/* * Copyright (c) 2015, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Intel Corporation nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \file * \brief Bounded repeat compile-time code. */ #ifndef REPEATCOMPILE_H #define REPEATCOMPILE_H #include "repeat_internal.h" #include <cstdint> #include <utility> #include <vector> namespace ue2 { class CharReach; class depth; /** * \brief Structure representing the various state requirements for a given * bounded repeat. */ struct RepeatStateInfo { RepeatStateInfo(enum RepeatType type, const depth &repeatMin, const depth &repeatMax, u32 minPeriod); u32 stateSize; u32 packedCtrlSize; u32 horizon; u32 patchCount; u32 patchSize; u32 encodingSize; u32 patchesOffset; std::vector<u32> packedFieldSizes; std::vector<uint64_t> table; // not u64a, for boost/gcc-4.9 }; /** * \brief Given the parameters of a repeat, choose a repeat implementation * type. */ enum RepeatType chooseRepeatType(const depth &repeatMin, const depth &repeatMax, u32 minPeriod, bool is_reset, bool has_external_guard = false); u32 calcPackedBytes(u64a val); bool matches(std::vector<CharReach>::const_iterator a_it, std::vector<CharReach>::const_iterator a_ite, std::vector<CharReach>::const_iterator b_it, std::vector<CharReach>::const_iterator b_ite); std::vector<size_t> minResetDistToEnd(const std::vector<std::vector<CharReach>> &triggers, const CharReach &cr); u32 minPeriod(const std::vector<std::vector<CharReach>> &triggers, const CharReach &cr, bool *can_reset); } // namespace ue2 #endif // REPEATCOMPILE_H