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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/**
 * \file
 * \brief Aligned memory alloc/free. 
 */ 
 
#ifndef UTIL_ALLOC_H 
#define UTIL_ALLOC_H 
 
#include <cassert> 
#include <cstddef> // size_t 
#include <limits> 
#include <memory> 
#include <new>     // std::bad_alloc 
 
namespace ue2 { 
 
/** \brief 64-byte aligned, zeroed malloc. 
 * 
 * Pointers should be freed with \ref aligned_free. If we are unable to 
 * allocate the requested number of bytes, this function will throw 
 * std::bad_alloc. */ 
void *aligned_zmalloc(size_t size); 
 
/** \brief Free a pointer allocated with \ref aligned_zmalloc. */ 
void aligned_free(void *ptr); 
 
/** \brief Internal use only, used by AlignedAllocator. */ 
void *aligned_malloc_internal(size_t size, size_t align); 
 
/** \brief Internal use only, used by AlignedAllocator. */ 
void aligned_free_internal(void *ptr); 
 
/** \brief Aligned allocator class for use with STL containers. Ensures that 
 * your objects are aligned to N bytes. */ 
template <class T, std::size_t N>
class AlignedAllocator {
public: 
    using value_type = T;
 
    AlignedAllocator() noexcept {}
 
    template <class U, std::size_t N2>
    AlignedAllocator(const AlignedAllocator<U, N2> &) noexcept {}
 
    template <class U> struct rebind {
        using other = AlignedAllocator<U, N>;
    };
 
    T *allocate(std::size_t size) const {
        size_t alloc_size = size * sizeof(T);
        return static_cast<T *>(aligned_malloc_internal(alloc_size, N));
    } 
 
    void deallocate(T *x, std::size_t) const noexcept {
        aligned_free_internal(x);
    } 
};
 
template <class T, class U, std::size_t N, std::size_t N2>
bool operator==(const AlignedAllocator<T, N> &,
                const AlignedAllocator<U, N2> &) {
    return true;
}
 
template <class T, class U, std::size_t N, std::size_t N2>
bool operator!=(const AlignedAllocator<T, N> &a,
                const AlignedAllocator<U, N2> &b) {
    return !(a == b);
}
 
} // namespace ue2 
 
#endif