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// 
// Base32Encoder.h 
// 
// Library: Foundation 
// Package: Streams 
// Module:  Base32 
// 
// Definition of class Base32Encoder. 
// 
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
 
 
#ifndef Foundation_Base32Encoder_INCLUDED 
#define Foundation_Base32Encoder_INCLUDED 
 
 
#include "Poco/Foundation.h" 
#include "Poco/UnbufferedStreamBuf.h" 
#include <ostream> 
 
 
namespace Poco { 
 
 
class Foundation_API Base32EncoderBuf: public UnbufferedStreamBuf 
	/// This streambuf base32-encodes all data written 
	/// to it and forwards it to a connected 
	/// ostream. 
	/// 
	/// Note: The characters are directly written 
	/// to the ostream's streambuf, thus bypassing 
	/// the ostream. The ostream's state is therefore 
	/// not updated to match the buffer's state. 
{ 
public: 
	Base32EncoderBuf(std::ostream& ostr, bool padding = true); 
	~Base32EncoderBuf(); 
	 
	int close(); 
		/// Closes the stream buffer. 
 
private: 
	int writeToDevice(char c); 
 
	unsigned char   _group[5]; 
	int             _groupLength; 
	std::streambuf& _buf; 
	bool		_doPadding; 
	 
	static const unsigned char OUT_ENCODING[32]; 
	 
	friend class Base32DecoderBuf; 
 
	Base32EncoderBuf(const Base32EncoderBuf&); 
	Base32EncoderBuf& operator = (const Base32EncoderBuf&); 
}; 
 
 
class Foundation_API Base32EncoderIOS: public virtual std::ios 
	/// The base class for Base32Encoder. 
	/// 
	/// This class is needed to ensure the correct initialization 
	/// order of the stream buffer and base classes. 
{ 
public: 
	Base32EncoderIOS(std::ostream& ostr, bool padding = true); 
	~Base32EncoderIOS(); 
	int close(); 
	Base32EncoderBuf* rdbuf(); 
 
protected: 
	Base32EncoderBuf _buf; 
 
private: 
	Base32EncoderIOS(const Base32EncoderIOS&); 
	Base32EncoderIOS& operator = (const Base32EncoderIOS&); 
}; 
 
 
class Foundation_API Base32Encoder: public Base32EncoderIOS, public std::ostream 
	/// This ostream base32-encodes all data 
	/// written to it and forwards it to 
	/// a connected ostream. 
	/// Always call close() when done 
	/// writing data, to ensure proper 
	/// completion of the encoding operation. 
	/// 
	/// Note: The characters are directly written 
	/// to the ostream's streambuf, thus bypassing 
	/// the ostream. The ostream's state is therefore 
	/// not updated to match the buffer's state. 
{ 
public: 
	Base32Encoder(std::ostream& ostr, bool padding = true); 
	~Base32Encoder(); 
 
private: 
	Base32Encoder(const Base32Encoder&); 
	Base32Encoder& operator = (const Base32Encoder&); 
}; 
 
 
} // namespace Poco 
 
 
#endif // Foundation_Base32Encoder_INCLUDED