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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html 
/* 
******************************************************************************* 
* Copyright (C) 2009-2015, International Business Machines Corporation and    * 
* others. All Rights Reserved.                                                * 
******************************************************************************* 
*/ 
 
#ifndef FPHDLIMP_H 
#define FPHDLIMP_H 
 
#include "unicode/utypes.h"

#if !UCONFIG_NO_FORMATTING 
 
#include "unicode/fieldpos.h" 
#include "unicode/fpositer.h" 
#include "unicode/formattedvalue.h"
 
U_NAMESPACE_BEGIN 
 
// utility FieldPositionHandler 
// base class, null implementation 
 
class U_I18N_API FieldPositionHandler: public UMemory { 
 protected:
  int32_t fShift = 0;

 public: 
  virtual ~FieldPositionHandler(); 
  virtual void addAttribute(int32_t id, int32_t start, int32_t limit) = 0;
  virtual void shiftLast(int32_t delta) = 0;
  virtual UBool isRecording(void) const = 0;

  void setShift(int32_t delta);
}; 
 
 
// utility subclass FieldPositionOnlyHandler 
 
class FieldPositionOnlyHandler : public FieldPositionHandler { 
  FieldPosition& pos; 
  UBool acceptFirstOnly = FALSE;
  UBool seenFirst = FALSE;
 
 public: 
  FieldPositionOnlyHandler(FieldPosition& pos); 
  virtual ~FieldPositionOnlyHandler(); 
 
  void addAttribute(int32_t id, int32_t start, int32_t limit) U_OVERRIDE;
  void shiftLast(int32_t delta) U_OVERRIDE;
  UBool isRecording(void) const U_OVERRIDE;

  /**
   * Enable this option to lock in the FieldPosition value after seeing the
   * first occurrence of the field. The default behavior is to take the last
   * occurrence.
   */
  void setAcceptFirstOnly(UBool acceptFirstOnly);
}; 
 
 
// utility subclass FieldPositionIteratorHandler 
// exported as U_I18N_API for tests
 
class U_I18N_API FieldPositionIteratorHandler : public FieldPositionHandler {
  FieldPositionIterator* iter; // can be NULL 
  UVector32* vec; 
  UErrorCode status; 
  UFieldCategory fCategory;
 
  // Note, we keep a reference to status, so if status is on the stack, we have 
  // to be destroyed before status goes out of scope.  Easiest thing is to 
  // allocate us on the stack in the same (or narrower) scope as status has. 
  // This attempts to encourage that by blocking heap allocation. 
  static void* U_EXPORT2 operator new(size_t) U_NOEXCEPT = delete;
  static void* U_EXPORT2 operator new[](size_t) U_NOEXCEPT = delete;
#if U_HAVE_PLACEMENT_NEW
  static void* U_EXPORT2 operator new(size_t, void*) U_NOEXCEPT = delete;
#endif
 
 public: 
  FieldPositionIteratorHandler(FieldPositionIterator* posIter, UErrorCode& status); 
  /** If using this constructor, you must call getError() when done formatting! */
  FieldPositionIteratorHandler(UVector32* vec, UErrorCode& status);
  ~FieldPositionIteratorHandler(); 
 
  void addAttribute(int32_t id, int32_t start, int32_t limit) U_OVERRIDE;
  void shiftLast(int32_t delta) U_OVERRIDE;
  UBool isRecording(void) const U_OVERRIDE;

  /** Copies a failed error code into _status. */
  inline void getError(UErrorCode& _status) {
    if (U_SUCCESS(_status) && U_FAILURE(status)) {
      _status = status;
    }
  }

  inline void setCategory(UFieldCategory category) {
    fCategory = category;
  }
}; 
 
U_NAMESPACE_END 
 
#endif /* !UCONFIG_NO_FORMATTING */ 
 
#endif /* FPHDLIMP_H */