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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief: NFA Graph Builder: used by Glushkov construction to construct an 
 * NGHolder from a parsed expression.
 */ 
 
#ifndef NG_BUILDER_H 
#define NG_BUILDER_H 
 
#include "ue2common.h" 
 
#include "parser/position.h" 
#include "util/noncopyable.h"
 
#include <memory> 
 
namespace ue2 { 
 
class CharReach; 
class ReportManager; 
struct BuiltExpression;
struct CompileContext; 
 
class ParsedExpression; 
 
/** \brief Abstract builder interface. Use \ref makeNFABuilder to construct 
 * one. Used by GlushkovBuildState. */ 
class NFABuilder : noncopyable {
public: 
    virtual ~NFABuilder(); 
 
    virtual Position makePositions(size_t nPositions) = 0; 
    virtual Position getStart() const = 0; 
    virtual Position getStartDotStar() const = 0; 
    virtual Position getAccept() const = 0; 
    virtual Position getAcceptEOD() const = 0; 
 
    virtual bool isSpecialState(Position p) const = 0; 
 
    virtual void setNodeReportID(Position position, int offsetAdjust) = 0; 
    virtual void addCharReach(Position position, const CharReach &cr) = 0; 
 
    /* or-in vertex assertions */ 
    virtual void setAssertFlag(Position position, u32 flag) = 0; 
    virtual u32 getAssertFlag(Position position) = 0; 
 
    virtual void addVertex(Position p) = 0; 
 
    virtual void addEdge(Position start, Position end) = 0; 
 
    virtual bool hasEdge(Position start, Position end) const = 0; 
 
    virtual u32 numVertices() const = 0; 
 
    virtual void cloneRegion(Position first, Position last, 
                             unsigned posOffset) = 0; 
 
    /** 
     * \brief Returns the built NGHolder graph and ExpressionInfo.
     * Note that this builder cannot be used after this call. 
     */ 
    virtual BuiltExpression getGraph() = 0;
}; 
 
/** Construct a usable NFABuilder. */ 
std::unique_ptr<NFABuilder> makeNFABuilder(ReportManager &rm, 
                                           const CompileContext &cc, 
                                           const ParsedExpression &expr); 
 
} // namespace ue2 
 
#endif