/* -*- mode: c++; c-basic-offset: 4 -*- */ #ifndef MPL_PATH_H #define MPL_PATH_H #include <limits> #include <math.h> #include <vector> #include <cmath> #include <algorithm> #include <string> #include "agg_conv_contour.h" #include "agg_conv_curve.h" #include "agg_conv_stroke.h" #include "agg_conv_transform.h" #include "agg_path_storage.h" #include "agg_trans_affine.h" #include "path_converters.h" #include "_backend_agg_basic_types.h" #include "numpy_cpp.h" struct XY { double x; double y; XY(double x_, double y_) : x(x_), y(y_) { } bool operator==(const XY& o) { return (x == o.x && y == o.y); } bool operator!=(const XY& o) { return (x != o.x || y != o.y); } }; typedef std::vector<XY> Polygon; void _finalize_polygon(std::vector<Polygon> &result, int closed_only) { if (result.size() == 0) { return; } Polygon &polygon = result.back(); /* Clean up the last polygon in the result. */ if (polygon.size() == 0) { result.pop_back(); } else if (closed_only) { if (polygon.size() < 3) { result.pop_back(); } else if (polygon.front() != polygon.back()) { polygon.push_back(polygon.front()); } } } // // The following function was found in the Agg 2.3 examples (interactive_polygon.cpp). // It has been generalized to work on (possibly curved) polylines, rather than // just polygons. The original comments have been kept intact. // -- Michael Droettboom 2007-10-02 // //======= Crossings Multiply algorithm of InsideTest ======================== // // By Eric Haines, 3D/Eye Inc, erich@eye.com // // This version is usually somewhat faster than the original published in // Graphics Gems IV; by turning the division for testing the X axis crossing // into a tricky multiplication test this part of the test became faster, // which had the additional effect of making the test for "both to left or // both to right" a bit slower for triangles than simply computing the // intersection each time. The main increase is in triangle testing speed, // which was about 15% faster; all other polygon complexities were pretty much // the same as before. On machines where division is very expensive (not the // case on the HP 9000 series on which I tested) this test should be much // faster overall than the old code. Your mileage may (in fact, will) vary, // depending on the machine and the test data, but in general I believe this // code is both shorter and faster. This test was inspired by unpublished // Graphics Gems submitted by Joseph Samosky and Mark Haigh-Hutchinson. // Related work by Samosky is in: // // Samosky, Joseph, "SectionView: A system for interactively specifying and // visualizing sections through three-dimensional medical image data", // M.S. Thesis, Department of Electrical Engineering and Computer Science, // Massachusetts Institute of Technology, 1993. // // Shoot a test ray along +X axis. The strategy is to compare vertex Y values // to the testing point's Y and quickly discard edges which are entirely to one // side of the test ray. Note that CONVEX and WINDING code can be added as // for the CrossingsTest() code; it is left out here for clarity. // // Input 2D polygon _pgon_ with _numverts_ number of vertices and test point // _point_, returns 1 if inside, 0 if outside. template <class PathIterator, class PointArray, class ResultArray> void point_in_path_impl(PointArray &points, PathIterator &path, ResultArray &inside_flag) { uint8_t yflag1; double vtx0, vty0, vtx1, vty1; double tx, ty; double sx, sy; double x, y; size_t i; bool all_done; size_t n = points.size(); std::vector<uint8_t> yflag0(n); std::vector<uint8_t> subpath_flag(n); path.rewind(0); for (i = 0; i < n; ++i) { inside_flag[i] = 0; } unsigned code = 0; do { if (code != agg::path_cmd_move_to) { code = path.vertex(&x, &y); if (code == agg::path_cmd_stop || (code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) { continue; } } sx = vtx0 = vtx1 = x; sy = vty0 = vty1 = y; for (i = 0; i < n; ++i) { ty = points(i, 1); if (std::isfinite(ty)) { // get test bit for above/below X axis yflag0[i] = (vty0 >= ty); subpath_flag[i] = 0; } } do { code = path.vertex(&x, &y); // The following cases denote the beginning on a new subpath if (code == agg::path_cmd_stop || (code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) { x = sx; y = sy; } else if (code == agg::path_cmd_move_to) { break; } for (i = 0; i < n; ++i) { tx = points(i, 0); ty = points(i, 1); if (!(std::isfinite(tx) && std::isfinite(ty))) { continue; } yflag1 = (vty1 >= ty); // Check if endpoints straddle (are on opposite sides) of // X axis (i.e. the Y's differ); if so, +X ray could // intersect this edge. The old test also checked whether // the endpoints are both to the right or to the left of // the test point. However, given the faster intersection // point computation used below, this test was found to be // a break-even proposition for most polygons and a loser // for triangles (where 50% or more of the edges which // survive this test will cross quadrants and so have to // have the X intersection computed anyway). I credit // Joseph Samosky with inspiring me to try dropping the // "both left or both right" part of my code. if (yflag0[i] != yflag1) { // Check intersection of pgon segment with +X ray. // Note if >= point's X; if so, the ray hits it. The // division operation is avoided for the ">=" test by // checking the sign of the first vertex wrto the test // point; idea inspired by Joseph Samosky's and Mark // Haigh-Hutchinson's different polygon inclusion // tests. if (((vty1 - ty) * (vtx0 - vtx1) >= (vtx1 - tx) * (vty0 - vty1)) == yflag1) { subpath_flag[i] ^= 1; } } // Move to the next pair of vertices, retaining info as // possible. yflag0[i] = yflag1; } vtx0 = vtx1; vty0 = vty1; vtx1 = x; vty1 = y; } while (code != agg::path_cmd_stop && (code & agg::path_cmd_end_poly) != agg::path_cmd_end_poly); all_done = true; for (i = 0; i < n; ++i) { tx = points(i, 0); ty = points(i, 1); if (!(std::isfinite(tx) && std::isfinite(ty))) { continue; } yflag1 = (vty1 >= ty); if (yflag0[i] != yflag1) { if (((vty1 - ty) * (vtx0 - vtx1) >= (vtx1 - tx) * (vty0 - vty1)) == yflag1) { subpath_flag[i] = subpath_flag[i] ^ true; } } inside_flag[i] |= subpath_flag[i]; if (inside_flag[i] == 0) { all_done = false; } } if (all_done) { break; } } while (code != agg::path_cmd_stop); } template <class PathIterator, class PointArray, class ResultArray> inline void points_in_path(PointArray &points, const double r, PathIterator &path, agg::trans_affine &trans, ResultArray &result) { typedef agg::conv_transform<PathIterator> transformed_path_t; typedef PathNanRemover<transformed_path_t> no_nans_t; typedef agg::conv_curve<no_nans_t> curve_t; typedef agg::conv_contour<curve_t> contour_t; size_t i; for (i = 0; i < points.size(); ++i) { result[i] = false; } if (path.total_vertices() < 3) { return; } transformed_path_t trans_path(path, trans); no_nans_t no_nans_path(trans_path, true, path.has_codes()); curve_t curved_path(no_nans_path); if (r != 0.0) { contour_t contoured_path(curved_path); contoured_path.width(r); point_in_path_impl(points, contoured_path, result); } else { point_in_path_impl(points, curved_path, result); } } template <class PathIterator> inline bool point_in_path( double x, double y, const double r, PathIterator &path, agg::trans_affine &trans) { npy_intp shape[] = {1, 2}; numpy::array_view<double, 2> points(shape); points(0, 0) = x; points(0, 1) = y; int result[1]; result[0] = 0; points_in_path(points, r, path, trans, result); return result[0] != 0; } template <class PathIterator> inline bool point_on_path( double x, double y, const double r, PathIterator &path, agg::trans_affine &trans) { typedef agg::conv_transform<PathIterator> transformed_path_t; typedef PathNanRemover<transformed_path_t> no_nans_t; typedef agg::conv_curve<no_nans_t> curve_t; typedef agg::conv_stroke<curve_t> stroke_t; npy_intp shape[] = {1, 2}; numpy::array_view<double, 2> points(shape); points(0, 0) = x; points(0, 1) = y; int result[1]; result[0] = 0; transformed_path_t trans_path(path, trans); no_nans_t nan_removed_path(trans_path, true, path.has_codes()); curve_t curved_path(nan_removed_path); stroke_t stroked_path(curved_path); stroked_path.width(r * 2.0); point_in_path_impl(points, stroked_path, result); return result[0] != 0; } struct extent_limits { double x0; double y0; double x1; double y1; double xm; double ym; }; void reset_limits(extent_limits &e) { e.x0 = std::numeric_limits<double>::infinity(); e.y0 = std::numeric_limits<double>::infinity(); e.x1 = -std::numeric_limits<double>::infinity(); e.y1 = -std::numeric_limits<double>::infinity(); /* xm and ym are the minimum positive values in the data, used by log scaling */ e.xm = std::numeric_limits<double>::infinity(); e.ym = std::numeric_limits<double>::infinity(); } inline void update_limits(double x, double y, extent_limits &e) { if (x < e.x0) e.x0 = x; if (y < e.y0) e.y0 = y; if (x > e.x1) e.x1 = x; if (y > e.y1) e.y1 = y; /* xm and ym are the minimum positive values in the data, used by log scaling */ if (x > 0.0 && x < e.xm) e.xm = x; if (y > 0.0 && y < e.ym) e.ym = y; } template <class PathIterator> void update_path_extents(PathIterator &path, agg::trans_affine &trans, extent_limits &extents) { typedef agg::conv_transform<PathIterator> transformed_path_t; typedef PathNanRemover<transformed_path_t> nan_removed_t; double x, y; unsigned code; transformed_path_t tpath(path, trans); nan_removed_t nan_removed(tpath, true, path.has_codes()); nan_removed.rewind(0); while ((code = nan_removed.vertex(&x, &y)) != agg::path_cmd_stop) { if ((code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) { continue; } update_limits(x, y, extents); } } template <class PathGenerator, class TransformArray, class OffsetArray> void get_path_collection_extents(agg::trans_affine &master_transform, PathGenerator &paths, TransformArray &transforms, OffsetArray &offsets, agg::trans_affine &offset_trans, extent_limits &extent) { if (offsets.size() != 0 && offsets.dim(1) != 2) { throw std::runtime_error("Offsets array must have shape (N, 2)"); } size_t Npaths = paths.size(); size_t Noffsets = offsets.size(); size_t N = std::max(Npaths, Noffsets); size_t Ntransforms = std::min(transforms.size(), N); size_t i; agg::trans_affine trans; reset_limits(extent); for (i = 0; i < N; ++i) { typename PathGenerator::path_iterator path(paths(i % Npaths)); if (Ntransforms) { size_t ti = i % Ntransforms; trans = agg::trans_affine(transforms(ti, 0, 0), transforms(ti, 1, 0), transforms(ti, 0, 1), transforms(ti, 1, 1), transforms(ti, 0, 2), transforms(ti, 1, 2)); } else { trans = master_transform; } if (Noffsets) { double xo = offsets(i % Noffsets, 0); double yo = offsets(i % Noffsets, 1); offset_trans.transform(&xo, &yo); trans *= agg::trans_affine_translation(xo, yo); } update_path_extents(path, trans, extent); } } template <class PathGenerator, class TransformArray, class OffsetArray> void point_in_path_collection(double x, double y, double radius, agg::trans_affine &master_transform, PathGenerator &paths, TransformArray &transforms, OffsetArray &offsets, agg::trans_affine &offset_trans, bool filled, std::vector<int> &result) { size_t Npaths = paths.size(); if (Npaths == 0) { return; } size_t Noffsets = offsets.size(); size_t N = std::max(Npaths, Noffsets); size_t Ntransforms = std::min(transforms.size(), N); size_t i; agg::trans_affine trans; for (i = 0; i < N; ++i) { typename PathGenerator::path_iterator path = paths(i % Npaths); if (Ntransforms) { size_t ti = i % Ntransforms; trans = agg::trans_affine(transforms(ti, 0, 0), transforms(ti, 1, 0), transforms(ti, 0, 1), transforms(ti, 1, 1), transforms(ti, 0, 2), transforms(ti, 1, 2)); trans *= master_transform; } else { trans = master_transform; } if (Noffsets) { double xo = offsets(i % Noffsets, 0); double yo = offsets(i % Noffsets, 1); offset_trans.transform(&xo, &yo); trans *= agg::trans_affine_translation(xo, yo); } if (filled) { if (point_in_path(x, y, radius, path, trans)) { result.push_back(i); } } else { if (point_on_path(x, y, radius, path, trans)) { result.push_back(i); } } } } template <class PathIterator1, class PathIterator2> bool path_in_path(PathIterator1 &a, agg::trans_affine &atrans, PathIterator2 &b, agg::trans_affine &btrans) { typedef agg::conv_transform<PathIterator2> transformed_path_t; typedef PathNanRemover<transformed_path_t> no_nans_t; typedef agg::conv_curve<no_nans_t> curve_t; if (a.total_vertices() < 3) { return false; } transformed_path_t b_path_trans(b, btrans); no_nans_t b_no_nans(b_path_trans, true, b.has_codes()); curve_t b_curved(b_no_nans); double x, y; b_curved.rewind(0); while (b_curved.vertex(&x, &y) != agg::path_cmd_stop) { if (!point_in_path(x, y, 0.0, a, atrans)) { return false; } } return true; } /** The clip_path_to_rect code here is a clean-room implementation of the Sutherland-Hodgman clipping algorithm described here: https://en.wikipedia.org/wiki/Sutherland-Hodgman_clipping_algorithm */ namespace clip_to_rect_filters { /* There are four different passes needed to create/remove vertices (one for each side of the rectangle). The differences between those passes are encapsulated in these functor classes. */ struct bisectx { double m_x; bisectx(double x) : m_x(x) { } inline void bisect(double sx, double sy, double px, double py, double *bx, double *by) const { *bx = m_x; double dx = px - sx; double dy = py - sy; *by = sy + dy * ((m_x - sx) / dx); } }; struct xlt : public bisectx { xlt(double x) : bisectx(x) { } inline bool is_inside(double x, double y) const { return x <= m_x; } }; struct xgt : public bisectx { xgt(double x) : bisectx(x) { } inline bool is_inside(double x, double y) const { return x >= m_x; } }; struct bisecty { double m_y; bisecty(double y) : m_y(y) { } inline void bisect(double sx, double sy, double px, double py, double *bx, double *by) const { *by = m_y; double dx = px - sx; double dy = py - sy; *bx = sx + dx * ((m_y - sy) / dy); } }; struct ylt : public bisecty { ylt(double y) : bisecty(y) { } inline bool is_inside(double x, double y) const { return y <= m_y; } }; struct ygt : public bisecty { ygt(double y) : bisecty(y) { } inline bool is_inside(double x, double y) const { return y >= m_y; } }; } template <class Filter> inline void clip_to_rect_one_step(const Polygon &polygon, Polygon &result, const Filter &filter) { double sx, sy, px, py, bx, by; bool sinside, pinside; result.clear(); if (polygon.size() == 0) { return; } sx = polygon.back().x; sy = polygon.back().y; for (Polygon::const_iterator i = polygon.begin(); i != polygon.end(); ++i) { px = i->x; py = i->y; sinside = filter.is_inside(sx, sy); pinside = filter.is_inside(px, py); if (sinside ^ pinside) { filter.bisect(sx, sy, px, py, &bx, &by); result.push_back(XY(bx, by)); } if (pinside) { result.push_back(XY(px, py)); } sx = px; sy = py; } } template <class PathIterator> void clip_path_to_rect(PathIterator &path, agg::rect_d &rect, bool inside, std::vector<Polygon> &results) { double xmin, ymin, xmax, ymax; if (rect.x1 < rect.x2) { xmin = rect.x1; xmax = rect.x2; } else { xmin = rect.x2; xmax = rect.x1; } if (rect.y1 < rect.y2) { ymin = rect.y1; ymax = rect.y2; } else { ymin = rect.y2; ymax = rect.y1; } if (!inside) { std::swap(xmin, xmax); std::swap(ymin, ymax); } typedef agg::conv_curve<PathIterator> curve_t; curve_t curve(path); Polygon polygon1, polygon2; double x = 0, y = 0; unsigned code = 0; curve.rewind(0); do { // Grab the next subpath and store it in polygon1 polygon1.clear(); do { if (code == agg::path_cmd_move_to) { polygon1.push_back(XY(x, y)); } code = curve.vertex(&x, &y); if (code == agg::path_cmd_stop) { break; } if (code != agg::path_cmd_move_to) { polygon1.push_back(XY(x, y)); } } while ((code & agg::path_cmd_end_poly) != agg::path_cmd_end_poly); // The result of each step is fed into the next (note the // swapping of polygon1 and polygon2 at each step). clip_to_rect_one_step(polygon1, polygon2, clip_to_rect_filters::xlt(xmax)); clip_to_rect_one_step(polygon2, polygon1, clip_to_rect_filters::xgt(xmin)); clip_to_rect_one_step(polygon1, polygon2, clip_to_rect_filters::ylt(ymax)); clip_to_rect_one_step(polygon2, polygon1, clip_to_rect_filters::ygt(ymin)); // Empty polygons aren't very useful, so skip them if (polygon1.size()) { _finalize_polygon(results, 1); results.push_back(polygon1); } } while (code != agg::path_cmd_stop); _finalize_polygon(results, 1); } template <class VerticesArray, class ResultArray> void affine_transform_2d(VerticesArray &vertices, agg::trans_affine &trans, ResultArray &result) { if (vertices.size() != 0 && vertices.dim(1) != 2) { throw std::runtime_error("Invalid vertices array."); } size_t n = vertices.size(); double x; double y; double t0; double t1; double t; for (size_t i = 0; i < n; ++i) { x = vertices(i, 0); y = vertices(i, 1); t0 = trans.sx * x; t1 = trans.shx * y; t = t0 + t1 + trans.tx; result(i, 0) = t; t0 = trans.shy * x; t1 = trans.sy * y; t = t0 + t1 + trans.ty; result(i, 1) = t; } } template <class VerticesArray, class ResultArray> void affine_transform_1d(VerticesArray &vertices, agg::trans_affine &trans, ResultArray &result) { if (vertices.dim(0) != 2) { throw std::runtime_error("Invalid vertices array."); } double x; double y; double t0; double t1; double t; x = vertices(0); y = vertices(1); t0 = trans.sx * x; t1 = trans.shx * y; t = t0 + t1 + trans.tx; result(0) = t; t0 = trans.shy * x; t1 = trans.sy * y; t = t0 + t1 + trans.ty; result(1) = t; } template <class BBoxArray> int count_bboxes_overlapping_bbox(agg::rect_d &a, BBoxArray &bboxes) { agg::rect_d b; int count = 0; if (a.x2 < a.x1) { std::swap(a.x1, a.x2); } if (a.y2 < a.y1) { std::swap(a.y1, a.y2); } size_t num_bboxes = bboxes.size(); for (size_t i = 0; i < num_bboxes; ++i) { b = agg::rect_d(bboxes(i, 0, 0), bboxes(i, 0, 1), bboxes(i, 1, 0), bboxes(i, 1, 1)); if (b.x2 < b.x1) { std::swap(b.x1, b.x2); } if (b.y2 < b.y1) { std::swap(b.y1, b.y2); } if (!((b.x2 <= a.x1) || (b.y2 <= a.y1) || (b.x1 >= a.x2) || (b.y1 >= a.y2))) { ++count; } } return count; } inline bool isclose(double a, double b) { // relative and absolute tolerance values are chosen empirically // it looks the atol value matters here because of round-off errors const double rtol = 1e-10; const double atol = 1e-13; // as per python's math.isclose return fabs(a-b) <= fmax(rtol * fmax(fabs(a), fabs(b)), atol); } inline bool segments_intersect(const double &x1, const double &y1, const double &x2, const double &y2, const double &x3, const double &y3, const double &x4, const double &y4) { // determinant double den = ((y4 - y3) * (x2 - x1)) - ((x4 - x3) * (y2 - y1)); // If den == 0 we have two possibilities: if (isclose(den, 0.0)) { double t_area = (x2*y3 - x3*y2) - x1*(y3 - y2) + y1*(x3 - x2); // 1 - If the area of the triangle made by the 3 first points (2 from the first segment // plus one from the second) is zero, they are collinear if (isclose(t_area, 0.0)) { if (x1 == x2 && x2 == x3) { // segments have infinite slope (vertical lines) // and lie on the same line return (fmin(y1, y2) <= fmin(y3, y4) && fmin(y3, y4) <= fmax(y1, y2)) || (fmin(y3, y4) <= fmin(y1, y2) && fmin(y1, y2) <= fmax(y3, y4)); } else { return (fmin(x1, x2) <= fmin(x3, x4) && fmin(x3, x4) <= fmax(x1, x2)) || (fmin(x3, x4) <= fmin(x1, x2) && fmin(x1, x2) <= fmax(x3, x4)); } } // 2 - If t_area is not zero, the segments are parallel, but not collinear else { return false; } } const double n1 = ((x4 - x3) * (y1 - y3)) - ((y4 - y3) * (x1 - x3)); const double n2 = ((x2 - x1) * (y1 - y3)) - ((y2 - y1) * (x1 - x3)); const double u1 = n1 / den; const double u2 = n2 / den; return ((u1 > 0.0 || isclose(u1, 0.0)) && (u1 < 1.0 || isclose(u1, 1.0)) && (u2 > 0.0 || isclose(u2, 0.0)) && (u2 < 1.0 || isclose(u2, 1.0))); } template <class PathIterator1, class PathIterator2> bool path_intersects_path(PathIterator1 &p1, PathIterator2 &p2) { typedef PathNanRemover<py::PathIterator> no_nans_t; typedef agg::conv_curve<no_nans_t> curve_t; if (p1.total_vertices() < 2 || p2.total_vertices() < 2) { return false; } no_nans_t n1(p1, true, p1.has_codes()); no_nans_t n2(p2, true, p2.has_codes()); curve_t c1(n1); curve_t c2(n2); double x11, y11, x12, y12; double x21, y21, x22, y22; c1.vertex(&x11, &y11); while (c1.vertex(&x12, &y12) != agg::path_cmd_stop) { // if the segment in path 1 is (almost) 0 length, skip to next vertex if ((isclose((x11 - x12) * (x11 - x12) + (y11 - y12) * (y11 - y12), 0))){ continue; } c2.rewind(0); c2.vertex(&x21, &y21); while (c2.vertex(&x22, &y22) != agg::path_cmd_stop) { // if the segment in path 2 is (almost) 0 length, skip to next vertex if ((isclose((x21 - x22) * (x21 - x22) + (y21 - y22) * (y21 - y22), 0))){ continue; } if (segments_intersect(x11, y11, x12, y12, x21, y21, x22, y22)) { return true; } x21 = x22; y21 = y22; } x11 = x12; y11 = y12; } return false; } // returns whether the segment from (x1,y1) to (x2,y2) // intersects the rectangle centered at (cx,cy) with size (w,h) // see doc/segment_intersects_rectangle.svg for a more detailed explanation inline bool segment_intersects_rectangle(double x1, double y1, double x2, double y2, double cx, double cy, double w, double h) { return fabs(x1 + x2 - 2.0 * cx) < fabs(x1 - x2) + w && fabs(y1 + y2 - 2.0 * cy) < fabs(y1 - y2) + h && 2.0 * fabs((x1 - cx) * (y1 - y2) - (y1 - cy) * (x1 - x2)) < w * fabs(y1 - y2) + h * fabs(x1 - x2); } template <class PathIterator> bool path_intersects_rectangle(PathIterator &path, double rect_x1, double rect_y1, double rect_x2, double rect_y2, bool filled) { typedef PathNanRemover<py::PathIterator> no_nans_t; typedef agg::conv_curve<no_nans_t> curve_t; if (path.total_vertices() == 0) { return false; } no_nans_t no_nans(path, true, path.has_codes()); curve_t curve(no_nans); double cx = (rect_x1 + rect_x2) * 0.5, cy = (rect_y1 + rect_y2) * 0.5; double w = fabs(rect_x1 - rect_x2), h = fabs(rect_y1 - rect_y2); double x1, y1, x2, y2; curve.vertex(&x1, &y1); if (2.0 * fabs(x1 - cx) <= w && 2.0 * fabs(y1 - cy) <= h) { return true; } while (curve.vertex(&x2, &y2) != agg::path_cmd_stop) { if (segment_intersects_rectangle(x1, y1, x2, y2, cx, cy, w, h)) { return true; } x1 = x2; y1 = y2; } if (filled) { agg::trans_affine trans; if (point_in_path(cx, cy, 0.0, path, trans)) { return true; } } return false; } template <class PathIterator> void convert_path_to_polygons(PathIterator &path, agg::trans_affine &trans, double width, double height, int closed_only, std::vector<Polygon> &result) { typedef agg::conv_transform<py::PathIterator> transformed_path_t; typedef PathNanRemover<transformed_path_t> nan_removal_t; typedef PathClipper<nan_removal_t> clipped_t; typedef PathSimplifier<clipped_t> simplify_t; typedef agg::conv_curve<simplify_t> curve_t; bool do_clip = width != 0.0 && height != 0.0; bool simplify = path.should_simplify(); transformed_path_t tpath(path, trans); nan_removal_t nan_removed(tpath, true, path.has_codes()); clipped_t clipped(nan_removed, do_clip, width, height); simplify_t simplified(clipped, simplify, path.simplify_threshold()); curve_t curve(simplified); result.push_back(Polygon()); Polygon *polygon = &result.back(); double x, y; unsigned code; while ((code = curve.vertex(&x, &y)) != agg::path_cmd_stop) { if ((code & agg::path_cmd_end_poly) == agg::path_cmd_end_poly) { _finalize_polygon(result, 1); result.push_back(Polygon()); polygon = &result.back(); } else { if (code == agg::path_cmd_move_to) { _finalize_polygon(result, closed_only); result.push_back(Polygon()); polygon = &result.back(); } polygon->push_back(XY(x, y)); } } _finalize_polygon(result, closed_only); } template <class VertexSource> void __cleanup_path(VertexSource &source, std::vector<double> &vertices, std::vector<npy_uint8> &codes) { unsigned code; double x, y; do { code = source.vertex(&x, &y); vertices.push_back(x); vertices.push_back(y); codes.push_back((npy_uint8)code); } while (code != agg::path_cmd_stop); } template <class PathIterator> void cleanup_path(PathIterator &path, agg::trans_affine &trans, bool remove_nans, bool do_clip, const agg::rect_base<double> &rect, e_snap_mode snap_mode, double stroke_width, bool do_simplify, bool return_curves, SketchParams sketch_params, std::vector<double> &vertices, std::vector<unsigned char> &codes) { typedef agg::conv_transform<py::PathIterator> transformed_path_t; typedef PathNanRemover<transformed_path_t> nan_removal_t; typedef PathClipper<nan_removal_t> clipped_t; typedef PathSnapper<clipped_t> snapped_t; typedef PathSimplifier<snapped_t> simplify_t; typedef agg::conv_curve<simplify_t> curve_t; typedef Sketch<curve_t> sketch_t; transformed_path_t tpath(path, trans); nan_removal_t nan_removed(tpath, remove_nans, path.has_codes()); clipped_t clipped(nan_removed, do_clip, rect); snapped_t snapped(clipped, snap_mode, path.total_vertices(), stroke_width); simplify_t simplified(snapped, do_simplify, path.simplify_threshold()); vertices.reserve(path.total_vertices() * 2); codes.reserve(path.total_vertices()); if (return_curves && sketch_params.scale == 0.0) { __cleanup_path(simplified, vertices, codes); } else { curve_t curve(simplified); sketch_t sketch(curve, sketch_params.scale, sketch_params.length, sketch_params.randomness); __cleanup_path(sketch, vertices, codes); } } void quad2cubic(double x0, double y0, double x1, double y1, double x2, double y2, double *outx, double *outy) { outx[0] = x0 + 2./3. * (x1 - x0); outy[0] = y0 + 2./3. * (y1 - y0); outx[1] = outx[0] + 1./3. * (x2 - x0); outy[1] = outy[0] + 1./3. * (y2 - y0); outx[2] = x2; outy[2] = y2; } void __add_number(double val, char format_code, int precision, std::string& buffer) { if (precision == -1) { // Special-case for compat with old ttconv code, which *truncated* // values with a cast to int instead of rounding them as printf // would do. The only point where non-integer values arise is from // quad2cubic conversion (as we already perform a first truncation // on Python's side), which can introduce additional floating point // error (by adding 2/3 delta-x and then 1/3 delta-x), so compensate by // first rounding to the closest 1/3 and then truncating. char str[255]; PyOS_snprintf(str, 255, "%d", (int)(round(val * 3)) / 3); buffer += str; } else { char *str = PyOS_double_to_string( val, format_code, precision, Py_DTSF_ADD_DOT_0, NULL); // Delete trailing zeros and decimal point char *c = str + strlen(str) - 1; // Start at last character. // Rewind through all the zeros and, if present, the trailing decimal // point. Py_DTSF_ADD_DOT_0 ensures we won't go past the start of str. while (*c == '0') { --c; } if (*c == '.') { --c; } try { buffer.append(str, c + 1); } catch (std::bad_alloc& e) { PyMem_Free(str); throw e; } PyMem_Free(str); } } template <class PathIterator> bool __convert_to_string(PathIterator &path, int precision, char **codes, bool postfix, std::string& buffer) { const char format_code = 'f'; double x[3]; double y[3]; double last_x = 0.0; double last_y = 0.0; unsigned code; while ((code = path.vertex(&x[0], &y[0])) != agg::path_cmd_stop) { if (code == CLOSEPOLY) { buffer += codes[4]; } else if (code < 5) { size_t size = NUM_VERTICES[code]; for (size_t i = 1; i < size; ++i) { unsigned subcode = path.vertex(&x[i], &y[i]); if (subcode != code) { return false; } } /* For formats that don't support quad curves, convert to cubic curves */ if (code == CURVE3 && codes[code - 1][0] == '\0') { quad2cubic(last_x, last_y, x[0], y[0], x[1], y[1], x, y); code++; size = 3; } if (!postfix) { buffer += codes[code - 1]; buffer += ' '; } for (size_t i = 0; i < size; ++i) { __add_number(x[i], format_code, precision, buffer); buffer += ' '; __add_number(y[i], format_code, precision, buffer); buffer += ' '; } if (postfix) { buffer += codes[code - 1]; } last_x = x[size - 1]; last_y = y[size - 1]; } else { // Unknown code value return false; } buffer += '\n'; } return true; } template <class PathIterator> bool convert_to_string(PathIterator &path, agg::trans_affine &trans, agg::rect_d &clip_rect, bool simplify, SketchParams sketch_params, int precision, char **codes, bool postfix, std::string& buffer) { size_t buffersize; typedef agg::conv_transform<py::PathIterator> transformed_path_t; typedef PathNanRemover<transformed_path_t> nan_removal_t; typedef PathClipper<nan_removal_t> clipped_t; typedef PathSimplifier<clipped_t> simplify_t; typedef agg::conv_curve<simplify_t> curve_t; typedef Sketch<curve_t> sketch_t; bool do_clip = (clip_rect.x1 < clip_rect.x2 && clip_rect.y1 < clip_rect.y2); transformed_path_t tpath(path, trans); nan_removal_t nan_removed(tpath, true, path.has_codes()); clipped_t clipped(nan_removed, do_clip, clip_rect); simplify_t simplified(clipped, simplify, path.simplify_threshold()); buffersize = (size_t) path.total_vertices() * (precision + 5) * 4; if (buffersize == 0) { return true; } if (sketch_params.scale != 0.0) { buffersize *= 10; } buffer.reserve(buffersize); if (sketch_params.scale == 0.0) { return __convert_to_string(simplified, precision, codes, postfix, buffer); } else { curve_t curve(simplified); sketch_t sketch(curve, sketch_params.scale, sketch_params.length, sketch_params.randomness); return __convert_to_string(sketch, precision, codes, postfix, buffer); } } template<class T> bool is_sorted_and_has_non_nan(PyArrayObject *array) { char* ptr = PyArray_BYTES(array); npy_intp size = PyArray_DIM(array, 0), stride = PyArray_STRIDE(array, 0); using limits = std::numeric_limits<T>; T last = limits::has_infinity ? -limits::infinity() : limits::min(); bool found_non_nan = false; for (npy_intp i = 0; i < size; ++i, ptr += stride) { T current = *(T*)ptr; // The following tests !isnan(current), but also works for integral // types. (The isnan(IntegralType) overload is absent on MSVC.) if (current == current) { found_non_nan = true; if (current < last) { return false; } last = current; } } return found_non_nan; }; #endif