/* * Copyright (c) 2007-2012 Niels Provos and Nick Mathewson * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "event2/event-config.h" #include "evconfig-private.h" #ifdef _WIN32 #include <winsock2.h> #define WIN32_LEAN_AND_MEAN #include <windows.h> #undef WIN32_LEAN_AND_MEAN #endif #include <sys/types.h> #ifdef EVENT__HAVE_STDLIB_H #include <stdlib.h> #endif #include <errno.h> #include <limits.h> #ifndef EVENT__HAVE_GETTIMEOFDAY #include <sys/timeb.h> #endif #if !defined(EVENT__HAVE_NANOSLEEP) && !defined(EVENT__HAVE_USLEEP) && \ !defined(_WIN32) #include <sys/select.h> #endif #include <time.h> #include <sys/stat.h> #include <string.h> /** evutil_usleep_() */ #if defined(_WIN32) #elif defined(EVENT__HAVE_NANOSLEEP) #elif defined(EVENT__HAVE_USLEEP) #include <unistd.h> #endif #include "event2/util.h" #include "util-internal.h" #include "log-internal.h" #include "mm-internal.h" #ifndef EVENT__HAVE_GETTIMEOFDAY /* No gettimeofday; this must be windows. */ typedef void (WINAPI *GetSystemTimePreciseAsFileTime_fn_t) (LPFILETIME); int evutil_gettimeofday(struct timeval *tv, struct timezone *tz) { #ifdef _MSC_VER #define U64_LITERAL(n) n##ui64 #else #define U64_LITERAL(n) n##llu #endif /* Conversion logic taken from Tor, which in turn took it * from Perl. GetSystemTimeAsFileTime returns its value as * an unaligned (!) 64-bit value containing the number of * 100-nanosecond intervals since 1 January 1601 UTC. */ #define EPOCH_BIAS U64_LITERAL(116444736000000000) #define UNITS_PER_SEC U64_LITERAL(10000000) #define USEC_PER_SEC U64_LITERAL(1000000) #define UNITS_PER_USEC U64_LITERAL(10) union { FILETIME ft_ft; ev_uint64_t ft_64; } ft; if (tv == NULL) return -1; static GetSystemTimePreciseAsFileTime_fn_t GetSystemTimePreciseAsFileTime_fn = NULL; static int check_precise = 1; if (EVUTIL_UNLIKELY(check_precise)) { HMODULE h = evutil_load_windows_system_library_(TEXT("kernel32.dll")); if (h != NULL) GetSystemTimePreciseAsFileTime_fn = (GetSystemTimePreciseAsFileTime_fn_t) GetProcAddress(h, "GetSystemTimePreciseAsFileTime"); check_precise = 0; } if (GetSystemTimePreciseAsFileTime_fn != NULL) GetSystemTimePreciseAsFileTime_fn(&ft.ft_ft); else GetSystemTimeAsFileTime(&ft.ft_ft); if (EVUTIL_UNLIKELY(ft.ft_64 < EPOCH_BIAS)) { /* Time before the unix epoch. */ return -1; } ft.ft_64 -= EPOCH_BIAS; tv->tv_sec = (long) (ft.ft_64 / UNITS_PER_SEC); tv->tv_usec = (long) ((ft.ft_64 / UNITS_PER_USEC) % USEC_PER_SEC); return 0; } #endif #define MAX_SECONDS_IN_MSEC_LONG \ (((LONG_MAX) - 999) / 1000) long evutil_tv_to_msec_(const struct timeval *tv) { if (tv->tv_usec > 1000000 || tv->tv_sec > MAX_SECONDS_IN_MSEC_LONG) return -1; return (tv->tv_sec * 1000) + ((tv->tv_usec + 999) / 1000); } /* Replacement for usleep on platforms that don't have one. Not guaranteed to be any more finegrained than 1 msec. */ void evutil_usleep_(const struct timeval *tv) { if (!tv) return; #if defined(_WIN32) { __int64 usec; LARGE_INTEGER li; HANDLE timer; usec = tv->tv_sec * 1000000LL + tv->tv_usec; if (!usec) return; li.QuadPart = -10LL * usec; timer = CreateWaitableTimer(NULL, TRUE, NULL); if (!timer) return; SetWaitableTimer(timer, &li, 0, NULL, NULL, 0); WaitForSingleObject(timer, INFINITE); CloseHandle(timer); } #elif defined(EVENT__HAVE_NANOSLEEP) { struct timespec ts; ts.tv_sec = tv->tv_sec; ts.tv_nsec = tv->tv_usec*1000; nanosleep(&ts, NULL); } #elif defined(EVENT__HAVE_USLEEP) /* Some systems don't like to usleep more than 999999 usec */ sleep(tv->tv_sec); usleep(tv->tv_usec); #else { struct timeval tv2 = *tv; select(0, NULL, NULL, NULL, &tv2); } #endif } int evutil_date_rfc1123(char *date, const size_t datelen, const struct tm *tm) { static const char *DAYS[] = { "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" }; static const char *MONTHS[] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }; time_t t = time(NULL); #if defined(EVENT__HAVE__GMTIME64_S) || !defined(_WIN32) struct tm sys; #endif /* If `tm` is null, set system's current time. */ if (tm == NULL) { #if !defined(_WIN32) gmtime_r(&t, &sys); tm = &sys; /** detect _gmtime64()/_gmtime64_s() */ #elif defined(EVENT__HAVE__GMTIME64_S) errno_t err; err = _gmtime64_s(&sys, &t); if (err) { event_errx(1, "Invalid argument to _gmtime64_s"); } else { tm = &sys; } #elif defined(EVENT__HAVE__GMTIME64) tm = _gmtime64(&t); #else tm = gmtime(&t); #endif } return evutil_snprintf( date, datelen, "%s, %02d %s %4d %02d:%02d:%02d GMT", DAYS[tm->tm_wday], tm->tm_mday, MONTHS[tm->tm_mon], 1900 + tm->tm_year, tm->tm_hour, tm->tm_min, tm->tm_sec); } /* This function assumes it's called repeatedly with a not-actually-so-monotonic time source whose outputs are in 'tv'. It implements a trivial ratcheting mechanism so that the values never go backwards. */ static void adjust_monotonic_time(struct evutil_monotonic_timer *base, struct timeval *tv) { evutil_timeradd(tv, &base->adjust_monotonic_clock, tv); if (evutil_timercmp(tv, &base->last_time, <)) { /* Guess it wasn't monotonic after all. */ struct timeval adjust; evutil_timersub(&base->last_time, tv, &adjust); evutil_timeradd(&adjust, &base->adjust_monotonic_clock, &base->adjust_monotonic_clock); *tv = base->last_time; } base->last_time = *tv; } /* Allocate a new struct evutil_monotonic_timer */ struct evutil_monotonic_timer * evutil_monotonic_timer_new(void) { struct evutil_monotonic_timer *p = NULL; p = mm_malloc(sizeof(*p)); if (!p) goto done; memset(p, 0, sizeof(*p)); done: return p; } /* Free a struct evutil_monotonic_timer */ void evutil_monotonic_timer_free(struct evutil_monotonic_timer *timer) { if (timer) { mm_free(timer); } } /* Set up a struct evutil_monotonic_timer for initial use */ int evutil_configure_monotonic_time(struct evutil_monotonic_timer *timer, int flags) { return evutil_configure_monotonic_time_(timer, flags); } /* Query the current monotonic time */ int evutil_gettime_monotonic(struct evutil_monotonic_timer *timer, struct timeval *tp) { return evutil_gettime_monotonic_(timer, tp); } #if defined(HAVE_POSIX_MONOTONIC) /* ===== The POSIX clock_gettime() interface provides a few ways to get at a monotonic clock. CLOCK_MONOTONIC is most widely supported. Linux also provides a CLOCK_MONOTONIC_COARSE with accuracy of about 1-4 msec. On all platforms I'm aware of, CLOCK_MONOTONIC really is monotonic. Platforms don't agree about whether it should jump on a sleep/resume. */ int evutil_configure_monotonic_time_(struct evutil_monotonic_timer *base, int flags) { /* CLOCK_MONOTONIC exists on FreeBSD, Linux, and Solaris. You need to * check for it at runtime, because some older kernel versions won't * have it working. */ #ifdef CLOCK_MONOTONIC_COARSE const int precise = flags & EV_MONOT_PRECISE; #endif const int fallback = flags & EV_MONOT_FALLBACK; struct timespec ts; #ifdef CLOCK_MONOTONIC_COARSE if (CLOCK_MONOTONIC_COARSE < 0) { /* Technically speaking, nothing keeps CLOCK_* from being * negative (as far as I know). This check and the one below * make sure that it's safe for us to use -1 as an "unset" * value. */ event_errx(1,"I didn't expect CLOCK_MONOTONIC_COARSE to be < 0"); } if (! precise && ! fallback) { if (clock_gettime(CLOCK_MONOTONIC_COARSE, &ts) == 0) { base->monotonic_clock = CLOCK_MONOTONIC_COARSE; return 0; } } #endif if (!fallback && clock_gettime(CLOCK_MONOTONIC, &ts) == 0) { base->monotonic_clock = CLOCK_MONOTONIC; return 0; } if (CLOCK_MONOTONIC < 0) { event_errx(1,"I didn't expect CLOCK_MONOTONIC to be < 0"); } base->monotonic_clock = -1; return 0; } int evutil_gettime_monotonic_(struct evutil_monotonic_timer *base, struct timeval *tp) { struct timespec ts; if (base->monotonic_clock < 0) { if (evutil_gettimeofday(tp, NULL) < 0) return -1; adjust_monotonic_time(base, tp); return 0; } if (clock_gettime(base->monotonic_clock, &ts) == -1) return -1; tp->tv_sec = ts.tv_sec; tp->tv_usec = ts.tv_nsec / 1000; return 0; } #endif #if defined(HAVE_MACH_MONOTONIC) /* ====== Apple is a little late to the POSIX party. And why not? Instead of clock_gettime(), they provide mach_absolute_time(). Its units are not fixed; we need to use mach_timebase_info() to get the right functions to convert its units into nanoseconds. To all appearances, mach_absolute_time() seems to be honest-to-goodness monotonic. Whether it stops during sleep or not is unspecified in principle, and dependent on CPU architecture in practice. */ int evutil_configure_monotonic_time_(struct evutil_monotonic_timer *base, int flags) { const int fallback = flags & EV_MONOT_FALLBACK; struct mach_timebase_info mi; memset(base, 0, sizeof(*base)); /* OSX has mach_absolute_time() */ if (!fallback && mach_timebase_info(&mi) == 0 && mach_absolute_time() != 0) { /* mach_timebase_info tells us how to convert * mach_absolute_time() into nanoseconds, but we * want to use microseconds instead. */ mi.denom *= 1000; memcpy(&base->mach_timebase_units, &mi, sizeof(mi)); } else { base->mach_timebase_units.numer = 0; } return 0; } int evutil_gettime_monotonic_(struct evutil_monotonic_timer *base, struct timeval *tp) { ev_uint64_t abstime, usec; if (base->mach_timebase_units.numer == 0) { if (evutil_gettimeofday(tp, NULL) < 0) return -1; adjust_monotonic_time(base, tp); return 0; } abstime = mach_absolute_time(); usec = (abstime * base->mach_timebase_units.numer) / (base->mach_timebase_units.denom); tp->tv_sec = usec / 1000000; tp->tv_usec = usec % 1000000; return 0; } #endif #if defined(HAVE_WIN32_MONOTONIC) /* ===== Turn we now to Windows. Want monontonic time on Windows? Windows has QueryPerformanceCounter(), which gives time most high- resolution time. It's a pity it's not so monotonic in practice; it's also got some fun bugs, especially: with older Windowses, under virtualizations, with funny hardware, on multiprocessor systems, and so on. PEP418 [1] has a nice roundup of the issues here. There's GetTickCount64() on Vista and later, which gives a number of 1-msec ticks since startup. The accuracy here might be as bad as 10-20 msec, I hear. There's an undocumented function (NtSetTimerResolution) that allegedly increases the accuracy. Good luck! There's also GetTickCount(), which is only 32 bits, but seems to be supported on pre-Vista versions of Windows. Apparently, you can coax another 14 bits out of it, giving you 2231 years before rollover. The less said about timeGetTime() the better. "We don't care. We don't have to. We're the Phone Company." -- Lily Tomlin, SNL Our strategy, if precise timers are turned off, is to just use the best GetTickCount equivalent available. If we've been asked for precise timing, then we mostly[2] assume that GetTickCount is monotonic, and correct GetPerformanceCounter to approximate it. [1] http://www.python.org/dev/peps/pep-0418 [2] Of course, we feed the Windows stuff into adjust_monotonic_time() anyway, just in case it isn't. */ /* Parts of our logic in the win32 timer code here are closely based on BitTorrent's libUTP library. That code is subject to the following license: Copyright (c) 2010 BitTorrent, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ static ev_uint64_t evutil_GetTickCount_(struct evutil_monotonic_timer *base) { if (base->GetTickCount64_fn) { /* Let's just use GetTickCount64 if we can. */ return base->GetTickCount64_fn(); } else if (base->GetTickCount_fn) { /* Greg Hazel assures me that this works, that BitTorrent has * done it for years, and this it won't turn around and * bite us. He says they found it on some game programmers' * forum some time around 2007. */ ev_uint64_t v = base->GetTickCount_fn(); return (DWORD)v | ((v >> 18) & 0xFFFFFFFF00000000); } else { /* Here's the fallback implementation. We have to use * GetTickCount() with its given signature, so we only get * 32 bits worth of milliseconds, which will roll ove every * 49 days or so. */ DWORD ticks = GetTickCount(); if (ticks < base->last_tick_count) { base->adjust_tick_count += ((ev_uint64_t)1) << 32; } base->last_tick_count = ticks; return ticks + base->adjust_tick_count; } } int evutil_configure_monotonic_time_(struct evutil_monotonic_timer *base, int flags) { const int precise = flags & EV_MONOT_PRECISE; const int fallback = flags & EV_MONOT_FALLBACK; HANDLE h; memset(base, 0, sizeof(*base)); h = evutil_load_windows_system_library_(TEXT("kernel32.dll")); if (h != NULL && !fallback) { base->GetTickCount64_fn = (ev_GetTickCount_func)GetProcAddress(h, "GetTickCount64"); base->GetTickCount_fn = (ev_GetTickCount_func)GetProcAddress(h, "GetTickCount"); } base->first_tick = base->last_tick_count = evutil_GetTickCount_(base); if (precise && !fallback) { LARGE_INTEGER freq; if (QueryPerformanceFrequency(&freq)) { LARGE_INTEGER counter; QueryPerformanceCounter(&counter); base->first_counter = counter.QuadPart; base->usec_per_count = 1.0e6 / freq.QuadPart; base->use_performance_counter = 1; } } return 0; } static inline ev_int64_t abs64(ev_int64_t i) { return i < 0 ? -i : i; } int evutil_gettime_monotonic_(struct evutil_monotonic_timer *base, struct timeval *tp) { ev_uint64_t ticks = evutil_GetTickCount_(base); if (base->use_performance_counter) { /* Here's a trick we took from BitTorrent's libutp, at Greg * Hazel's recommendation. We use QueryPerformanceCounter for * our high-resolution timer, but use GetTickCount*() to keep * it sane, and adjust_monotonic_time() to keep it monotonic. */ LARGE_INTEGER counter; ev_int64_t counter_elapsed, counter_usec_elapsed, ticks_elapsed; QueryPerformanceCounter(&counter); counter_elapsed = (ev_int64_t) (counter.QuadPart - base->first_counter); ticks_elapsed = ticks - base->first_tick; /* TODO: This may upset VC6. If you need this to work with * VC6, please supply an appropriate patch. */ counter_usec_elapsed = (ev_int64_t) (counter_elapsed * base->usec_per_count); if (abs64(ticks_elapsed*1000 - counter_usec_elapsed) > 1000000) { /* It appears that the QueryPerformanceCounter() * result is more than 1 second away from * GetTickCount() result. Let's adjust it to be as * accurate as we can; adjust_monotnonic_time() below * will keep it monotonic. */ counter_usec_elapsed = ticks_elapsed * 1000; base->first_counter = (ev_uint64_t) (counter.QuadPart - counter_usec_elapsed / base->usec_per_count); } tp->tv_sec = (time_t) (counter_usec_elapsed / 1000000); tp->tv_usec = counter_usec_elapsed % 1000000; } else { /* We're just using GetTickCount(). */ tp->tv_sec = (time_t) (ticks / 1000); tp->tv_usec = (ticks % 1000) * 1000; } adjust_monotonic_time(base, tp); return 0; } #endif #if defined(HAVE_FALLBACK_MONOTONIC) /* ===== And if none of the other options work, let's just use gettimeofday(), and ratchet it forward so that it acts like a monotonic timer, whether it wants to or not. */ int evutil_configure_monotonic_time_(struct evutil_monotonic_timer *base, int precise) { memset(base, 0, sizeof(*base)); return 0; } int evutil_gettime_monotonic_(struct evutil_monotonic_timer *base, struct timeval *tp) { if (evutil_gettimeofday(tp, NULL) < 0) return -1; adjust_monotonic_time(base, tp); return 0; } #endif