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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
#ifndef ROSE_BUILD_DUMP_H 
#define ROSE_BUILD_DUMP_H 
 
#include "ue2common.h"

#include <map>
#include <string>
#include <vector>

struct RoseEngine; 
 
namespace ue2 { 
 
class RoseBuildImpl;
struct Grey; 
struct hwlmLiteral;
struct LitFragment;
struct left_id;
struct suffix_id;
 
#ifdef DUMP_SUPPORT 
// Dump the Rose graph in graphviz representation. 
void dumpRoseGraph(const RoseBuildImpl &build, const char *filename);
 
void dumpRose(const RoseBuildImpl &build,
              const std::vector<LitFragment> &fragments,
              const std::map<left_id, u32> &leftfix_queue_map,
              const std::map<suffix_id, u32> &suffix_queue_map,
              const RoseEngine *t);

void dumpMatcherLiterals(const std::vector<hwlmLiteral> &lits,
                         const std::string &name, const Grey &grey);

#else 
 
static UNUSED 
void dumpRoseGraph(const RoseBuildImpl &, const char *) {
} 
 
static UNUSED 
void dumpRose(const RoseBuildImpl &, const std::vector<LitFragment> &,
              const std::map<left_id, u32> &, const std::map<suffix_id, u32> &,
              const RoseEngine *) {
} 
 
static UNUSED
void dumpMatcherLiterals(const std::vector<hwlmLiteral> &, const std::string &,
                         const Grey &) {
}

#endif 
 
} // namespace ue2 
 
#endif