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// 
// Condition.h 
// 
// Library: Foundation 
// Package: Threading 
// Module:  Condition 
// 
// Definition of the Condition class template. 
// 
// Copyright (c) 2007, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
 
 
#ifndef Foundation_Condition_INCLUDED 
#define Foundation_Condition_INCLUDED 
 
 
#include "Poco/Foundation.h" 
#include "Poco/Mutex.h" 
#include "Poco/ScopedUnlock.h" 
#include "Poco/Event.h" 
#include "Poco/Exception.h" 
#include <deque> 
 
 
namespace Poco { 
 
 
class Foundation_API Condition 
	/// A Condition is a synchronization object used to block a thread  
	/// until a particular condition is met.  
	/// A Condition object is always used in conjunction with 
	/// a Mutex (or FastMutex) object. 
	/// 
	/// Condition objects are similar to POSIX condition variables, which the 
	/// difference that Condition is not subject to spurious wakeups. 
	/// 
	/// Threads waiting on a Condition are resumed in FIFO order. 
{ 
public: 
	Condition(); 
		/// Creates the Condition. 
	 
	~Condition(); 
		/// Destroys the Condition. 
	 
	template <class Mtx> 
	void wait(Mtx& mutex) 
		/// Unlocks the mutex (which must be locked upon calling 
		/// wait()) and waits until the Condition is signalled. 
		/// 
		/// The given mutex will be locked again upon  
		/// leaving the function, even in case of an exception. 
	{ 
		ScopedUnlock<Mtx> unlock(mutex, false); 
		Event event; 
		{ 
			FastMutex::ScopedLock lock(_mutex); 
			mutex.unlock(); 
			enqueue(event); 
		} 
		event.wait(); 
	} 
	 
	template <class Mtx> 
	void wait(Mtx& mutex, long milliseconds) 
		/// Unlocks the mutex (which must be locked upon calling 
		/// wait()) and waits for the given time until the Condition is signalled. 
		/// 
		/// The given mutex will be locked again upon successfully leaving the  
		/// function, even in case of an exception. 
		/// 
		/// Throws a TimeoutException if the Condition is not signalled 
		/// within the given time interval. 
	{ 
		if (!tryWait(mutex, milliseconds)) 
			throw TimeoutException(); 
	} 
	 
	template <class Mtx> 
	bool tryWait(Mtx& mutex, long milliseconds) 
		/// Unlocks the mutex (which must be locked upon calling 
		/// tryWait()) and waits for the given time until the Condition is signalled. 
		/// 
		/// The given mutex will be locked again upon leaving the  
		/// function, even in case of an exception. 
		/// 
		/// Returns true if the Condition has been signalled 
		/// within the given time interval, otherwise false. 
	{ 
		ScopedUnlock<Mtx> unlock(mutex, false); 
		Event event; 
		{ 
			FastMutex::ScopedLock lock(_mutex); 
			mutex.unlock(); 
			enqueue(event); 
		} 
		if (!event.tryWait(milliseconds)) 
		{ 
			FastMutex::ScopedLock lock(_mutex); 
			dequeue(event); 
			return false; 
		} 
		return true; 
	} 
	 
	void signal(); 
		/// Signals the Condition and allows one waiting thread 
		/// to continue execution. 
 
	void broadcast(); 
		/// Signals the Condition and allows all waiting 
		/// threads to continue their execution. 
 
protected: 
	void enqueue(Event& event); 
	void dequeue(); 
	void dequeue(Event& event); 
	 
private: 
	Condition(const Condition&); 
	Condition& operator = (const Condition&); 
	 
	typedef std::deque<Event*> WaitQueue; 
	 
	FastMutex _mutex; 
	WaitQueue _waitQueue; 
}; 
 
 
} // namespace Poco 
 
 
#endif // Foundation_Condition_INCLUDED