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authorDevtools Arcadia <[email protected]>2022-02-07 18:08:42 +0300
committerDevtools Arcadia <[email protected]>2022-02-07 18:08:42 +0300
commit1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch)
treee26c9fed0de5d9873cce7e00bc214573dc2195b7 /util/generic/object_counter.h
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ref:cde9a383711a11544ce7e107a78147fb96cc4029
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diff --git a/util/generic/object_counter.h b/util/generic/object_counter.h
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+#pragma once
+
+#include <util/system/atomic.h>
+
+/**
+ * Simple thread-safe per-class counter that can be used to make sure you don't
+ * have any leaks in your code, or for statistical purposes.
+ *
+ * Example usage:
+ * \code
+ * class TMyClass: public TObjectCounter<TMyClass> {
+ * // ...
+ * };
+ *
+ * // In your code:
+ * Cerr << "TMyClass instances in use: " << TMyClass::ObjectCount() << Endl;
+ * \endcode
+ */
+template <class T>
+class TObjectCounter {
+public:
+ inline TObjectCounter() noexcept {
+ AtomicIncrement(Count_);
+ }
+
+ inline TObjectCounter(const TObjectCounter& /*item*/) noexcept {
+ AtomicIncrement(Count_);
+ }
+
+ inline ~TObjectCounter() {
+ AtomicDecrement(Count_);
+ }
+
+ static inline long ObjectCount() noexcept {
+ return AtomicGet(Count_);
+ }
+
+ /**
+ * Resets object count. Mainly for tests, as you don't want to do this in
+ * your code and then end up with negative counts.
+ *
+ * \returns Current object count.
+ */
+ static inline long ResetObjectCount() noexcept {
+ return AtomicSwap(&Count_, 0);
+ }
+
+private:
+ static TAtomic Count_;
+};
+
+template <class T>
+TAtomic TObjectCounter<T>::Count_ = 0;