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// © 2017 and later: Unicode, Inc. and others. 
// License & terms of use: http://www.unicode.org/copyright.html 
 
#include "unicode/utypes.h" 
 
#if !UCONFIG_NO_FORMATTING 
#ifndef __NUMBER_ROUNDINGUTILS_H__ 
#define __NUMBER_ROUNDINGUTILS_H__ 
 
#include "number_types.h" 
 
U_NAMESPACE_BEGIN 
namespace number { 
namespace impl { 
namespace roundingutils { 
 
enum Section { 
    SECTION_LOWER_EDGE = -1, 
    SECTION_UPPER_EDGE = -2, 
    SECTION_LOWER = 1, 
    SECTION_MIDPOINT = 2, 
    SECTION_UPPER = 3 
}; 
 
/** 
 * Converts a rounding mode and metadata about the quantity being rounded to a boolean determining 
 * whether the value should be rounded toward infinity or toward zero. 
 * 
 * <p>The parameters are of type int because benchmarks on an x86-64 processor against OpenJDK 
 * showed that ints were demonstrably faster than enums in switch statements. 
 * 
 * @param isEven Whether the digit immediately before the rounding magnitude is even. 
 * @param isNegative Whether the quantity is negative. 
 * @param section Whether the part of the quantity to the right of the rounding magnitude is 
 *     exactly halfway between two digits, whether it is in the lower part (closer to zero), or 
 *     whether it is in the upper part (closer to infinity). See {@link #SECTION_LOWER}, {@link 
 *     #SECTION_MIDPOINT}, and {@link #SECTION_UPPER}. 
 * @param roundingMode The integer version of the {@link RoundingMode}, which you can get via 
 *     {@link RoundingMode#ordinal}. 
 * @param status Error code, set to U_FORMAT_INEXACT_ERROR if the rounding mode is kRoundUnnecessary. 
 * @return true if the number should be rounded toward zero; false if it should be rounded toward 
 *     infinity. 
 */ 
inline bool 
getRoundingDirection(bool isEven, bool isNegative, Section section, RoundingMode roundingMode, 
                     UErrorCode &status) { 
    switch (roundingMode) { 
        case RoundingMode::UNUM_ROUND_UP: 
            // round away from zero 
            return false; 
 
        case RoundingMode::UNUM_ROUND_DOWN: 
            // round toward zero 
            return true; 
 
        case RoundingMode::UNUM_ROUND_CEILING: 
            // round toward positive infinity 
            return isNegative; 
 
        case RoundingMode::UNUM_ROUND_FLOOR: 
            // round toward negative infinity 
            return !isNegative; 
 
        case RoundingMode::UNUM_ROUND_HALFUP: 
            switch (section) { 
                case SECTION_MIDPOINT: 
                    return false; 
                case SECTION_LOWER: 
                    return true; 
                case SECTION_UPPER: 
                    return false; 
                default: 
                    break; 
            } 
            break; 
 
        case RoundingMode::UNUM_ROUND_HALFDOWN: 
            switch (section) { 
                case SECTION_MIDPOINT: 
                    return true; 
                case SECTION_LOWER: 
                    return true; 
                case SECTION_UPPER: 
                    return false; 
                default: 
                    break; 
            } 
            break; 
 
        case RoundingMode::UNUM_ROUND_HALFEVEN: 
            switch (section) { 
                case SECTION_MIDPOINT: 
                    return isEven; 
                case SECTION_LOWER: 
                    return true; 
                case SECTION_UPPER: 
                    return false; 
                default: 
                    break; 
            } 
            break; 
 
        default: 
            break; 
    } 
 
    status = U_FORMAT_INEXACT_ERROR; 
    return false; 
} 
 
/** 
 * Gets whether the given rounding mode's rounding boundary is at the midpoint. The rounding 
 * boundary is the point at which a number switches from being rounded down to being rounded up. 
 * For example, with rounding mode HALF_EVEN, HALF_UP, or HALF_DOWN, the rounding boundary is at 
 * the midpoint, and this function would return true. However, for UP, DOWN, CEILING, and FLOOR, 
 * the rounding boundary is at the "edge", and this function would return false. 
 * 
 * @param roundingMode The integer version of the {@link RoundingMode}. 
 * @return true if rounding mode is HALF_EVEN, HALF_UP, or HALF_DOWN; false otherwise. 
 */ 
inline bool roundsAtMidpoint(int roundingMode) { 
    switch (roundingMode) { 
        case RoundingMode::UNUM_ROUND_UP: 
        case RoundingMode::UNUM_ROUND_DOWN: 
        case RoundingMode::UNUM_ROUND_CEILING: 
        case RoundingMode::UNUM_ROUND_FLOOR: 
            return false; 
 
        default: 
            return true; 
    } 
} 
 
/** 
 * Computes the number of fraction digits in a double. Used for computing maxFrac for an increment. 
 * Calls into the DoubleToStringConverter library to do so. 
 * 
 * @param singleDigit An output parameter; set to a number if that is the 
 *        only digit in the double, or -1 if there is more than one digit. 
 */ 
digits_t doubleFractionLength(double input, int8_t* singleDigit); 
 
} // namespace roundingutils 
 
 
/** 
 * Encapsulates a Precision and a RoundingMode and performs rounding on a DecimalQuantity. 
 * 
 * This class does not exist in Java: instead, the base Precision class is used. 
 */ 
class RoundingImpl { 
  public: 
    RoundingImpl() = default;  // defaults to pass-through rounder 
 
    RoundingImpl(const Precision& precision, UNumberFormatRoundingMode roundingMode, 
                 const CurrencyUnit& currency, UErrorCode& status); 
 
    static RoundingImpl passThrough(); 
 
    /** Required for ScientificFormatter */ 
    bool isSignificantDigits() const; 
 
    /** 
     * Rounding endpoint used by Engineering and Compact notation. Chooses the most appropriate multiplier (magnitude 
     * adjustment), applies the adjustment, rounds, and returns the chosen multiplier. 
     * 
     * <p> 
     * In most cases, this is simple. However, when rounding the number causes it to cross a multiplier boundary, we 
     * need to re-do the rounding. For example, to display 999,999 in Engineering notation with 2 sigfigs, first you 
     * guess the multiplier to be -3. However, then you end up getting 1000E3, which is not the correct output. You then 
     * change your multiplier to be -6, and you get 1.0E6, which is correct. 
     * 
     * @param input The quantity to process. 
     * @param producer Function to call to return a multiplier based on a magnitude. 
     * @return The number of orders of magnitude the input was adjusted by this method. 
     */ 
    int32_t 
    chooseMultiplierAndApply(impl::DecimalQuantity &input, const impl::MultiplierProducer &producer, 
                             UErrorCode &status); 
 
    void apply(impl::DecimalQuantity &value, UErrorCode &status) const; 
 
    /** Version of {@link #apply} that obeys minInt constraints. Used for scientific notation compatibility mode. */ 
    void apply(impl::DecimalQuantity &value, int32_t minInt, UErrorCode status); 
 
  private: 
    Precision fPrecision; 
    UNumberFormatRoundingMode fRoundingMode; 
    bool fPassThrough = true;  // default value 
}; 
 
 
} // namespace impl 
} // namespace number 
U_NAMESPACE_END 
 
#endif //__NUMBER_ROUNDINGUTILS_H__ 
 
#endif /* #if !UCONFIG_NO_FORMATTING */