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/* 
 * Copyright (c) 2015-2017, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
#ifndef ACCEL_COMPILE_H 
#define ACCEL_COMPILE_H 
 
#include "ue2common.h" 
#include "util/charreach.h" 
#include "util/flat_containers.h"
 
union AccelAux; 
 
namespace ue2 { 
 
struct AccelInfo { 
    AccelInfo() : single_offset(0U), double_offset(0U), 
                  single_stops(CharReach::dot()) {} 
    u32 single_offset; /**< offset correction to apply to single schemes */ 
    u32 double_offset; /**< offset correction to apply to double schemes */ 
    CharReach double_stop1;  /**<  single-byte accel stop literals for double 
                            * schemes */ 
    flat_set<std::pair<u8, u8>> double_stop2; /**< double-byte accel stop 
                                               * literals */ 
    CharReach single_stops; /**< escapes for single byte acceleration */ 
}; 
 
bool buildAccelAux(const AccelInfo &info, AccelAux *aux); 
 
/* returns true is the escape set can be handled with a masked double_verm */
bool buildDvermMask(const flat_set<std::pair<u8, u8>> &escape_set,
                    u8 *m1_out = nullptr, u8 *m2_out = nullptr);

} // namespace ue2 
 
#endif