#pragma once #include <util/generic/hash_set.h> #include <array> #include <cstddef> #include <utility> namespace NYT { //////////////////////////////////////////////////////////////////////////////// //! A set that stores elements divided into fixed amount of shards. //! Provides access to whole set and particular shards. //! The interface is pretty minimalistic, feel free to extend it when needed. template <class T, int N, class F, class S = THashSet<T>> class TShardedSet { public: using size_type = size_t; using difference_type = ptrdiff_t; using value_type = T; class const_iterator; explicit TShardedSet(F elementToShard = F()); [[nodiscard]] bool empty() const; size_type size() const; const T& front() const; size_type count(const T& value) const; bool contains(const T& value) const; std::pair<const_iterator, bool> insert(const T& value); bool erase(const T& value); void clear(); const_iterator begin() const; const_iterator cbegin() const; const_iterator end() const; const_iterator cend() const; const S& Shard(int shardIndex) const; S& MutableShard(int shardIndex); private: std::array<S, N> Shards_; const F ElementToShard_; S& GetShard(const T& value); const S& GetShard(const T& value) const; }; //////////////////////////////////////////////////////////////////////////////// } // namespace NYT #define SHARDED_SET_INL_H_ #include "sharded_set-inl.h" #undef SHARDED_SET_INL_H_