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/* 
 * Copyright (c) 2015, Intel Corporation 
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
#ifndef UNICODE_DEF_H 
#define UNICODE_DEF_H 
 
#include "ue2common.h" 
 
#define MAX_UNICODE 0x10FFFF 
#define INVALID_UNICODE 0xffffffff /* unicode could never go above 2^31 */ 
 
#define UTF_2CHAR_MIN (1U << 7) 
#define UTF_3CHAR_MIN (1U << 11) 
#define UTF_4CHAR_MIN (1U << 16) 
#define UTF_CONT_SHIFT 6 
#define UTF_CONT_BYTE_RANGE (1U << UTF_CONT_SHIFT) 
#define UTF_CONT_BYTE_HEADER  ((u8)0x80) /* 10xx xxxx */ 
#define UTF_TWO_BYTE_HEADER   ((u8)0xc0) /* 110x xxxx */ 
#define UTF_THREE_BYTE_HEADER ((u8)0xe0) /* 1110 xxxx */ 
#define UTF_FOUR_BYTE_HEADER  ((u8)0xf0) /* 1111 0xxx */ 
 
#define UTF_CONT_BYTE_VALUE_MASK 0x3f 
 
#define UTF_CONT_MIN UTF_CONT_BYTE_HEADER 
#define UTF_CONT_MAX (UTF_TWO_BYTE_HEADER - 1) 
 
#define UTF_TWO_BYTE_MIN UTF_TWO_BYTE_HEADER 
#define UTF_TWO_BYTE_MAX (UTF_THREE_BYTE_HEADER - 1) 
 
#define UTF_THREE_BYTE_MIN UTF_THREE_BYTE_HEADER 
#define UTF_THREE_BYTE_MAX (UTF_FOUR_BYTE_HEADER - 1) 
 
#define UTF_FOUR_BYTE_MIN UTF_FOUR_BYTE_HEADER 
#define UTF_FOUR_BYTE_MAX ((u8)0xf4) 
 
#define UTF_CONT_CR CharReach(UTF_CONT_MIN, UTF_CONT_MAX) 
#define UTF_ASCII_CR CharReach(0, 127) 
#define UTF_START_CR CharReach(UTF_TWO_BYTE_MIN, UTF_FOUR_BYTE_MAX) 
#define UTF_TWO_START_CR CharReach(UTF_TWO_BYTE_MIN, UTF_TWO_BYTE_MAX) 
#define UTF_THREE_START_CR CharReach(UTF_THREE_BYTE_MIN, UTF_THREE_BYTE_MAX) 
#define UTF_FOUR_START_CR CharReach(UTF_FOUR_BYTE_MIN, UTF_FOUR_BYTE_MAX) 
 
#define UNICODE_SURROGATE_MIN 0xd800 
#define UNICODE_SURROGATE_MAX 0xdfff 
 
#ifdef __cplusplus 
 
namespace ue2 { 
typedef u32 unichar; /* represents a unicode code point */ 
 
static UNUSED 
u8 makeContByte(u8 val) { 
    return UTF_CONT_BYTE_HEADER | (val & UTF_CONT_BYTE_VALUE_MASK); 
} 
 
} // namespace 
 
#endif // __cplusplus 
 
#endif