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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief Execute an NFA over a given input, returning the set of states that 
 * are active afterwards. 
 */ 
 
#ifndef NG_EXECUTE_H 
#define NG_EXECUTE_H 
 
#include "ng_holder.h" 
#include "util/flat_containers.h"
 
#include <vector> 
 
namespace ue2 { 
 
class CharReach; 
struct ue2_literal; 
 
flat_set<NFAVertex> execute_graph(const NGHolder &g, const ue2_literal &input, 
                                  const flat_set<NFAVertex> &initial, 
                                  bool kill_sds = false); 
 
flat_set<NFAVertex> execute_graph(const NGHolder &g, 
                                  const std::vector<CharReach> &input, 
                                  const flat_set<NFAVertex> &initial); 
 
/** on exit, states contains any state which may still be enabled after 
 * receiving an input which corresponds to some path through the input_dag from 
 * start or startDs to accept. input_dag MUST be acyclic aside from self-loops. 
 */ 
flat_set<NFAVertex> execute_graph(const NGHolder &g, const NGHolder &input_dag, 
                                  const flat_set<NFAVertex> &initial); 
 
/* as above, but able to specify the source states for the input graph */ 
flat_set<NFAVertex> execute_graph(const NGHolder &g, const NGHolder &input_dag, 
                                  const flat_set<NFAVertex> &input_start_states, 
                                  const flat_set<NFAVertex> &initial); 
 
/* returns true if it is possible for the nfa to die within age_limit bytes */
bool can_die_early(const NGHolder &g, u32 age_limit);

} // namespace ue2 
 
#endif