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/* 
 * Copyright (c) 2015-2016, Intel Corporation
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *  * Redistributions of source code must retain the above copyright notice, 
 *    this list of conditions and the following disclaimer. 
 *  * Redistributions in binary form must reproduce the above copyright 
 *    notice, this list of conditions and the following disclaimer in the 
 *    documentation and/or other materials provided with the distribution. 
 *  * Neither the name of Intel Corporation nor the names of its contributors 
 *    may be used to endorse or promote products derived from this software 
 *    without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
 * POSSIBILITY OF SUCH DAMAGE. 
 */ 
 
/** \file 
 * \brief Compile-time error utils. 
 */ 
#include "allocator.h" 
#include "error.h" 
#include "ue2common.h" 
#include "hs_compile.h" 
#include "util/compile_error.h" 
 
#include <cstring> 
#include <string> 
 
using std::string; 
 
static const char failureNoMemory[] = "Unable to allocate memory."; 
static const char failureInternal[] = "Internal error."; 
static const char failureBadAlloc[] = "Allocator returned misaligned memory.";
 
extern const hs_compile_error_t hs_enomem = { 
    const_cast<char *>(failureNoMemory), 0 
}; 
extern const hs_compile_error_t hs_einternal = { 
    const_cast<char *>(failureInternal), 0 
}; 
extern const hs_compile_error_t hs_badalloc = {
    const_cast<char *>(failureBadAlloc), 0
};
 
namespace ue2 { 
 
hs_compile_error_t *generateCompileError(const string &err, int expression) { 
    hs_compile_error_t *ret = 
        (struct hs_compile_error *)hs_misc_alloc(sizeof(hs_compile_error_t)); 
    if (ret) { 
        hs_error_t e = hs_check_alloc(ret);
        if (e != HS_SUCCESS) {
            hs_misc_free(ret);
            return const_cast<hs_compile_error_t *>(&hs_badalloc);
        }
        char *msg = (char *)hs_misc_alloc(err.size() + 1); 
        if (msg) { 
            e = hs_check_alloc(msg);
            if (e != HS_SUCCESS) {
                hs_misc_free(msg);
                return const_cast<hs_compile_error_t *>(&hs_badalloc);
            }
            memcpy(msg, err.c_str(), err.size() + 1); 
            ret->message = msg; 
        } else { 
            hs_misc_free(ret); 
            ret = nullptr; 
        } 
    } 
 
    if (!ret || !ret->message) { 
        return const_cast<hs_compile_error_t *>(&hs_enomem); 
    } 
 
    ret->expression = expression; 
 
    return ret; 
} 
 
hs_compile_error_t *generateCompileError(const CompileError &e) { 
    return generateCompileError(e.reason, e.hasIndex ? (int)e.index : -1); 
} 
 
void freeCompileError(hs_compile_error_t *error) { 
    if (!error) { 
        return; 
    } 
    if (error == &hs_enomem || error == &hs_einternal ||
        error == &hs_badalloc) {
        // These are not allocated. 
        return; 
    } 
 
    hs_misc_free(error->message); 
    hs_misc_free(error); 
} 
 
} // namespace ue2