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// 
// AbstractEvent.h 
// 
// Library: Foundation 
// Package: Events 
// Module:  AbstractEvent 
// 
// Definition of the AbstractEvent class. 
// 
// Copyright (c) 2006-2011, Applied Informatics Software Engineering GmbH. 
// and Contributors. 
// 
// SPDX-License-Identifier:	BSL-1.0 
// 
 
 
#ifndef Foundation_AbstractFoundation_INCLUDED 
#define Foundation_AbstractFoundation_INCLUDED 
 
 
#include "Poco/Foundation.h" 
#include "Poco/SingletonHolder.h" 
#include "Poco/SharedPtr.h" 
#include "Poco/ActiveResult.h" 
#include "Poco/ActiveMethod.h" 
#include "Poco/Mutex.h" 
 
 
namespace Poco { 
 
 
template <class TArgs, class TStrategy, class TDelegate, class TMutex = FastMutex> 
class AbstractEvent 
	/// An AbstractEvent is the base class of all events. 
	/// It works similar to the way C# handles notifications (aka events in C#). 
	/// 
	/// Events can be used to send information to a set of delegates 
	/// which are registered with the event. The type of the data is specified with 
	/// the template parameter TArgs. The TStrategy parameter must be a subclass 
	/// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate 
	/// or of AbstractPriorityDelegate. 
	/// 
	/// Note that AbstractEvent should never be used directly. One ought to use 
	/// one of its subclasses which set the TStrategy and TDelegate template parameters 
	/// to fixed values. For most use-cases the BasicEvent template will be sufficient: 
	/// 
	///     #include "Poco/BasicEvent.h" 
	///     #include "Poco/Delegate.h" 
	/// 
	/// Note that as of release 1.4.2, the behavior of BasicEvent equals that of FIFOEvent, 
	/// so the FIFOEvent class is no longer necessary and provided for backwards compatibility 
	/// only. 
	/// 
	/// BasicEvent works with a standard delegate. They allow one object to register 
	/// one or more delegates with an event. In contrast, a PriorityDelegate comes with an attached priority value 
	/// and allows one object to register for one priority value one or more delegates. Note that PriorityDelegates 
	/// only work with PriorityEvents: 
	/// 
	///     #include "Poco/PriorityEvent.h" 
	///     #include "Poco/PriorityDelegate.h" 
	/// 
	/// Use events by adding them as public members to the object which is throwing notifications: 
	/// 
	///     class MyData 
	///     { 
	///     public: 
	///         Poco::BasicEvent<int> dataChanged; 
	/// 
	///         MyData(); 
	///         ... 
	///         void setData(int i); 
	///         ... 
	///     private: 
	///         int _data; 
	///     }; 
	/// 
	/// Firing the event is done either by calling the event's notify() or notifyAsync() method: 
	/// 
	///     void MyData::setData(int i) 
	///     { 
	///         this->_data = i; 
	///         dataChanged.notify(this, this->_data); 
	///     } 
	/// 
	/// Alternatively, instead of notify(), operator () can be used. 
	/// 
	///     void MyData::setData(int i) 
	///     { 
	///         this->_data = i; 
	///         dataChanged(this, this->_data); 
	///     } 
	/// 
	/// Note that operator (), notify() and notifyAsync() do not catch exceptions, i.e. in case a 
	/// delegate throws an exception, notifying is immediately aborted and the exception is propagated 
	/// back to the caller. 
	/// 
	/// Delegates can register methods at the event. In the case of a BasicEvent 
	/// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used. 
	/// Mixing of delegates, e.g. using a PriorityDelegate with a BasicEvent is not allowed and 
	/// can lead to compile-time and/or run-time errors. The standalone delegate() functions 
	/// can be used to construct Delegate objects. 
	/// 
	/// Events require the observers to have one of the following method signatures: 
	/// 
	///     void onEvent(const void* pSender, TArgs& args); 
	///     void onEvent(TArgs& args); 
	///     static void onEvent(const void* pSender, TArgs& args); 
	///     static void onEvent(void* pSender, TArgs& args); 
	///     static void onEvent(TArgs& args); 
	/// 
	/// For performance reasons arguments are always sent by reference. This also allows observers 
	/// to modify the event argument. To prevent that, use <[const TArg]> as template 
	/// parameter. A non-conformant method signature leads to compile errors. 
	/// 
	/// Assuming that the observer meets the method signature requirement, it can register 
	/// this method with the += operator: 
	/// 
	///     class MyController 
	///     { 
	///     protected: 
	///         MyData _data; 
	/// 
	///         void onDataChanged(void* pSender, int& data); 
	///         ... 
	///     }; 
	/// 
	///     MyController::MyController() 
	///     { 
	///         _data.dataChanged += delegate(this, &MyController::onDataChanged); 
	///     } 
	/// 
	/// In some cases it might be desirable to work with automatically expiring registrations. Simply add 
	/// to delegate as 3rd parameter a expireValue (in milliseconds): 
	/// 
	///     _data.dataChanged += delegate(this, &MyController::onDataChanged, 1000); 
	/// 
	/// This will add a delegate to the event which will automatically be removed in 1000 millisecs. 
	/// 
	/// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to 
	/// segmentation faults later, when one tries to send a notify to a no longer existing object. 
	/// 
	///     MyController::~MyController() 
	///     { 
	///         _data.dataChanged -= delegate(this, &MyController::onDataChanged); 
	///     } 
	/// 
	/// Working with PriorityDelegate's as similar to working with BasicEvent. 
	/// Instead of delegate(), the priorityDelegate() function must be used 
	/// to create the PriorityDelegate. 
{ 
public: 
	typedef TDelegate* DelegateHandle; 
	typedef TArgs Args; 
 
	AbstractEvent(): 
		_executeAsync(this, &AbstractEvent::executeAsyncImpl), 
		_enabled(true) 
	{ 
	} 
 
	AbstractEvent(const TStrategy& strat): 
		_executeAsync(this, &AbstractEvent::executeAsyncImpl), 
		_strategy(strat), 
		_enabled(true) 
	{ 
	} 
 
	virtual ~AbstractEvent() 
	{ 
	} 
 
	void operator += (const TDelegate& aDelegate) 
		/// Adds a delegate to the event. 
		/// 
		/// Exact behavior is determined by the TStrategy. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_strategy.add(aDelegate); 
	} 
 
	void operator -= (const TDelegate& aDelegate) 
		/// Removes a delegate from the event. 
		/// 
		/// If the delegate is not found, this function does nothing. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_strategy.remove(aDelegate); 
	} 
 
	DelegateHandle add(const TDelegate& aDelegate) 
		/// Adds a delegate to the event. 
		/// 
		/// Exact behavior is determined by the TStrategy. 
		/// 
		/// Returns a DelegateHandle which can be used in call to 
		/// remove() to remove the delegate. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		return _strategy.add(aDelegate); 
	} 
 
	void remove(DelegateHandle delegateHandle) 
		/// Removes a delegate from the event using a DelegateHandle 
		/// returned by add(). 
		/// 
		/// If the delegate is not found, this function does nothing. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_strategy.remove(delegateHandle); 
	} 
 
	void operator () (const void* pSender, TArgs& args) 
		/// Shortcut for notify(pSender, args); 
	{ 
		notify(pSender, args); 
	} 
 
	void operator () (TArgs& args) 
		/// Shortcut for notify(args). 
	{ 
		notify(0, args); 
	} 
 
	void notify(const void* pSender, TArgs& args) 
		/// Sends a notification to all registered delegates. The order is 
		/// determined by the TStrategy. This method is blocking. While executing, 
		/// the list of delegates may be modified. These changes don't 
		/// influence the current active notifications but are activated with 
		/// the next notify. If a delegate is removed during a notify(), the 
		/// delegate will no longer be invoked (unless it has already been 
		/// invoked prior to removal). If one of the delegates throws an exception, 
		/// the notify method is immediately aborted and the exception is propagated 
		/// to the caller. 
	{ 
		Poco::ScopedLockWithUnlock<TMutex> lock(_mutex); 
 
		if (!_enabled) return; 
 
		// thread-safeness: 
		// copy should be faster and safer than blocking until 
		// execution ends 
		TStrategy strategy(_strategy); 
		lock.unlock(); 
		strategy.notify(pSender, args); 
	} 
 
	bool hasDelegates() const { 
		return !empty(); 
	} 
 
	ActiveResult<TArgs> notifyAsync(const void* pSender, const TArgs& args) 
		/// Sends a notification to all registered delegates. The order is 
		/// determined by the TStrategy. This method is not blocking and will 
		/// immediately return. The delegates are invoked in a seperate thread. 
		/// Call activeResult.wait() to wait until the notification has ended. 
		/// While executing, other objects can change the delegate list. These changes don't 
		/// influence the current active notifications but are activated with 
		/// the next notify. If a delegate is removed during a notify(), the 
		/// delegate will no longer be invoked (unless it has already been 
		/// invoked prior to removal). If one of the delegates throws an exception, 
		/// the execution is aborted and the exception is propagated to the caller. 
	{ 
		NotifyAsyncParams params(pSender, args); 
		{ 
			typename TMutex::ScopedLock lock(_mutex); 
 
			// thread-safeness: 
			// copy should be faster and safer than blocking until 
			// execution ends 
			// make a copy of the strategy here to guarantee that 
			// between notifyAsync and the execution of the method no changes can occur 
 
			params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy)); 
			params.enabled  = _enabled; 
		} 
		ActiveResult<TArgs> result = _executeAsync(params); 
		return result; 
	} 
 
	void enable() 
		/// Enables the event. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_enabled = true; 
	} 
 
	void disable() 
		/// Disables the event. notify and notifyAsnyc will be ignored, 
		/// but adding/removing delegates is still allowed. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_enabled = false; 
	} 
 
	bool isEnabled() const 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		return _enabled; 
	} 
 
	void clear() 
		/// Removes all delegates. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_strategy.clear(); 
	} 
 
	bool empty() const 
		/// Checks if any delegates are registered at the delegate. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		return _strategy.empty(); 
	} 
 
protected: 
	struct NotifyAsyncParams 
	{ 
		SharedPtr<TStrategy> ptrStrat; 
		const void* pSender; 
		TArgs       args; 
		bool        enabled; 
 
		NotifyAsyncParams(const void* pSend, const TArgs& a):ptrStrat(), pSender(pSend), args(a), enabled(true) 
			/// Default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed. 
		{ 
		} 
	}; 
 
	ActiveMethod<TArgs, NotifyAsyncParams, AbstractEvent> _executeAsync; 
 
	TArgs executeAsyncImpl(const NotifyAsyncParams& par) 
	{ 
		if (!par.enabled) 
		{ 
			return par.args; 
		} 
 
		NotifyAsyncParams params = par; 
		TArgs retArgs(params.args); 
		params.ptrStrat->notify(params.pSender, retArgs); 
		return retArgs; 
	} 
 
	TStrategy _strategy; /// The strategy used to notify observers. 
	bool      _enabled;  /// Stores if an event is enabled. Notfies on disabled events have no effect 
	                     /// but it is possible to change the observers. 
	mutable TMutex _mutex; 
 
private: 
	AbstractEvent(const AbstractEvent& other); 
	AbstractEvent& operator = (const AbstractEvent& other); 
}; 
 
 
template <class TStrategy, class TDelegate, class TMutex> 
class AbstractEvent<void, TStrategy, TDelegate, TMutex> 
{ 
public: 
	typedef TDelegate* DelegateHandle; 
 
	AbstractEvent(): 
		_executeAsync(this, &AbstractEvent::executeAsyncImpl), 
		_enabled(true) 
	{ 
	} 
 
	AbstractEvent(const TStrategy& strat): 
		_executeAsync(this, &AbstractEvent::executeAsyncImpl), 
		_strategy(strat), 
		_enabled(true) 
	{ 
	} 
 
	virtual ~AbstractEvent() 
	{ 
	} 
 
	void operator += (const TDelegate& aDelegate) 
		/// Adds a delegate to the event. 
		/// 
		/// Exact behavior is determined by the TStrategy. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_strategy.add(aDelegate); 
	} 
 
	void operator -= (const TDelegate& aDelegate) 
		/// Removes a delegate from the event. 
		/// 
		/// If the delegate is not found, this function does nothing. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_strategy.remove(aDelegate); 
	} 
 
	DelegateHandle add(const TDelegate& aDelegate) 
		/// Adds a delegate to the event. 
		/// 
		/// Exact behavior is determined by the TStrategy. 
		/// 
		/// Returns a DelegateHandle which can be used in call to 
		/// remove() to remove the delegate. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		return _strategy.add(aDelegate); 
	} 
 
	void remove(DelegateHandle delegateHandle) 
		/// Removes a delegate from the event using a DelegateHandle 
		/// returned by add(). 
		/// 
		/// If the delegate is not found, this function does nothing. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_strategy.remove(delegateHandle); 
	} 
 
	void operator () (const void* pSender) 
		/// Shortcut for notify(pSender, args); 
	{ 
		notify(pSender); 
	} 
 
	void operator () () 
		/// Shortcut for notify(args). 
	{ 
		notify(0); 
	} 
 
	void notify(const void* pSender) 
		/// Sends a notification to all registered delegates. The order is 
		/// determined by the TStrategy. This method is blocking. While executing, 
		/// the list of delegates may be modified. These changes don't 
		/// influence the current active notifications but are activated with 
		/// the next notify. If a delegate is removed during a notify(), the 
		/// delegate will no longer be invoked (unless it has already been 
		/// invoked prior to removal). If one of the delegates throws an exception, 
		/// the notify method is immediately aborted and the exception is propagated 
		/// to the caller. 
	{ 
		Poco::ScopedLockWithUnlock<TMutex> lock(_mutex); 
 
		if (!_enabled) return; 
 
		// thread-safeness: 
		// copy should be faster and safer than blocking until 
		// execution ends 
		TStrategy strategy(_strategy); 
		lock.unlock(); 
		strategy.notify(pSender); 
	} 
 
	ActiveResult<void> notifyAsync(const void* pSender) 
		/// Sends a notification to all registered delegates. The order is 
		/// determined by the TStrategy. This method is not blocking and will 
		/// immediately return. The delegates are invoked in a seperate thread. 
		/// Call activeResult.wait() to wait until the notification has ended. 
		/// While executing, other objects can change the delegate list. These changes don't 
		/// influence the current active notifications but are activated with 
		/// the next notify. If a delegate is removed during a notify(), the 
		/// delegate will no longer be invoked (unless it has already been 
		/// invoked prior to removal). If one of the delegates throws an exception, 
		/// the execution is aborted and the exception is propagated to the caller. 
	{ 
		NotifyAsyncParams params(pSender); 
		{ 
			typename TMutex::ScopedLock lock(_mutex); 
 
			// thread-safeness: 
			// copy should be faster and safer than blocking until 
			// execution ends 
			// make a copy of the strategy here to guarantee that 
			// between notifyAsync and the execution of the method no changes can occur 
 
			params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy)); 
			params.enabled  = _enabled; 
		} 
		ActiveResult<void> result = _executeAsync(params); 
		return result; 
	} 
 
	void enable() 
		/// Enables the event. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_enabled = true; 
	} 
 
	void disable() 
		/// Disables the event. notify and notifyAsnyc will be ignored, 
		/// but adding/removing delegates is still allowed. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_enabled = false; 
	} 
 
	bool isEnabled() const 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		return _enabled; 
	} 
 
	void clear() 
		/// Removes all delegates. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		_strategy.clear(); 
	} 
 
	bool empty() const 
		/// Checks if any delegates are registered at the delegate. 
	{ 
		typename TMutex::ScopedLock lock(_mutex); 
		return _strategy.empty(); 
	} 
 
protected: 
	struct NotifyAsyncParams 
	{ 
		SharedPtr<TStrategy> ptrStrat; 
		const void* pSender; 
		bool        enabled; 
 
		NotifyAsyncParams(const void* pSend):ptrStrat(), pSender(pSend), enabled(true) 
			/// Default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed. 
		{ 
		} 
	}; 
 
	ActiveMethod<void, NotifyAsyncParams, AbstractEvent> _executeAsync; 
 
	void executeAsyncImpl(const NotifyAsyncParams& par) 
	{ 
		if (!par.enabled) 
		{ 
			return; 
		} 
 
		NotifyAsyncParams params = par; 
		params.ptrStrat->notify(params.pSender); 
		return; 
	} 
 
	TStrategy _strategy; /// The strategy used to notify observers. 
	bool      _enabled;  /// Stores if an event is enabled. Notfies on disabled events have no effect 
	                     /// but it is possible to change the observers. 
	mutable TMutex _mutex; 
 
private: 
	AbstractEvent(const AbstractEvent& other); 
	AbstractEvent& operator = (const AbstractEvent& other); 
}; 
 
 
} // namespace Poco 
 
 
#endif // Foundation_AbstractFoundation_INCLUDED