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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
#ifndef MPV_COMPILE_H 
#define MPV_COMPILE_H 
 
#include "ue2common.h" 
#include "util/bytecode_ptr.h"
#include "util/charreach.h" 
 
#include <memory> 
#include <vector> 
 
struct NFA; 
 
namespace ue2 { 
 
class ReportManager;

struct raw_puff { 
    raw_puff(u32 repeats_in, bool unbounded_in, ReportID report_in, 
             const CharReach &reach_in, bool auto_restart_in = false,
             bool simple_exhaust_in = false)
        : repeats(repeats_in), unbounded(unbounded_in), 
          auto_restart(auto_restart_in), simple_exhaust(simple_exhaust_in),
          report(report_in), reach(reach_in) {}
    u32 repeats; /**< report match after this many matching bytes */ 
    bool unbounded; /**< keep producing matches after repeats are reached */ 
    bool auto_restart; /**< for /[^X]{n}/ type patterns */ 
    bool simple_exhaust; /* first report will exhaust us */
    ReportID report; 
    CharReach reach; /**< = ~escapes */ 
}; 
 
/* 
 * puffs in the triggered_puffs vector are enabled when an TOP_N event is 
 * delivered corresponding to their index in the vector 
 */ 
bytecode_ptr<NFA> mpvCompile(const std::vector<raw_puff> &puffs,
                             const std::vector<raw_puff> &triggered_puffs,
                             const ReportManager &rm);
 
} // namespace ue2 
 
#endif