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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief Rose Build: functions for reducing the number of engines in a Rose
 * graph through merging or deduplicating engines.
 */ 
 
#ifndef ROSE_BUILD_MERGE_H 
#define ROSE_BUILD_MERGE_H 
 
#include "rose_graph.h" 
 
#include <deque> 
#include <set> 
 
namespace ue2 { 
 
class NGHolder; 
class RoseBuildImpl; 
 
bool dedupeLeftfixes(RoseBuildImpl &tbi); 
void mergeLeftfixesVariableLag(RoseBuildImpl &tbi); 
void dedupeLeftfixesVariableLag(RoseBuildImpl &tbi); 
void dedupeSuffixes(RoseBuildImpl &tbi); 
 
void mergeAcyclicSuffixes(RoseBuildImpl &tbi); 
void mergeSmallSuffixes(RoseBuildImpl &tbi); 
void mergeSmallLeftfixes(RoseBuildImpl &tbi); 
void mergeCastleLeftfixes(RoseBuildImpl &tbi); 
void mergeOutfixes(RoseBuildImpl &tbi); 
void mergePuffixes(RoseBuildImpl &tbi); 
void mergeCastleSuffixes(RoseBuildImpl &tbi); 
 
bool mergeableRoseVertices(const RoseBuildImpl &tbi, RoseVertex u, 
                           RoseVertex v); 
bool mergeableRoseVertices(const RoseBuildImpl &tbi, 
                           const std::set<RoseVertex> &v1, 
                           const std::set<RoseVertex> &v2); 
bool setDistinctRoseTops(RoseGraph &g, NGHolder &h1, const NGHolder &h2, 
                         const std::deque<RoseVertex> &verts1); 
 
} // namespace ue2 
 
#endif // ROSE_BUILD_MERGE_H