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//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===// 
// 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
// See https://llvm.org/LICENSE.txt for license information. 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
// 
//===----------------------------------------------------------------------===// 
 
#include "llvm/Support/CrashRecoveryContext.h" 
#include "llvm/Config/llvm-config.h" 
#include "llvm/Support/ErrorHandling.h" 
#include "llvm/Support/ExitCodes.h"
#include "llvm/Support/ManagedStatic.h" 
#include "llvm/Support/Signals.h" 
#include "llvm/Support/ThreadLocal.h" 
#include <mutex> 
#include <setjmp.h> 
 
using namespace llvm; 
 
namespace { 
 
struct CrashRecoveryContextImpl; 
 
static ManagedStatic< 
    sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext; 
 
struct CrashRecoveryContextImpl { 
  // When threads are disabled, this links up all active 
  // CrashRecoveryContextImpls.  When threads are enabled there's one thread 
  // per CrashRecoveryContext and CurrentContext is a thread-local, so only one 
  // CrashRecoveryContextImpl is active per thread and this is always null. 
  const CrashRecoveryContextImpl *Next; 
 
  CrashRecoveryContext *CRC; 
  ::jmp_buf JumpBuffer; 
  volatile unsigned Failed : 1; 
  unsigned SwitchedThread : 1; 
  unsigned ValidJumpBuffer : 1; 
 
public: 
  CrashRecoveryContextImpl(CrashRecoveryContext *CRC) noexcept 
      : CRC(CRC), Failed(false), SwitchedThread(false), ValidJumpBuffer(false) { 
    Next = CurrentContext->get(); 
    CurrentContext->set(this); 
  } 
  ~CrashRecoveryContextImpl() { 
    if (!SwitchedThread) 
      CurrentContext->set(Next); 
  } 
 
  /// Called when the separate crash-recovery thread was finished, to 
  /// indicate that we don't need to clear the thread-local CurrentContext. 
  void setSwitchedThread() { 
#if defined(LLVM_ENABLE_THREADS) && LLVM_ENABLE_THREADS != 0 
    SwitchedThread = true; 
#endif 
  } 
 
  // If the function ran by the CrashRecoveryContext crashes or fails, then 
  // 'RetCode' represents the returned error code, as if it was returned by a 
  // process. 'Context' represents the signal type on Unix; on Windows, it is 
  // the ExceptionContext. 
  void HandleCrash(int RetCode, uintptr_t Context) { 
    // Eliminate the current context entry, to avoid re-entering in case the 
    // cleanup code crashes. 
    CurrentContext->set(Next); 
 
    assert(!Failed && "Crash recovery context already failed!"); 
    Failed = true; 
 
    if (CRC->DumpStackAndCleanupOnFailure) 
      sys::CleanupOnSignal(Context); 
 
    CRC->RetCode = RetCode; 
 
    // Jump back to the RunSafely we were called under. 
    if (ValidJumpBuffer) 
      longjmp(JumpBuffer, 1); 
 
    // Otherwise let the caller decide of the outcome of the crash. Currently 
    // this occurs when using SEH on Windows with MSVC or clang-cl. 
  } 
}; 
} 
 
static ManagedStatic<std::mutex> gCrashRecoveryContextMutex; 
static bool gCrashRecoveryEnabled = false; 
 
static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContext>> 
       tlIsRecoveringFromCrash; 
 
static void installExceptionOrSignalHandlers(); 
static void uninstallExceptionOrSignalHandlers(); 
 
CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {} 
 
CrashRecoveryContext::CrashRecoveryContext() {
  // On Windows, if abort() was previously triggered (and caught by a previous
  // CrashRecoveryContext) the Windows CRT removes our installed signal handler,
  // so we need to install it again.
  sys::DisableSystemDialogsOnCrash();
}

CrashRecoveryContext::~CrashRecoveryContext() { 
  // Reclaim registered resources. 
  CrashRecoveryContextCleanup *i = head; 
  const CrashRecoveryContext *PC = tlIsRecoveringFromCrash->get(); 
  tlIsRecoveringFromCrash->set(this); 
  while (i) { 
    CrashRecoveryContextCleanup *tmp = i; 
    i = tmp->next; 
    tmp->cleanupFired = true; 
    tmp->recoverResources(); 
    delete tmp; 
  } 
  tlIsRecoveringFromCrash->set(PC); 
 
  CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl; 
  delete CRCI; 
} 
 
bool CrashRecoveryContext::isRecoveringFromCrash() { 
  return tlIsRecoveringFromCrash->get() != nullptr; 
} 
 
CrashRecoveryContext *CrashRecoveryContext::GetCurrent() { 
  if (!gCrashRecoveryEnabled) 
    return nullptr; 
 
  const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); 
  if (!CRCI) 
    return nullptr; 
 
  return CRCI->CRC; 
} 
 
void CrashRecoveryContext::Enable() { 
  std::lock_guard<std::mutex> L(*gCrashRecoveryContextMutex); 
  // FIXME: Shouldn't this be a refcount or something? 
  if (gCrashRecoveryEnabled) 
    return; 
  gCrashRecoveryEnabled = true; 
  installExceptionOrSignalHandlers(); 
} 
 
void CrashRecoveryContext::Disable() { 
  std::lock_guard<std::mutex> L(*gCrashRecoveryContextMutex); 
  if (!gCrashRecoveryEnabled) 
    return; 
  gCrashRecoveryEnabled = false; 
  uninstallExceptionOrSignalHandlers(); 
} 
 
void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup) 
{ 
  if (!cleanup) 
    return; 
  if (head) 
    head->prev = cleanup; 
  cleanup->next = head; 
  head = cleanup; 
} 
 
void 
CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) { 
  if (!cleanup) 
    return; 
  if (cleanup == head) { 
    head = cleanup->next; 
    if (head) 
      head->prev = nullptr; 
  } 
  else { 
    cleanup->prev->next = cleanup->next; 
    if (cleanup->next) 
      cleanup->next->prev = cleanup->prev; 
  } 
  delete cleanup; 
} 
 
#if defined(_MSC_VER) 
 
#include <windows.h> // for GetExceptionInformation 
 
// If _MSC_VER is defined, we must have SEH. Use it if it's available. It's way 
// better than VEH. Vectored exception handling catches all exceptions happening 
// on the thread with installed exception handlers, so it can interfere with 
// internal exception handling of other libraries on that thread. SEH works 
// exactly as you would expect normal exception handling to work: it only 
// catches exceptions if they would bubble out from the stack frame with __try / 
// __except. 
 
static void installExceptionOrSignalHandlers() {} 
static void uninstallExceptionOrSignalHandlers() {} 
 
// We need this function because the call to GetExceptionInformation() can only 
// occur inside the __except evaluation block 
static int ExceptionFilter(_EXCEPTION_POINTERS *Except) { 
  // Lookup the current thread local recovery object. 
  const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); 
 
  if (!CRCI) { 
    // Something has gone horribly wrong, so let's just tell everyone 
    // to keep searching 
    CrashRecoveryContext::Disable(); 
    return EXCEPTION_CONTINUE_SEARCH; 
  } 
 
  int RetCode = (int)Except->ExceptionRecord->ExceptionCode; 
  if ((RetCode & 0xF0000000) == 0xE0000000) 
    RetCode &= ~0xF0000000; // this crash was generated by sys::Process::Exit 
 
  // Handle the crash 
  const_cast<CrashRecoveryContextImpl *>(CRCI)->HandleCrash( 
      RetCode, reinterpret_cast<uintptr_t>(Except)); 
 
  return EXCEPTION_EXECUTE_HANDLER; 
} 
 
#if defined(__clang__) && defined(_M_IX86) 
// Work around PR44697. 
__attribute__((optnone)) 
#endif 
bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) { 
  if (!gCrashRecoveryEnabled) { 
    Fn(); 
    return true; 
  } 
  assert(!Impl && "Crash recovery context already initialized!"); 
  Impl = new CrashRecoveryContextImpl(this); 
  __try { 
    Fn(); 
  } __except (ExceptionFilter(GetExceptionInformation())) { 
    return false; 
  } 
  return true; 
} 
 
#else // !_MSC_VER 
 
#if defined(_WIN32) 
// This is a non-MSVC compiler, probably mingw gcc or clang without 
// -fms-extensions. Use vectored exception handling (VEH). 
// 
// On Windows, we can make use of vectored exception handling to catch most 
// crashing situations.  Note that this does mean we will be alerted of 
// exceptions *before* structured exception handling has the opportunity to 
// catch it. Unfortunately, this causes problems in practice with other code 
// running on threads with LLVM crash recovery contexts, so we would like to 
// eventually move away from VEH. 
// 
// Vectored works on a per-thread basis, which is an advantage over 
// SetUnhandledExceptionFilter. SetUnhandledExceptionFilter also doesn't have 
// any native support for chaining exception handlers, but VEH allows more than 
// one. 
// 
// The vectored exception handler functionality was added in Windows 
// XP, so if support for older versions of Windows is required, 
// it will have to be added. 
 
#include "llvm/Support/Windows/WindowsSupport.h" 
 
static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo) 
{ 
  // DBG_PRINTEXCEPTION_WIDE_C is not properly defined on all supported 
  // compilers and platforms, so we define it manually. 
  constexpr ULONG DbgPrintExceptionWideC = 0x4001000AL; 
  switch (ExceptionInfo->ExceptionRecord->ExceptionCode) 
  { 
  case DBG_PRINTEXCEPTION_C: 
  case DbgPrintExceptionWideC: 
  case 0x406D1388:  // set debugger thread name 
    return EXCEPTION_CONTINUE_EXECUTION; 
  } 
 
  // Lookup the current thread local recovery object. 
  const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); 
 
  if (!CRCI) { 
    // Something has gone horribly wrong, so let's just tell everyone 
    // to keep searching 
    CrashRecoveryContext::Disable(); 
    return EXCEPTION_CONTINUE_SEARCH; 
  } 
 
  // TODO: We can capture the stack backtrace here and store it on the 
  // implementation if we so choose. 
 
  int RetCode = (int)ExceptionInfo->ExceptionRecord->ExceptionCode; 
  if ((RetCode & 0xF0000000) == 0xE0000000) 
    RetCode &= ~0xF0000000; // this crash was generated by sys::Process::Exit 
 
  // Handle the crash 
  const_cast<CrashRecoveryContextImpl *>(CRCI)->HandleCrash( 
      RetCode, reinterpret_cast<uintptr_t>(ExceptionInfo)); 
 
  // Note that we don't actually get here because HandleCrash calls 
  // longjmp, which means the HandleCrash function never returns. 
  llvm_unreachable("Handled the crash, should have longjmp'ed out of here"); 
} 
 
// Because the Enable and Disable calls are static, it means that 
// there may not actually be an Impl available, or even a current 
// CrashRecoveryContext at all.  So we make use of a thread-local 
// exception table.  The handles contained in here will either be 
// non-NULL, valid VEH handles, or NULL. 
static sys::ThreadLocal<const void> sCurrentExceptionHandle; 
 
static void installExceptionOrSignalHandlers() { 
  // We can set up vectored exception handling now.  We will install our 
  // handler as the front of the list, though there's no assurances that 
  // it will remain at the front (another call could install itself before 
  // our handler).  This 1) isn't likely, and 2) shouldn't cause problems. 
  PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler); 
  sCurrentExceptionHandle.set(handle); 
} 
 
static void uninstallExceptionOrSignalHandlers() { 
  PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get()); 
  if (currentHandle) { 
    // Now we can remove the vectored exception handler from the chain 
    ::RemoveVectoredExceptionHandler(currentHandle); 
 
    // Reset the handle in our thread-local set. 
    sCurrentExceptionHandle.set(NULL); 
  } 
} 
 
#else // !_WIN32 
 
// Generic POSIX implementation. 
// 
// This implementation relies on synchronous signals being delivered to the 
// current thread. We use a thread local object to keep track of the active 
// crash recovery context, and install signal handlers to invoke HandleCrash on 
// the active object. 
// 
// This implementation does not attempt to chain signal handlers in any 
// reliable fashion -- if we get a signal outside of a crash recovery context we 
// simply disable crash recovery and raise the signal again. 
 
#include <signal.h> 
 
static const int Signals[] = 
    { SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP }; 
static const unsigned NumSignals = array_lengthof(Signals); 
static struct sigaction PrevActions[NumSignals]; 
 
static void CrashRecoverySignalHandler(int Signal) { 
  // Lookup the current thread local recovery object. 
  const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); 
 
  if (!CRCI) { 
    // We didn't find a crash recovery context -- this means either we got a 
    // signal on a thread we didn't expect it on, the application got a signal 
    // outside of a crash recovery context, or something else went horribly 
    // wrong. 
    // 
    // Disable crash recovery and raise the signal again. The assumption here is 
    // that the enclosing application will terminate soon, and we won't want to 
    // attempt crash recovery again. 
    // 
    // This call of Disable isn't thread safe, but it doesn't actually matter. 
    CrashRecoveryContext::Disable(); 
    raise(Signal); 
 
    // The signal will be thrown once the signal mask is restored. 
    return; 
  } 
 
  // Unblock the signal we received. 
  sigset_t SigMask; 
  sigemptyset(&SigMask); 
  sigaddset(&SigMask, Signal); 
  sigprocmask(SIG_UNBLOCK, &SigMask, nullptr); 
 
  // Return the same error code as if the program crashed, as mentioned in the
  // section "Exit Status for Commands":
  // https://pubs.opengroup.org/onlinepubs/9699919799/xrat/V4_xcu_chap02.html
  int RetCode = 128 + Signal;
 
  // Don't consider a broken pipe as a crash (see clang/lib/Driver/Driver.cpp) 
  if (Signal == SIGPIPE) 
    RetCode = EX_IOERR; 
 
  if (CRCI) 
    const_cast<CrashRecoveryContextImpl *>(CRCI)->HandleCrash(RetCode, Signal); 
} 
 
static void installExceptionOrSignalHandlers() { 
  // Setup the signal handler. 
  struct sigaction Handler; 
  Handler.sa_handler = CrashRecoverySignalHandler; 
  Handler.sa_flags = 0; 
  sigemptyset(&Handler.sa_mask); 
 
  for (unsigned i = 0; i != NumSignals; ++i) { 
    sigaction(Signals[i], &Handler, &PrevActions[i]); 
  } 
} 
 
static void uninstallExceptionOrSignalHandlers() { 
  // Restore the previous signal handlers. 
  for (unsigned i = 0; i != NumSignals; ++i) 
    sigaction(Signals[i], &PrevActions[i], nullptr); 
} 
 
#endif // !_WIN32 
 
bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) { 
  // If crash recovery is disabled, do nothing. 
  if (gCrashRecoveryEnabled) { 
    assert(!Impl && "Crash recovery context already initialized!"); 
    CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this); 
    Impl = CRCI; 
 
    CRCI->ValidJumpBuffer = true; 
    if (setjmp(CRCI->JumpBuffer) != 0) { 
      return false; 
    } 
  } 
 
  Fn(); 
  return true; 
} 
 
#endif // !_MSC_VER 
 
LLVM_ATTRIBUTE_NORETURN 
void CrashRecoveryContext::HandleExit(int RetCode) { 
#if defined(_WIN32) 
  // SEH and VEH 
  ::RaiseException(0xE0000000 | RetCode, 0, 0, NULL); 
#else 
  // On Unix we don't need to raise an exception, we go directly to 
  // HandleCrash(), then longjmp will unwind the stack for us. 
  CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *)Impl; 
  assert(CRCI && "Crash recovery context never initialized!"); 
  CRCI->HandleCrash(RetCode, 0 /*no sig num*/); 
#endif 
  llvm_unreachable("Most likely setjmp wasn't called!"); 
} 
 
bool CrashRecoveryContext::throwIfCrash(int RetCode) {
#if defined(_WIN32)
  // On Windows, the high bits are reserved for kernel return codes. Values
  // starting with 0x80000000 are reserved for "warnings"; values of 0xC0000000
  // and up are for "errors". In practice, both are interpreted as a
  // non-continuable signal.
  unsigned Code = ((unsigned)RetCode & 0xF0000000) >> 28;
  if (Code != 0xC && Code != 8)
    return false;
  ::RaiseException(RetCode, 0, 0, NULL);
#else
  // On Unix, signals are represented by return codes of 128 or higher.
  // Exit code 128 is a reserved value and should not be raised as a signal.
  if (RetCode <= 128)
    return false;
  llvm::sys::unregisterHandlers();
  raise(RetCode - 128);
#endif
  return true;
}

// FIXME: Portability. 
static void setThreadBackgroundPriority() { 
#ifdef __APPLE__ 
  setpriority(PRIO_DARWIN_THREAD, 0, PRIO_DARWIN_BG); 
#endif 
} 
 
static bool hasThreadBackgroundPriority() { 
#ifdef __APPLE__ 
  return getpriority(PRIO_DARWIN_THREAD, 0) == 1; 
#else 
  return false; 
#endif 
} 
 
namespace { 
struct RunSafelyOnThreadInfo { 
  function_ref<void()> Fn; 
  CrashRecoveryContext *CRC; 
  bool UseBackgroundPriority; 
  bool Result; 
}; 
} 
 
static void RunSafelyOnThread_Dispatch(void *UserData) { 
  RunSafelyOnThreadInfo *Info = 
    reinterpret_cast<RunSafelyOnThreadInfo*>(UserData); 
 
  if (Info->UseBackgroundPriority) 
    setThreadBackgroundPriority(); 
 
  Info->Result = Info->CRC->RunSafely(Info->Fn); 
} 
bool CrashRecoveryContext::RunSafelyOnThread(function_ref<void()> Fn, 
                                             unsigned RequestedStackSize) { 
  bool UseBackgroundPriority = hasThreadBackgroundPriority(); 
  RunSafelyOnThreadInfo Info = { Fn, this, UseBackgroundPriority, false }; 
  llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, 
                         RequestedStackSize == 0 
                             ? llvm::None 
                             : llvm::Optional<unsigned>(RequestedStackSize)); 
  if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl) 
    CRC->setSwitchedThread(); 
  return Info.Result; 
}