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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief NFA acceleration analysis code. 
 */ 
 
#ifndef NG_LIMEX_ACCEL_H 
#define NG_LIMEX_ACCEL_H 
 
#include "ng_holder.h" 
#include "ng_misc_opt.h" 
#include "ue2common.h" 
#include "nfa/accelcompile.h"
#include "util/accel_scheme.h"
#include "util/charreach.h" 
#include "util/flat_containers.h"
#include "util/order_check.h" 
 
#include <map> 
#include <vector> 
 
namespace ue2 { 
 
/* compile time accel defs */ 
#define MAX_MERGED_ACCEL_STOPS 200 
#define ACCEL_MAX_STOP_CHAR 24 
#define ACCEL_MAX_FLOATING_STOP_CHAR 192 /* accelerating sds is important */ 
 
// forward-declaration of CompileContext
struct CompileContext;

void findAccelFriends(const NGHolder &g, NFAVertex v, 
                  const std::map<NFAVertex, BoundedRepeatSummary> &br_cyclic, 
                  u32 offset, flat_set<NFAVertex> *friends);
 
#define DOUBLE_SHUFTI_LIMIT 20
 
NFAVertex get_sds_or_proxy(const NGHolder &g); 
 
AccelScheme nfaFindAccel(const NGHolder &g, const std::vector<NFAVertex> &verts, 
                    const std::vector<CharReach> &refined_cr, 
                    const std::map<NFAVertex, BoundedRepeatSummary> &br_cyclic, 
                    bool allow_wide, bool look_for_double_byte = false);
 
AccelScheme findBestAccelScheme(std::vector<std::vector<CharReach> > paths,
                                const CharReach &terminating,
                                bool look_for_double_byte = false);

/** \brief Check if vertex \a v is an accelerable state (for a limex NFA). If a
 *  single byte accel scheme is found it is placed into *as
 */
bool nfaCheckAccel(const NGHolder &g, NFAVertex v, 
                   const std::vector<CharReach> &refined_cr, 
                   const std::map<NFAVertex, BoundedRepeatSummary> &br_cyclic, 
                   AccelScheme *as, bool allow_wide); 
 

} // namespace ue2 
 
#endif