/* * Copyright (c) 2015-2016, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Conditional reference. */ #ifndef PARSER_COMPONENTCONDREFERENCE_H_ #define PARSER_COMPONENTCONDREFERENCE_H_ #include "ComponentSequence.h" #include <memory> #include <string> namespace ue2 { class ComponentCondReference : public ComponentSequence { friend class DumpVisitor; friend class PrefilterVisitor; friend class ReferenceVisitor; friend class PrintVisitor; public: explicit ComponentCondReference(unsigned ref); explicit ComponentCondReference(const std::string &name); explicit ComponentCondReference(std::unique_ptr<Component> c); ~ComponentCondReference() override; ComponentCondReference *clone() const override; Component *accept(ComponentVisitor &v) override; void accept(ConstComponentVisitor &v) const override; void addAlternation() override; std::vector<PositionInfo> first() const override; std::vector<PositionInfo> last() const override; bool empty() const override; void notePositions(GlushkovBuildState &bs) override; void buildFollowSet(GlushkovBuildState &bs, const std::vector<PositionInfo> &lastPos) override; bool repeatable() const override; private: ComponentCondReference(const ComponentCondReference &other); enum Condition { CONDITION_NUMBER, CONDITION_NAME, CONDITION_ASSERTION }; enum Condition kind; unsigned ref_id; std::string ref_name; std::unique_ptr<Component> assertion; /** True if an alternation has been added, which means we have both a YES * and a NO branch. */ bool hasBothBranches; }; } // namespace ue2 #endif // PARSER_COMPONENTCONDREFERENCE_H_