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// © 2016 and later: Unicode, Inc. and others. 
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
* Copyright (C) 2009-2015, International Business Machines Corporation and    *
* others. All Rights Reserved.                                                *
*******************************************************************************
*/

#ifndef FPHDLIMP_H
#define FPHDLIMP_H

#include "unicode/utypes.h" 
 
#if !UCONFIG_NO_FORMATTING

#include "unicode/fieldpos.h"
#include "unicode/fpositer.h"
#include "unicode/formattedvalue.h" 

U_NAMESPACE_BEGIN

// utility FieldPositionHandler
// base class, null implementation

class U_I18N_API FieldPositionHandler: public UMemory {
 protected: 
  int32_t fShift = 0; 
 
 public:
  virtual ~FieldPositionHandler();
  virtual void addAttribute(int32_t id, int32_t start, int32_t limit) = 0; 
  virtual void shiftLast(int32_t delta) = 0; 
  virtual UBool isRecording(void) const = 0; 
 
  void setShift(int32_t delta); 
};


// utility subclass FieldPositionOnlyHandler

class FieldPositionOnlyHandler : public FieldPositionHandler {
  FieldPosition& pos;
  UBool acceptFirstOnly = FALSE; 
  UBool seenFirst = FALSE; 

 public:
  FieldPositionOnlyHandler(FieldPosition& pos);
  virtual ~FieldPositionOnlyHandler();

  void addAttribute(int32_t id, int32_t start, int32_t limit) U_OVERRIDE; 
  void shiftLast(int32_t delta) U_OVERRIDE; 
  UBool isRecording(void) const U_OVERRIDE; 
 
  /** 
   * Enable this option to lock in the FieldPosition value after seeing the 
   * first occurrence of the field. The default behavior is to take the last 
   * occurrence. 
   */ 
  void setAcceptFirstOnly(UBool acceptFirstOnly); 
};


// utility subclass FieldPositionIteratorHandler
// exported as U_I18N_API for tests 

class U_I18N_API FieldPositionIteratorHandler : public FieldPositionHandler { 
  FieldPositionIterator* iter; // can be NULL
  UVector32* vec;
  UErrorCode status;
  UFieldCategory fCategory; 

  // Note, we keep a reference to status, so if status is on the stack, we have
  // to be destroyed before status goes out of scope.  Easiest thing is to
  // allocate us on the stack in the same (or narrower) scope as status has.
  // This attempts to encourage that by blocking heap allocation.
  static void* U_EXPORT2 operator new(size_t) U_NOEXCEPT = delete; 
  static void* U_EXPORT2 operator new[](size_t) U_NOEXCEPT = delete; 
#if U_HAVE_PLACEMENT_NEW 
  static void* U_EXPORT2 operator new(size_t, void*) U_NOEXCEPT = delete; 
#endif 

 public:
  FieldPositionIteratorHandler(FieldPositionIterator* posIter, UErrorCode& status);
  /** If using this constructor, you must call getError() when done formatting! */ 
  FieldPositionIteratorHandler(UVector32* vec, UErrorCode& status); 
  ~FieldPositionIteratorHandler();

  void addAttribute(int32_t id, int32_t start, int32_t limit) U_OVERRIDE; 
  void shiftLast(int32_t delta) U_OVERRIDE; 
  UBool isRecording(void) const U_OVERRIDE; 
 
  /** Copies a failed error code into _status. */ 
  inline void getError(UErrorCode& _status) { 
    if (U_SUCCESS(_status) && U_FAILURE(status)) { 
      _status = status; 
    } 
  } 
 
  inline void setCategory(UFieldCategory category) { 
    fCategory = category; 
  } 
};

U_NAMESPACE_END

#endif /* !UCONFIG_NO_FORMATTING */

#endif /* FPHDLIMP_H */