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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html 
/* 
 ********************************************************************** 
 *   Copyright (C) 2005-2012, International Business Machines 
 *   Corporation and others.  All Rights Reserved. 
 ********************************************************************** 
 */ 
 
#include "unicode/utypes.h" 
 
#if !UCONFIG_NO_CONVERSION 
#include "unicode/unistr.h" 
#include "unicode/ucnv.h" 
 
#include "csmatch.h" 
 
#include "csrecog.h" 
#include "inputext.h" 
 
U_NAMESPACE_BEGIN 
 
CharsetMatch::CharsetMatch() 
  : textIn(NULL), confidence(0), fCharsetName(NULL), fLang(NULL) 
{ 
    // nothing else to do. 
} 
 
void CharsetMatch::set(InputText *input, const CharsetRecognizer *cr, int32_t conf, 
                       const char *csName, const char *lang) 
{ 
    textIn = input; 
    confidence = conf;  
    fCharsetName = csName; 
    fLang = lang; 
    if (cr != NULL) { 
        if (fCharsetName == NULL) { 
            fCharsetName = cr->getName(); 
        } 
        if (fLang == NULL) { 
            fLang = cr->getLanguage(); 
        } 
    } 
} 
 
const char* CharsetMatch::getName()const 
{ 
    return fCharsetName;  
} 
 
const char* CharsetMatch::getLanguage()const 
{ 
    return fLang;  
} 
 
int32_t CharsetMatch::getConfidence()const 
{ 
    return confidence; 
} 
 
int32_t CharsetMatch::getUChars(UChar *buf, int32_t cap, UErrorCode *status) const 
{ 
    UConverter *conv = ucnv_open(getName(), status); 
    int32_t result = ucnv_toUChars(conv, buf, cap, (const char *) textIn->fRawInput, textIn->fRawLength, status); 
 
    ucnv_close(conv); 
 
    return result; 
} 
 
U_NAMESPACE_END 
 
#endif