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/*
 * Copyright (c) 2015-2017, Intel Corporation 
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of Intel Corporation nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ROSE_BUILD_DUMP_H
#define ROSE_BUILD_DUMP_H

#include "ue2common.h" 
 
#include <map> 
#include <string> 
#include <vector> 
 
struct RoseEngine;

namespace ue2 {

class RoseBuildImpl; 
struct Grey;
struct hwlmLiteral; 
struct LitFragment; 
struct left_id; 
struct suffix_id; 

#ifdef DUMP_SUPPORT
// Dump the Rose graph in graphviz representation.
void dumpRoseGraph(const RoseBuildImpl &build, const char *filename); 

void dumpRose(const RoseBuildImpl &build, 
              const std::vector<LitFragment> &fragments, 
              const std::map<left_id, u32> &leftfix_queue_map, 
              const std::map<suffix_id, u32> &suffix_queue_map, 
              const RoseEngine *t); 
 
void dumpMatcherLiterals(const std::vector<hwlmLiteral> &lits, 
                         const std::string &name, const Grey &grey); 
 
#else

static UNUSED
void dumpRoseGraph(const RoseBuildImpl &, const char *) { 
}

static UNUSED
void dumpRose(const RoseBuildImpl &, const std::vector<LitFragment> &, 
              const std::map<left_id, u32> &, const std::map<suffix_id, u32> &, 
              const RoseEngine *) { 
}

static UNUSED 
void dumpMatcherLiterals(const std::vector<hwlmLiteral> &, const std::string &, 
                         const Grey &) { 
} 
 
#endif

} // namespace ue2

#endif