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author | Devtools Arcadia <arcadia-devtools@yandex-team.ru> | 2022-02-07 18:08:42 +0300 |
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committer | Devtools Arcadia <arcadia-devtools@mous.vla.yp-c.yandex.net> | 2022-02-07 18:08:42 +0300 |
commit | 1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch) | |
tree | e26c9fed0de5d9873cce7e00bc214573dc2195b7 /library/cpp/actors/interconnect/watchdog_timer.h | |
download | ydb-1110808a9d39d4b808aef724c861a2e1a38d2a69.tar.gz |
intermediate changes
ref:cde9a383711a11544ce7e107a78147fb96cc4029
Diffstat (limited to 'library/cpp/actors/interconnect/watchdog_timer.h')
-rw-r--r-- | library/cpp/actors/interconnect/watchdog_timer.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/library/cpp/actors/interconnect/watchdog_timer.h b/library/cpp/actors/interconnect/watchdog_timer.h new file mode 100644 index 0000000000..c190105a59 --- /dev/null +++ b/library/cpp/actors/interconnect/watchdog_timer.h @@ -0,0 +1,68 @@ +#pragma once + +namespace NActors { + template <typename TEvent> + class TWatchdogTimer { + using TCallback = std::function<void()>; + + const TDuration Timeout; + const TCallback Callback; + + TInstant LastResetTimestamp; + TEvent* ExpectedEvent = nullptr; + ui32 Iteration = 0; + + static constexpr ui32 NumIterationsBeforeFiring = 2; + + public: + TWatchdogTimer(TDuration timeout, TCallback callback) + : Timeout(timeout) + , Callback(std::move(callback)) + { + } + + void Arm(const TActorIdentity& actor) { + if (Timeout != TDuration::Zero() && Timeout != TDuration::Max()) { + Schedule(Timeout, actor); + Reset(); + } + } + + void Reset() { + LastResetTimestamp = TActivationContext::Now(); + } + + void Disarm() { + ExpectedEvent = nullptr; + } + + void operator()(typename TEvent::TPtr& ev) { + if (ev->Get() == ExpectedEvent) { + const TInstant now = TActivationContext::Now(); + const TInstant barrier = LastResetTimestamp + Timeout; + if (now < barrier) { + // the time hasn't come yet + Schedule(barrier - now, TActorIdentity(ev->Recipient)); + } else if (Iteration < NumIterationsBeforeFiring) { + // time has come, but we will still give actor a chance to process some messages and rearm timer + ++Iteration; + TActivationContext::Send(ev.Release()); // send this event into queue once more + } else { + // no chance to disarm, fire callback + Callback(); + ExpectedEvent = nullptr; + Iteration = 0; + } + } + } + + private: + void Schedule(TDuration timeout, const TActorIdentity& actor) { + auto ev = MakeHolder<TEvent>(); + ExpectedEvent = ev.Get(); + Iteration = 0; + actor.Schedule(timeout, ev.Release()); + } + }; + +} |