/* * Unstructured triangular grid functions, particularly contouring. * * There are two main classes: Triangulation and TriContourGenerator. * * Triangulation * ------------- * Triangulation is an unstructured triangular grid with npoints and ntri * triangles. It consists of point x and y coordinates, and information about * the triangulation stored in an integer array of shape (ntri,3) called * triangles. Each triangle is represented by three point indices (in the * range 0 to npoints-1) that comprise the triangle, ordered anticlockwise. * There is an optional mask of length ntri which can be used to mask out * triangles and has the same result as removing those triangles from the * 'triangles' array. * * A particular edge of a triangulation is termed a TriEdge, which is a * triangle index and an edge index in the range 0 to 2. TriEdge(tri,edge) * refers to the edge that starts at point index triangles(tri,edge) and ends * at point index triangles(tri,(edge+1)%3). * * Various derived fields are calculated when they are first needed. The * triangle connectivity is stored in a neighbors array of shape (ntri,3) such * that neighbors(tri,edge) is the index of the triangle that adjoins the * TriEdge(tri,edge), or -1 if there is no such neighbor. * * A triangulation has one or more boundaries, each of which is a 1D array of * the TriEdges that comprise the boundary, in order following the boundary * with non-masked triangles on the left. * * TriContourGenerator * ------------------- * A TriContourGenerator generates contours for a particular Triangulation. * The process followed is different for non-filled and filled contours, with * one and two contour levels respectively. In both cases boundary contour * lines are found first, then interior lines. * * Boundary lines start and end on a boundary. They are found by traversing * the triangulation boundary edges until a suitable start point is found, and * then the contour line is followed across the interior of the triangulation * until it ends on another boundary edge. For a non-filled contour this * completes a line, whereas a filled contour continues by following the * boundary around until either another boundary start point is found or the * start of the contour line is reached. Filled contour generation stores * boolean flags to indicate which boundary edges have already been traversed * so that they are not dealt with twice. Similar flags are used to indicate * which triangles have been used when following interior lines. * * Interior lines do not intersect any boundaries. They are found by * traversing all triangles that have not yet been visited until a suitable * starting point is found, and then the contour line is followed across the * interior of the triangulation until it returns to the start point. For * filled contours this process is repeated for both lower and upper contour * levels, and the direction of traversal is reversed for upper contours. * * Working out in which direction a contour line leaves a triangle uses the * a lookup table. A triangle has three points, each of which has a z-value * which is either less than the contour level or not. Hence there are 8 * configurations to deal with, 2 of which do not have a contour line (all * points below or above (including the same as) the contour level) and 6 that * do. See the function get_exit_edge for details. */ #ifndef MPL_TRI_H #define MPL_TRI_H #include <pybind11/pybind11.h> #include <pybind11/numpy.h> #include <iostream> #include <list> #include <map> #include <set> #include <vector> namespace py = pybind11; /* An edge of a triangle consisting of an triangle index in the range 0 to * ntri-1 and an edge index in the range 0 to 2. Edge i goes from the * triangle's point i to point (i+1)%3. */ struct TriEdge { TriEdge(); TriEdge(int tri_, int edge_); bool operator<(const TriEdge& other) const; bool operator==(const TriEdge& other) const; bool operator!=(const TriEdge& other) const; friend std::ostream& operator<<(std::ostream& os, const TriEdge& tri_edge); int tri, edge; }; // 2D point with x,y coordinates. struct XY { XY(); XY(const double& x_, const double& y_); double angle() const; // Angle in radians with respect to x-axis. double cross_z(const XY& other) const; // z-component of cross product. bool is_right_of(const XY& other) const; // Compares x then y. bool operator==(const XY& other) const; bool operator!=(const XY& other) const; XY operator*(const double& multiplier) const; const XY& operator+=(const XY& other); const XY& operator-=(const XY& other); XY operator+(const XY& other) const; XY operator-(const XY& other) const; friend std::ostream& operator<<(std::ostream& os, const XY& xy); double x, y; }; // 3D point with x,y,z coordinates. struct XYZ { XYZ(const double& x_, const double& y_, const double& z_); XYZ cross(const XYZ& other) const; double dot(const XYZ& other) const; XYZ operator-(const XYZ& other) const; friend std::ostream& operator<<(std::ostream& os, const XYZ& xyz); double x, y, z; }; // 2D bounding box, which may be empty. class BoundingBox { public: BoundingBox(); void add(const XY& point); void expand(const XY& delta); // Consider these member variables read-only. bool empty; XY lower, upper; }; /* A single line of a contour, which may be a closed line loop or an open line * strip. Identical adjacent points are avoided using push_back(), and a closed * line loop should also not have identical first and last points. */ class ContourLine : public std::vector<XY> { public: ContourLine(); void push_back(const XY& point); void write() const; }; // A Contour is a collection of zero or more ContourLines. typedef std::vector<ContourLine> Contour; // Debug contour writing function. void write_contour(const Contour& contour); /* Triangulation with npoints points and ntri triangles. Derived fields are * calculated when they are first needed. */ class Triangulation { public: typedef py::array_t<double, py::array::c_style | py::array::forcecast> CoordinateArray; typedef py::array_t<double, py::array::c_style | py::array::forcecast> TwoCoordinateArray; typedef py::array_t<int, py::array::c_style | py::array::forcecast> TriangleArray; typedef py::array_t<bool, py::array::c_style | py::array::forcecast> MaskArray; typedef py::array_t<int, py::array::c_style | py::array::forcecast> EdgeArray; typedef py::array_t<int, py::array::c_style | py::array::forcecast> NeighborArray; /* A single boundary is a vector of the TriEdges that make up that boundary * following it around with unmasked triangles on the left. */ typedef std::vector<TriEdge> Boundary; typedef std::vector<Boundary> Boundaries; /* Constructor with optional mask, edges and neighbors. The latter two * are calculated when first needed. * x: double array of shape (npoints) of points' x-coordinates. * y: double array of shape (npoints) of points' y-coordinates. * triangles: int array of shape (ntri,3) of triangle point indices. * Those ordered clockwise are changed to be anticlockwise. * mask: Optional bool array of shape (ntri) indicating which triangles * are masked. * edges: Optional int array of shape (?,2) of start and end point * indices, each edge (start,end and end,start) appearing only * once. * neighbors: Optional int array of shape (ntri,3) indicating which * triangles are the neighbors of which TriEdges, or -1 if * there is no such neighbor. * correct_triangle_orientations: Whether or not should correct triangle * orientations so that vertices are * ordered anticlockwise. */ Triangulation(const CoordinateArray& x, const CoordinateArray& y, const TriangleArray& triangles, const MaskArray& mask, const EdgeArray& edges, const NeighborArray& neighbors, bool correct_triangle_orientations); /* Calculate plane equation coefficients for all unmasked triangles from * the point (x,y) coordinates and point z-array of shape (npoints) passed * in via the args. Returned array has shape (npoints,3) and allows * z-value at (x,y) coordinates in triangle tri to be calculated using * z = array[tri,0]*x + array[tri,1]*y + array[tri,2]. */ TwoCoordinateArray calculate_plane_coefficients(const CoordinateArray& z); // Return the boundaries collection, creating it if necessary. const Boundaries& get_boundaries() const; // Return which boundary and boundary edge the specified TriEdge is. void get_boundary_edge(const TriEdge& triEdge, int& boundary, int& edge) const; /* Return the edges array, creating it if necessary. */ EdgeArray& get_edges(); /* Return the triangle index of the neighbor of the specified triangle * edge. */ int get_neighbor(int tri, int edge) const; /* Return the TriEdge that is the neighbor of the specified triangle edge, * or TriEdge(-1,-1) if there is no such neighbor. */ TriEdge get_neighbor_edge(int tri, int edge) const; /* Return the neighbors array, creating it if necessary. */ NeighborArray& get_neighbors(); // Return the number of points in this triangulation. int get_npoints() const; // Return the number of triangles in this triangulation. int get_ntri() const; /* Return the index of the point that is at the start of the specified * triangle edge. */ int get_triangle_point(int tri, int edge) const; int get_triangle_point(const TriEdge& tri_edge) const; // Return the coordinates of the specified point index. XY get_point_coords(int point) const; // Indicates if the specified triangle is masked or not. bool is_masked(int tri) const; /* Set or clear the mask array. Clears various derived fields so they are * recalculated when next needed. * mask: bool array of shape (ntri) indicating which triangles are * masked, or an empty array to clear mask. */ void set_mask(const MaskArray& mask); // Debug function to write boundaries. void write_boundaries() const; private: // An edge of a triangulation, composed of start and end point indices. struct Edge { Edge() : start(-1), end(-1) {} Edge(int start_, int end_) : start(start_), end(end_) {} bool operator<(const Edge& other) const { return start != other.start ? start < other.start : end < other.end; } int start, end; }; /* An edge of a boundary of a triangulation, composed of a boundary index * and an edge index within that boundary. Used to index into the * boundaries collection to obtain the corresponding TriEdge. */ struct BoundaryEdge { BoundaryEdge() : boundary(-1), edge(-1) {} BoundaryEdge(int boundary_, int edge_) : boundary(boundary_), edge(edge_) {} int boundary, edge; }; /* Calculate the boundaries collection. Should normally be accessed via * get_boundaries(), which will call this function if necessary. */ void calculate_boundaries(); /* Calculate the edges array. Should normally be accessed via * get_edges(), which will call this function if necessary. */ void calculate_edges(); /* Calculate the neighbors array. Should normally be accessed via * get_neighbors(), which will call this function if necessary. */ void calculate_neighbors(); /* Correct each triangle so that the vertices are ordered in an * anticlockwise manner. */ void correct_triangles(); /* Determine which edge index (0,1 or 2) the specified point index is in * the specified triangle, or -1 if the point is not in the triangle. */ int get_edge_in_triangle(int tri, int point) const; bool has_edges() const; bool has_mask() const; bool has_neighbors() const; // Variables shared with python, always set. CoordinateArray _x, _y; // double array (npoints). TriangleArray _triangles; // int array (ntri,3) of triangle point indices, // ordered anticlockwise. // Variables shared with python, may be unset (size == 0). MaskArray _mask; // bool array (ntri). // Derived variables shared with python, may be unset (size == 0). // If unset, are recalculated when needed. EdgeArray _edges; // int array (?,2) of start & end point indices. NeighborArray _neighbors; // int array (ntri,3), neighbor triangle indices // or -1 if no neighbor. // Variables internal to C++ only. Boundaries _boundaries; // Map used to look up BoundaryEdges from TriEdges. Normally accessed via // get_boundary_edge(). typedef std::map<TriEdge, BoundaryEdge> TriEdgeToBoundaryMap; TriEdgeToBoundaryMap _tri_edge_to_boundary_map; }; // Contour generator for a triangulation. class TriContourGenerator { public: typedef Triangulation::CoordinateArray CoordinateArray; typedef Triangulation::TwoCoordinateArray TwoCoordinateArray; typedef py::array_t<unsigned char> CodeArray; /* Constructor. * triangulation: Triangulation to generate contours for. * z: Double array of shape (npoints) of z-values at triangulation * points. */ TriContourGenerator(Triangulation& triangulation, const CoordinateArray& z); /* Create and return a non-filled contour. * level: Contour level. * Returns new python list [segs0, segs1, ...] where * segs0: double array of shape (?,2) of point coordinates of first * contour line, etc. */ py::tuple create_contour(const double& level); /* Create and return a filled contour. * lower_level: Lower contour level. * upper_level: Upper contour level. * Returns new python tuple (segs, kinds) where * segs: double array of shape (n_points,2) of all point coordinates, * kinds: ubyte array of shape (n_points) of all point code types. */ py::tuple create_filled_contour(const double& lower_level, const double& upper_level); private: typedef Triangulation::Boundary Boundary; typedef Triangulation::Boundaries Boundaries; /* Clear visited flags. * include_boundaries: Whether to clear boundary flags or not, which are * only used for filled contours. */ void clear_visited_flags(bool include_boundaries); /* Convert a non-filled Contour from C++ to Python. * Returns new python tuple ([segs0, segs1, ...], [kinds0, kinds1...]) * where * segs0: double array of shape (n_points,2) of point coordinates of first * contour line, etc. * kinds0: ubyte array of shape (n_points) of kinds codes of first contour * line, etc. */ py::tuple contour_line_to_segs_and_kinds(const Contour& contour); /* Convert a filled Contour from C++ to Python. * Returns new python tuple ([segs], [kinds]) where * segs: double array of shape (n_points,2) of all point coordinates, * kinds: ubyte array of shape (n_points) of all point code types. */ py::tuple contour_to_segs_and_kinds(const Contour& contour); /* Return the point on the specified TriEdge that intersects the specified * level. */ XY edge_interp(int tri, int edge, const double& level); /* Find and follow non-filled contour lines that start and end on a * boundary of the Triangulation. * contour: Contour to add new lines to. * level: Contour level. */ void find_boundary_lines(Contour& contour, const double& level); /* Find and follow filled contour lines at either of the specified contour * levels that start and end of a boundary of the Triangulation. * contour: Contour to add new lines to. * lower_level: Lower contour level. * upper_level: Upper contour level. */ void find_boundary_lines_filled(Contour& contour, const double& lower_level, const double& upper_level); /* Find and follow lines at the specified contour level that are * completely in the interior of the Triangulation and hence do not * intersect any boundary. * contour: Contour to add new lines to. * level: Contour level. * on_upper: Whether on upper or lower contour level. * filled: Whether contours are filled or not. */ void find_interior_lines(Contour& contour, const double& level, bool on_upper, bool filled); /* Follow contour line around boundary of the Triangulation from the * specified TriEdge to its end which can be on either the lower or upper * levels. Only used for filled contours. * contour_line: Contour line to append new points to. * tri_edge: On entry, TriEdge to start from. On exit, TriEdge that is * finished on. * lower_level: Lower contour level. * upper_level: Upper contour level. * on_upper: Whether starts on upper level or not. * Return true if finishes on upper level, false if lower. */ bool follow_boundary(ContourLine& contour_line, TriEdge& tri_edge, const double& lower_level, const double& upper_level, bool on_upper); /* Follow contour line across interior of Triangulation. * contour_line: Contour line to append new points to. * tri_edge: On entry, TriEdge to start from. On exit, TriEdge that is * finished on. * end_on_boundary: Whether this line ends on a boundary, or loops back * upon itself. * level: Contour level to follow. * on_upper: Whether following upper or lower contour level. */ void follow_interior(ContourLine& contour_line, TriEdge& tri_edge, bool end_on_boundary, const double& level, bool on_upper); // Return the Triangulation boundaries. const Boundaries& get_boundaries() const; /* Return the edge by which the a level leaves a particular triangle, * which is 0, 1 or 2 if the contour passes through the triangle or -1 * otherwise. * tri: Triangle index. * level: Contour level to follow. * on_upper: Whether following upper or lower contour level. */ int get_exit_edge(int tri, const double& level, bool on_upper) const; // Return the z-value at the specified point index. const double& get_z(int point) const; /* Return the point at which the a level intersects the line connecting the * two specified point indices. */ XY interp(int point1, int point2, const double& level) const; // Variables shared with python, always set. Triangulation _triangulation; CoordinateArray _z; // double array (npoints). // Variables internal to C++ only. typedef std::vector<bool> InteriorVisited; // Size 2*ntri typedef std::vector<bool> BoundaryVisited; typedef std::vector<BoundaryVisited> BoundariesVisited; typedef std::vector<bool> BoundariesUsed; InteriorVisited _interior_visited; BoundariesVisited _boundaries_visited; // Only used for filled contours. BoundariesUsed _boundaries_used; // Only used for filled contours. }; /* TriFinder class implemented using the trapezoid map algorithm from the book * "Computational Geometry, Algorithms and Applications", second edition, by * M. de Berg, M. van Kreveld, M. Overmars and O. Schwarzkopf. * * The domain of interest is composed of vertical-sided trapezoids that are * bounded to the left and right by points of the triangulation, and below and * above by edges of the triangulation. Each triangle is represented by 1 or * more of these trapezoids. Edges are inserted one a time in a random order. * * As the trapezoid map is created, a search tree is also created which allows * fast lookup O(log N) of the trapezoid containing the point of interest. * There are 3 types of node in the search tree: all leaf nodes represent * trapezoids and all branch nodes have 2 child nodes and are either x-nodes or * y-nodes. X-nodes represent points in the triangulation, and their 2 children * refer to those parts of the search tree to the left and right of the point. * Y-nodes represent edges in the triangulation, and their 2 children refer to * those parts of the search tree below and above the edge. * * Nodes can be repeated throughout the search tree, and each is reference * counted through the multiple parent nodes it is a child of. * * The algorithm is only intended to work with valid triangulations, i.e. it * must not contain duplicate points, triangles formed from colinear points, or * overlapping triangles. It does have some tolerance to triangles formed from * colinear points but only in the simplest of cases. No explicit testing of * the validity of the triangulation is performed as this is a computationally * more complex task than the trifinding itself. */ class TrapezoidMapTriFinder { public: typedef Triangulation::CoordinateArray CoordinateArray; typedef py::array_t<int, py::array::c_style | py::array::forcecast> TriIndexArray; /* Constructor. A separate call to initialize() is required to initialize * the object before use. * triangulation: Triangulation to find triangles in. */ TrapezoidMapTriFinder(Triangulation& triangulation); ~TrapezoidMapTriFinder(); /* Return an array of triangle indices. Takes 1D arrays x and y of * point coordinates, and returns an array of the same size containing the * indices of the triangles at those points. */ TriIndexArray find_many(const CoordinateArray& x, const CoordinateArray& y); /* Return a reference to a new python list containing the following * statistics about the tree: * 0: number of nodes (tree size) * 1: number of unique nodes (number of unique Node objects in tree) * 2: number of trapezoids (tree leaf nodes) * 3: number of unique trapezoids * 4: maximum parent count (max number of times a node is repeated in * tree) * 5: maximum depth of tree (one more than the maximum number of * comparisons needed to search through the tree) * 6: mean of all trapezoid depths (one more than the average number of * comparisons needed to search through the tree) */ py::list get_tree_stats(); /* Initialize this object before use. May be called multiple times, if, * for example, the triangulation is changed by setting the mask. */ void initialize(); // Print the search tree as text to stdout; useful for debug purposes. void print_tree(); private: /* A Point consists of x,y coordinates as well as the index of a triangle * associated with the point, so that a search at this point's coordinates * can return a valid triangle index. */ struct Point : XY { Point() : XY(), tri(-1) {} Point(const double& x, const double& y) : XY(x,y), tri(-1) {} explicit Point(const XY& xy) : XY(xy), tri(-1) {} int tri; }; /* An Edge connects two Points, left and right. It is always true that * right->is_right_of(*left). Stores indices of triangles below and above * the Edge which are used to map from trapezoid to triangle index. Also * stores pointers to the 3rd points of the below and above triangles, * which are only used to disambiguate triangles with colinear points. */ struct Edge { Edge(const Point* left_, const Point* right_, int triangle_below_, int triangle_above_, const Point* point_below_, const Point* point_above_); // Return -1 if point to left of edge, 0 if on edge, +1 if to right. int get_point_orientation(const XY& xy) const; // Return slope of edge, even if vertical (divide by zero is OK here). double get_slope() const; /* Return y-coordinate of point on edge with specified x-coordinate. * x must be within the x-limits of this edge. */ double get_y_at_x(const double& x) const; // Return true if the specified point is either of the edge end points. bool has_point(const Point* point) const; bool operator==(const Edge& other) const; friend std::ostream& operator<<(std::ostream& os, const Edge& edge) { return os << *edge.left << "->" << *edge.right; } void print_debug() const; const Point* left; // Not owned. const Point* right; // Not owned. int triangle_below; // Index of triangle below (to right of) Edge. int triangle_above; // Index of triangle above (to left of) Edge. const Point* point_below; // Used only for resolving ambiguous cases; const Point* point_above; // is 0 if corresponding triangle is -1 }; class Node; // Forward declaration. // Helper structure used by TrapezoidMapTriFinder::get_tree_stats. struct NodeStats { NodeStats() : node_count(0), trapezoid_count(0), max_parent_count(0), max_depth(0), sum_trapezoid_depth(0.0) {} long node_count, trapezoid_count, max_parent_count, max_depth; double sum_trapezoid_depth; std::set<const Node*> unique_nodes, unique_trapezoid_nodes; }; struct Trapezoid; // Forward declaration. /* Node of the trapezoid map search tree. There are 3 possible types: * Type_XNode, Type_YNode and Type_TrapezoidNode. Data members are * represented using a union: an XNode has a Point and 2 child nodes * (left and right of the point), a YNode has an Edge and 2 child nodes * (below and above the edge), and a TrapezoidNode has a Trapezoid. * Each Node has multiple parents so it can appear in the search tree * multiple times without having to create duplicate identical Nodes. * The parent collection acts as a reference count to the number of times * a Node occurs in the search tree. When the parent count is reduced to * zero a Node can be safely deleted. */ class Node { public: Node(const Point* point, Node* left, Node* right);// Type_XNode. Node(const Edge* edge, Node* below, Node* above); // Type_YNode. Node(Trapezoid* trapezoid); // Type_TrapezoidNode. ~Node(); void add_parent(Node* parent); /* Recurse through the search tree and assert that everything is valid. * Reduces to a no-op if NDEBUG is defined. */ void assert_valid(bool tree_complete) const; // Recurse through the tree to return statistics about it. void get_stats(int depth, NodeStats& stats) const; // Return the index of the triangle corresponding to this node. int get_tri() const; bool has_child(const Node* child) const; bool has_no_parents() const; bool has_parent(const Node* parent) const; /* Recurse through the tree and print a textual representation to * stdout. Argument depth used to indent for readability. */ void print(int depth = 0) const; /* Remove a parent from this Node. Return true if no parents remain * so that this Node can be deleted. */ bool remove_parent(Node* parent); void replace_child(Node* old_child, Node* new_child); // Replace this node with the specified new_node in all parents. void replace_with(Node* new_node); /* Recursive search through the tree to find the Node containing the * specified XY point. */ const Node* search(const XY& xy); /* Recursive search through the tree to find the Trapezoid containing * the left endpoint of the specified Edge. Return 0 if fails, which * can only happen if the triangulation is invalid. */ Trapezoid* search(const Edge& edge); /* Copy constructor and assignment operator defined but not implemented * to prevent objects being copied. */ Node(const Node& other); Node& operator=(const Node& other); private: typedef enum { Type_XNode, Type_YNode, Type_TrapezoidNode } Type; Type _type; union { struct { const Point* point; // Not owned. Node* left; // Owned. Node* right; // Owned. } xnode; struct { const Edge* edge; // Not owned. Node* below; // Owned. Node* above; // Owned. } ynode; Trapezoid* trapezoid; // Owned. } _union; typedef std::list<Node*> Parents; Parents _parents; // Not owned. }; /* A Trapezoid is bounded by Points to left and right, and Edges below and * above. Has up to 4 neighboring Trapezoids to lower/upper left/right. * Lower left neighbor is Trapezoid to left that shares the below Edge, or * is 0 if there is no such Trapezoid (and similar for other neighbors). * To obtain the index of the triangle corresponding to a particular * Trapezoid, use the Edge member variables below.triangle_above or * above.triangle_below. */ struct Trapezoid { Trapezoid(const Point* left_, const Point* right_, const Edge& below_, const Edge& above_); /* Assert that this Trapezoid is valid. Reduces to a no-op if NDEBUG * is defined. */ void assert_valid(bool tree_complete) const; /* Return one of the 4 corner points of this Trapezoid. Only used for * debugging purposes. */ XY get_lower_left_point() const; XY get_lower_right_point() const; XY get_upper_left_point() const; XY get_upper_right_point() const; void print_debug() const; /* Set one of the 4 neighbor trapezoids and the corresponding reverse * Trapezoid of the new neighbor (if it is not 0), so that they are * consistent. */ void set_lower_left(Trapezoid* lower_left_); void set_lower_right(Trapezoid* lower_right_); void set_upper_left(Trapezoid* upper_left_); void set_upper_right(Trapezoid* upper_right_); /* Copy constructor and assignment operator defined but not implemented * to prevent objects being copied. */ Trapezoid(const Trapezoid& other); Trapezoid& operator=(const Trapezoid& other); const Point* left; // Not owned. const Point* right; // Not owned. const Edge& below; const Edge& above; // 4 neighboring trapezoids, can be 0, not owned. Trapezoid* lower_left; // Trapezoid to left that shares below Trapezoid* lower_right; // Trapezoid to right that shares below Trapezoid* upper_left; // Trapezoid to left that shares above Trapezoid* upper_right; // Trapezoid to right that shares above Node* trapezoid_node; // Node that owns this Trapezoid. }; // Add the specified Edge to the search tree, returning true if successful. bool add_edge_to_tree(const Edge& edge); // Clear all memory allocated by this object. void clear(); // Return the triangle index at the specified point, or -1 if no triangle. int find_one(const XY& xy); /* Determine the trapezoids that the specified Edge intersects, returning * true if successful. */ bool find_trapezoids_intersecting_edge(const Edge& edge, std::vector<Trapezoid*>& trapezoids); // Variables shared with python, always set. Triangulation& _triangulation; // Variables internal to C++ only. Point* _points; // Array of all points in triangulation plus corners of // enclosing rectangle. Owned. typedef std::vector<Edge> Edges; Edges _edges; // All Edges in triangulation plus bottom and top Edges of // enclosing rectangle. Node* _tree; // Root node of the trapezoid map search tree. Owned. }; #endif