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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief Utility functions related to SOM ("Start of Match"). 
 */ 
 
#ifndef NG_SOM_UTIL_H 
#define NG_SOM_UTIL_H 
 
#include "ng_util.h" 
#include "util/depth.h" 
 
#include <map> 
#include <unordered_map>
#include <vector> 
 
namespace ue2 { 
 
class NGHolder; 
 
/** 
 * Returns min/max distance from start of match, index by vertex_id. 
 */ 
std::vector<DepthMinMax> getDistancesFromSOM(const NGHolder &g); 
 
/** 
 * Returns true if the first match by end-offset must always be the first match 
 * by start-offset. 
 */ 
bool firstMatchIsFirst(const NGHolder &p); 
 
struct smgb_cache : public mbsb_cache { 
    explicit smgb_cache(const NGHolder &gg) : mbsb_cache(gg) {} 
    std::map<NFAVertex, bool> smgb; 
}; 
 
bool somMayGoBackwards(NFAVertex u, const NGHolder &g, 
                       const std::unordered_map<NFAVertex, u32> &region_map,
                       smgb_cache &cache); 
 
/** 
 * Returns true if matching 'sent' causes all tail states in the main graph \a 
 * g to go dead. A tail state is any state with a region greater than 
 * \a last_head_region. 
 * 
 * - The graph \a sent must be a "kinda-DAG", where the only back-edges present 
 *   are self-loops. 
 * - If the result is false, \a bad_region will be updated with the smallest 
 *   region ID associated with a tail state that is still on. 
 */ 
bool sentClearsTail(const NGHolder &g, 
                    const std::unordered_map<NFAVertex, u32> &region_map,
                    const NGHolder &sent, u32 last_head_region, 
                    u32 *bad_region); 
 
} // namespace ue2 
 
#endif // NG_SOM_UTIL_H