/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Back-references (/([a-f]{3}).*\\1/) */ #ifndef _RE_COMPONENTBACKREFERENCE_H_ #define _RE_COMPONENTBACKREFERENCE_H_ #include "Component.h" #include <string> namespace ue2 { class ComponentBackReference : public Component { friend class DumpVisitor; friend class PrintVisitor; friend class ReferenceVisitor; public: explicit ComponentBackReference(unsigned int id); explicit ComponentBackReference(const std::string &s); ~ComponentBackReference() override {} ComponentBackReference *clone() const override; Component *accept(ComponentVisitor &v) override { Component *c = v.visit(this); v.post(this); return c; } void accept(ConstComponentVisitor &v) const override { v.pre(*this); v.during(*this); v.post(*this); } unsigned int getRefID() const { return ref_id; } const std::string &getRefName() const { return name; } std::vector<PositionInfo> first() const override; std::vector<PositionInfo> last() const override; bool empty(void) const override; void notePositions(GlushkovBuildState &bs) override; void buildFollowSet(GlushkovBuildState &bs, const std::vector<PositionInfo> &lastPos) override; private: // Private copy ctor. Use clone instead. ComponentBackReference(const ComponentBackReference &other) : Component(other), name(other.name), ref_id(other.ref_id) {} std::string name; unsigned int ref_id; }; } // namespace ue2 #endif