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// 
// AsyncChannel.h 
// 
// Library: Foundation 
// Package: Logging 
// Module:  AsyncChannel 
// 
// Definition of the AsyncChannel class. 
// 
// Copyright (c) 2004-2007, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
 
 
#ifndef Foundation_AsyncChannel_INCLUDED 
#define Foundation_AsyncChannel_INCLUDED 
 
 
#include "Poco/Foundation.h" 
#include "Poco/Channel.h" 
#include "Poco/Thread.h" 
#include "Poco/Mutex.h" 
#include "Poco/Runnable.h" 
#include "Poco/NotificationQueue.h" 
 
 
namespace Poco { 
 
 
class Foundation_API AsyncChannel: public Channel, public Runnable 
	/// A channel uses a separate thread for logging. 
	/// 
	/// Using this channel can help to improve the performance of 
	/// applications that produce huge amounts of log messages or 
	/// that write log messages to multiple channels simultaneously. 
	/// 
	/// All log messages are put into a queue and this queue is 
	/// then processed by a separate thread. 
{ 
public: 
	AsyncChannel(Channel* pChannel = 0, Thread::Priority prio = Thread::PRIO_NORMAL); 
		/// Creates the AsyncChannel and connects it to 
		/// the given channel. 
 
	void setChannel(Channel* pChannel); 
		/// Connects the AsyncChannel to the given target channel. 
		/// All messages will be forwarded to this channel. 
		 
	Channel* getChannel() const; 
		/// Returns the target channel. 
 
	void open(); 
		/// Opens the channel and creates the  
		/// background logging thread. 
		 
	void close(); 
		/// Closes the channel and stops the background 
		/// logging thread. 
 
	void log(const Message& msg); 
		/// Queues the message for processing by the 
		/// background thread. 
 
	void setProperty(const std::string& name, const std::string& value); 
		/// Sets or changes a configuration property. 
		/// 
		/// The "channel" property allows setting the target  
		/// channel via the LoggingRegistry. 
		/// The "channel" property is set-only. 
		/// 
		/// The "priority" property allows setting the thread 
		/// priority. The following values are supported: 
		///    * lowest 
		///    * low 
		///    * normal (default) 
		///    * high 
		///    * highest 
		/// 
		/// The "priority" property is set-only. 
 
protected: 
	~AsyncChannel(); 
	void run(); 
	void setPriority(const std::string& value); 
		 
private: 
	Channel*  _pChannel; 
	Thread    _thread; 
	FastMutex _threadMutex; 
	FastMutex _channelMutex; 
	NotificationQueue _queue; 
}; 
 
 
} // namespace Poco 
 
 
#endif // Foundation_AsyncChannel_INCLUDED