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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html 
/* 
 ********************************************************************** 
 *   Copyright (C) 2005-2012, International Business Machines 
 *   Corporation and others.  All Rights Reserved. 
 ********************************************************************** 
 */ 
 
#ifndef __CSRMBCS_H 
#define __CSRMBCS_H 
 
#include "unicode/utypes.h" 
 
#if !UCONFIG_NO_CONVERSION 
 
#include "csrecog.h" 
 
U_NAMESPACE_BEGIN 
 
// "Character"  iterated character class. 
//    Recognizers for specific mbcs encodings make their "characters" available 
//    by providing a nextChar() function that fills in an instance of IteratedChar 
//    with the next char from the input. 
//    The returned characters are not converted to Unicode, but remain as the raw 
//    bytes (concatenated into an int) from the codepage data. 
// 
//  For Asian charsets, use the raw input rather than the input that has been 
//   stripped of markup.  Detection only considers multi-byte chars, effectively 
//   stripping markup anyway, and double byte chars do occur in markup too. 
// 
class IteratedChar : public UMemory 
{ 
public: 
    uint32_t charValue;             // 1-4 bytes from the raw input data 
    int32_t  index; 
    int32_t  nextIndex; 
    UBool    error; 
    UBool    done; 
 
public: 
    IteratedChar(); 
    //void reset(); 
    int32_t nextByte(InputText* det); 
}; 
 
 
class CharsetRecog_mbcs : public CharsetRecognizer { 
 
protected: 
    /** 
     * Test the match of this charset with the input text data 
     *      which is obtained via the CharsetDetector object. 
     * 
     * @param det  The CharsetDetector, which contains the input text 
     *             to be checked for being in this charset. 
     * @return     Two values packed into one int  (Damn java, anyhow) 
     *             <br/> 
     *             bits 0-7:  the match confidence, ranging from 0-100 
     *             <br/> 
     *             bits 8-15: The match reason, an enum-like value. 
     */ 
    int32_t match_mbcs(InputText* det, const uint16_t commonChars[], int32_t commonCharsLen) const; 
 
public: 
 
    virtual ~CharsetRecog_mbcs(); 
 
    /** 
     * Get the IANA name of this charset. 
     * @return the charset name. 
     */ 
 
    const char *getName() const = 0; 
    const char *getLanguage() const = 0; 
    UBool match(InputText* input, CharsetMatch *results) const = 0; 
 
    /** 
     * Get the next character (however many bytes it is) from the input data 
     *    Subclasses for specific charset encodings must implement this function 
     *    to get characters according to the rules of their encoding scheme. 
     * 
     *  This function is not a method of class IteratedChar only because 
     *   that would require a lot of extra derived classes, which is awkward. 
     * @param it  The IteratedChar "struct" into which the returned char is placed. 
     * @param det The charset detector, which is needed to get at the input byte data 
     *            being iterated over. 
     * @return    True if a character was returned, false at end of input. 
     */ 
    virtual UBool nextChar(IteratedChar *it, InputText *textIn) const = 0; 
 
}; 
 
 
/** 
 *   Shift-JIS charset recognizer. 
 * 
 */ 
class CharsetRecog_sjis : public CharsetRecog_mbcs { 
public: 
    virtual ~CharsetRecog_sjis(); 
 
    UBool nextChar(IteratedChar *it, InputText *det) const; 
 
    UBool match(InputText* input, CharsetMatch *results) const; 
 
    const char *getName() const; 
    const char *getLanguage() const; 
 
}; 
 
 
/** 
 *   EUC charset recognizers.  One abstract class that provides the common function 
 *             for getting the next character according to the EUC encoding scheme, 
 *             and nested derived classes for EUC_KR, EUC_JP, EUC_CN. 
 * 
 */ 
class CharsetRecog_euc : public CharsetRecog_mbcs 
{ 
public: 
    virtual ~CharsetRecog_euc(); 
 
    const char *getName() const = 0; 
    const char *getLanguage() const = 0; 
 
    UBool match(InputText* input, CharsetMatch *results) const = 0; 
    /* 
     *  (non-Javadoc) 
     *  Get the next character value for EUC based encodings. 
     *  Character "value" is simply the raw bytes that make up the character 
     *     packed into an int. 
     */ 
    UBool nextChar(IteratedChar *it, InputText *det) const; 
}; 
 
/** 
 * The charset recognize for EUC-JP.  A singleton instance of this class 
 *    is created and kept by the public CharsetDetector class 
 */ 
class CharsetRecog_euc_jp : public CharsetRecog_euc 
{ 
public: 
    virtual ~CharsetRecog_euc_jp(); 
 
    const char *getName() const; 
    const char *getLanguage() const; 
 
    UBool match(InputText* input, CharsetMatch *results) const; 
}; 
 
/** 
 * The charset recognize for EUC-KR.  A singleton instance of this class 
 *    is created and kept by the public CharsetDetector class 
 */ 
class CharsetRecog_euc_kr : public CharsetRecog_euc 
{ 
public: 
    virtual ~CharsetRecog_euc_kr(); 
 
    const char *getName() const; 
    const char *getLanguage() const; 
 
    UBool match(InputText* input, CharsetMatch *results) const; 
}; 
 
/** 
 * 
 *   Big5 charset recognizer. 
 * 
 */ 
class CharsetRecog_big5 : public CharsetRecog_mbcs 
{ 
public: 
    virtual ~CharsetRecog_big5(); 
 
    UBool nextChar(IteratedChar* it, InputText* det) const; 
 
    const char *getName() const; 
    const char *getLanguage() const; 
 
    UBool match(InputText* input, CharsetMatch *results) const; 
}; 
 
 
/** 
 * 
 *   GB-18030 recognizer. Uses simplified Chinese statistics. 
 * 
 */ 
class CharsetRecog_gb_18030 : public CharsetRecog_mbcs 
{ 
public: 
    virtual ~CharsetRecog_gb_18030(); 
 
    UBool nextChar(IteratedChar* it, InputText* det) const; 
 
    const char *getName() const; 
    const char *getLanguage() const; 
 
    UBool match(InputText* input, CharsetMatch *results) const; 
}; 
 
U_NAMESPACE_END 
 
#endif 
#endif /* __CSRMBCS_H */