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authorDevtools Arcadia <[email protected]>2022-02-07 18:08:42 +0300
committerDevtools Arcadia <[email protected]>2022-02-07 18:08:42 +0300
commit1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch)
treee26c9fed0de5d9873cce7e00bc214573dc2195b7 /contrib/tools/ragel6/goipgoto.cpp
intermediate changes
ref:cde9a383711a11544ce7e107a78147fb96cc4029
Diffstat (limited to 'contrib/tools/ragel6/goipgoto.cpp')
-rw-r--r--contrib/tools/ragel6/goipgoto.cpp477
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diff --git a/contrib/tools/ragel6/goipgoto.cpp b/contrib/tools/ragel6/goipgoto.cpp
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+++ b/contrib/tools/ragel6/goipgoto.cpp
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+/*
+ * Copyright 2001-2006 Adrian Thurston <[email protected]>
+ * 2004 Erich Ocean <[email protected]>
+ * 2005 Alan West <[email protected]>
+ */
+
+/* This file is part of Ragel.
+ *
+ * Ragel is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * Ragel is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Ragel; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "ragel.h"
+#include "goipgoto.h"
+#include "redfsm.h"
+#include "gendata.h"
+#include "bstmap.h"
+
+using std::endl;
+
+bool GoIpGotoCodeGen::useAgainLabel()
+{
+ return redFsm->anyRegActionRets() ||
+ redFsm->anyRegActionByValControl() ||
+ redFsm->anyRegNextStmt();
+}
+
+void GoIpGotoCodeGen::GOTO( ostream &ret, int gotoDest, bool inFinish )
+{
+ ret << "{" << "goto st" << gotoDest << " }";
+}
+
+void GoIpGotoCodeGen::CALL( ostream &ret, int callDest, int targState, bool inFinish )
+{
+ if ( prePushExpr != 0 ) {
+ ret << "{";
+ INLINE_LIST( ret, prePushExpr, 0, false, false );
+ }
+
+ ret << "{" << STACK() << "[" << TOP() << "] = " << targState <<
+ "; " << TOP() << "++; " << "goto st" << callDest << " }";
+
+ if ( prePushExpr != 0 )
+ ret << "}";
+}
+
+void GoIpGotoCodeGen::CALL_EXPR( ostream &ret, GenInlineItem *ilItem, int targState, bool inFinish )
+{
+ if ( prePushExpr != 0 ) {
+ ret << "{";
+ INLINE_LIST( ret, prePushExpr, 0, false, false );
+ }
+
+ ret << "{" << STACK() << "[" << TOP() << "] = " << targState << "; " << TOP() << "++; " << vCS() << " = (";
+ INLINE_LIST( ret, ilItem->children, 0, inFinish, false );
+ ret << "); " << "goto _again }";
+
+ if ( prePushExpr != 0 )
+ ret << "}";
+}
+
+void GoIpGotoCodeGen::RET( ostream &ret, bool inFinish )
+{
+ ret << "{" << TOP() << "--; " << vCS() << " = " << STACK() << "[" << TOP() << "];";
+
+ if ( postPopExpr != 0 ) {
+ ret << "{";
+ INLINE_LIST( ret, postPopExpr, 0, false, false );
+ ret << "}";
+ }
+
+ ret << "goto _again }";
+}
+
+void GoIpGotoCodeGen::GOTO_EXPR( ostream &ret, GenInlineItem *ilItem, bool inFinish )
+{
+ ret << "{" << vCS() << " = (";
+ INLINE_LIST( ret, ilItem->children, 0, inFinish, false );
+ ret << "); " << "goto _again }";
+}
+
+void GoIpGotoCodeGen::NEXT( ostream &ret, int nextDest, bool inFinish )
+{
+ ret << vCS() << " = " << nextDest << ";";
+}
+
+void GoIpGotoCodeGen::NEXT_EXPR( ostream &ret, GenInlineItem *ilItem, bool inFinish )
+{
+ ret << vCS() << " = (";
+ INLINE_LIST( ret, ilItem->children, 0, inFinish, false );
+ ret << ");";
+}
+
+void GoIpGotoCodeGen::CURS( ostream &ret, bool inFinish )
+{
+ ret << "(_ps)";
+}
+
+void GoIpGotoCodeGen::TARGS( ostream &ret, bool inFinish, int targState )
+{
+ ret << targState;
+}
+
+void GoIpGotoCodeGen::BREAK( ostream &ret, int targState, bool csForced )
+{
+ outLabelUsed = true;
+ ret << "{" << P() << "++; ";
+ if ( !csForced )
+ ret << vCS() << " = " << targState << "; ";
+ ret << "goto _out }";
+}
+
+bool GoIpGotoCodeGen::IN_TRANS_ACTIONS( RedStateAp *state )
+{
+ bool anyWritten = false;
+
+ /* Emit any transitions that have actions and that go to this state. */
+ for ( int it = 0; it < state->numInTrans; it++ ) {
+ RedTransAp *trans = state->inTrans[it];
+ if ( trans->action != 0 && trans->labelNeeded ) {
+ /* Remember that we wrote an action so we know to write the
+ * line directive for going back to the output. */
+ anyWritten = true;
+
+ /* Write the label for the transition so it can be jumped to. */
+ out << "tr" << trans->id << ":" << endl;
+
+ /* If the action contains a next, then we must preload the current
+ * state since the action may or may not set it. */
+ if ( trans->action->anyNextStmt() )
+ out << " " << vCS() << " = " << trans->targ->id << endl;
+
+ /* Write each action in the list. */
+ for ( GenActionTable::Iter item = trans->action->key; item.lte(); item++ ) {
+ ACTION( out, item->value, trans->targ->id, false,
+ trans->action->anyNextStmt() );
+ }
+
+ /* If the action contains a next then we need to reload, otherwise
+ * jump directly to the target state. */
+ if ( trans->action->anyNextStmt() )
+ out << " goto _again" << endl;
+ else
+ out << " goto st" << trans->targ->id << endl;
+ }
+ }
+
+ return anyWritten;
+}
+
+std::ostream &GoIpGotoCodeGen::STATE_GOTOS_SWITCH( int level )
+{
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ out << TABS(level) << "case " << st->id << ":" << endl;
+ out << TABS(level + 1) << "goto st_case_" << st->id << endl;
+ }
+ return out;
+}
+
+/* Called from GotoCodeGen::STATE_GOTOS just before writing the gotos for each
+ * state. */
+void GoIpGotoCodeGen::GOTO_HEADER( RedStateAp *state, int level )
+{
+ bool anyWritten = IN_TRANS_ACTIONS( state );
+
+ if ( state->labelNeeded )
+ out << TABS(level) << "st" << state->id << ":" << endl;
+
+ if ( state->toStateAction != 0 ) {
+ /* Remember that we wrote an action. Write every action in the list. */
+ anyWritten = true;
+ for ( GenActionTable::Iter item = state->toStateAction->key; item.lte(); item++ ) {
+ ACTION( out, item->value, state->id, false,
+ state->toStateAction->anyNextStmt() );
+ }
+ }
+
+ /* Advance and test buffer pos. */
+ if ( state->labelNeeded ) {
+ if ( !noEnd ) {
+ out <<
+ TABS(level + 1) << "if " << P() << "++; " << P() << " == " << PE() << " {" << endl <<
+ TABS(level + 2) << "goto _test_eof" << state->id << endl <<
+ TABS(level + 1) << "}" << endl;
+ }
+ else {
+ out <<
+ TABS(level + 1) << P() << "++" << endl;
+ }
+ }
+
+ /* Give the state a label. */
+ out << TABS(level) << "st_case_" << state->id << ":" << endl;
+
+ if ( state->fromStateAction != 0 ) {
+ /* Remember that we wrote an action. Write every action in the list. */
+ anyWritten = true;
+ for ( GenActionTable::Iter item = state->fromStateAction->key; item.lte(); item++ ) {
+ ACTION( out, item->value, state->id, false,
+ state->fromStateAction->anyNextStmt() );
+ }
+ }
+
+ if ( anyWritten )
+ genLineDirective( out );
+
+ /* Record the prev state if necessary. */
+ if ( state->anyRegCurStateRef() )
+ out << TABS(level + 1) << "_ps = " << state->id << endl;
+}
+
+void GoIpGotoCodeGen::STATE_GOTO_ERROR( int level )
+{
+ /* In the error state we need to emit some stuff that usually goes into
+ * the header. */
+ RedStateAp *state = redFsm->errState;
+ bool anyWritten = IN_TRANS_ACTIONS( state );
+
+ /* No case label needed since we don't switch on the error state. */
+ if ( anyWritten )
+ genLineDirective( out );
+
+ out << "st_case_" << state->id << ":" << endl;
+ if ( state->labelNeeded )
+ out << TABS(level) << "st" << state->id << ":" << endl;
+
+ /* Break out here. */
+ outLabelUsed = true;
+ out << TABS(level + 1) << vCS() << " = " << state->id << endl;
+ out << TABS(level + 1) << "goto _out" << endl;
+}
+
+
+/* Emit the goto to take for a given transition. */
+std::ostream &GoIpGotoCodeGen::TRANS_GOTO( RedTransAp *trans, int level )
+{
+ if ( trans->action != 0 ) {
+ /* Go to the transition which will go to the state. */
+ out << TABS(level) << "goto tr" << trans->id;
+ }
+ else {
+ /* Go directly to the target state. */
+ out << TABS(level) << "goto st" << trans->targ->id;
+ }
+ return out;
+}
+
+int GoIpGotoCodeGen::TRANS_NR( RedTransAp *trans )
+{
+ if ( trans->action != 0 ) {
+ /* Go to the transition which will go to the state. */
+ return trans->id + redFsm->stateList.length();
+ }
+ else {
+ /* Go directly to the target state. */
+ return trans->targ->id;
+ }
+}
+
+std::ostream &GoIpGotoCodeGen::EXIT_STATES()
+{
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ if ( st->outNeeded ) {
+ testEofUsed = true;
+ out << " _test_eof" << st->id << ": " << vCS() << " = " <<
+ st->id << "; goto _test_eof" << endl;
+ }
+ }
+ return out;
+}
+
+std::ostream &GoIpGotoCodeGen::AGAIN_CASES( int level )
+{
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ out <<
+ TABS(level) << "case " << st->id << ":" << endl <<
+ TABS(level + 1) << "goto st" << st->id << endl;
+ }
+ return out;
+}
+
+std::ostream &GoIpGotoCodeGen::FINISH_CASES( int level )
+{
+ bool anyWritten = false;
+
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ if ( st->eofAction != 0 ) {
+ if ( st->eofAction->eofRefs == 0 )
+ st->eofAction->eofRefs = new IntSet;
+ st->eofAction->eofRefs->insert( st->id );
+ }
+ }
+
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ if ( st->eofTrans != 0 )
+ out << TABS(level) << "case " << st->id << ":" << endl <<
+ TABS(level + 1) << "goto tr" << st->eofTrans->id << endl;
+ }
+
+ for ( GenActionTableMap::Iter act = redFsm->actionMap; act.lte(); act++ ) {
+ if ( act->eofRefs != 0 ) {
+ out << TABS(level) << "case ";
+ for ( IntSet::Iter pst = *act->eofRefs; pst.lte(); pst++ ) {
+ out << *pst;
+ if ( !pst.last() )
+ out << ", ";
+ }
+ out << ":" << endl;
+
+ /* Remember that we wrote a trans so we know to write the
+ * line directive for going back to the output. */
+ anyWritten = true;
+
+ /* Write each action in the eof action list. */
+ for ( GenActionTable::Iter item = act->key; item.lte(); item++ )
+ ACTION( out, item->value, STATE_ERR_STATE, true, false );
+ }
+ }
+
+ if ( anyWritten )
+ genLineDirective( out );
+ return out;
+}
+
+void GoIpGotoCodeGen::setLabelsNeeded( GenInlineList *inlineList )
+{
+ for ( GenInlineList::Iter item = *inlineList; item.lte(); item++ ) {
+ switch ( item->type ) {
+ case GenInlineItem::Goto: case GenInlineItem::Call: {
+ /* Mark the target as needing a label. */
+ item->targState->labelNeeded = true;
+ break;
+ }
+ default: break;
+ }
+
+ if ( item->children != 0 )
+ setLabelsNeeded( item->children );
+ }
+}
+
+/* Set up labelNeeded flag for each state. */
+void GoIpGotoCodeGen::setLabelsNeeded()
+{
+ /* If we use the _again label, then we the _again switch, which uses all
+ * labels. */
+ if ( useAgainLabel() ) {
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
+ st->labelNeeded = true;
+ }
+ else {
+ /* Do not use all labels by default, init all labelNeeded vars to false. */
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
+ st->labelNeeded = false;
+
+ /* Walk all transitions and set only those that have targs. */
+ for ( TransApSet::Iter trans = redFsm->transSet; trans.lte(); trans++ ) {
+ /* If there is no action with a next statement, then the label will be
+ * needed. */
+ if ( trans->action == 0 || !trans->action->anyNextStmt() )
+ trans->targ->labelNeeded = true;
+
+ /* Need labels for states that have goto or calls in action code
+ * invoked on characters (ie, not from out action code). */
+ if ( trans->action != 0 ) {
+ /* Loop the actions. */
+ for ( GenActionTable::Iter act = trans->action->key; act.lte(); act++ ) {
+ /* Get the action and walk it's tree. */
+ setLabelsNeeded( act->value->inlineList );
+ }
+ }
+ }
+ }
+
+ if ( !noEnd ) {
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ if ( st != redFsm->errState )
+ st->outNeeded = st->labelNeeded;
+ }
+ }
+}
+
+void GoIpGotoCodeGen::writeData()
+{
+ STATE_IDS();
+}
+
+void GoIpGotoCodeGen::writeExec()
+{
+ /* Must set labels immediately before writing because we may depend on the
+ * noend write option. */
+ setLabelsNeeded();
+ testEofUsed = false;
+ outLabelUsed = false;
+
+ out << " {" << endl;
+
+ if ( redFsm->anyRegCurStateRef() )
+ out << " var _ps " << INT() << " = 0" << endl;
+
+ if ( redFsm->anyConditions() )
+ out << " var _widec " << WIDE_ALPH_TYPE() << endl;
+
+ if ( !noEnd ) {
+ testEofUsed = true;
+ out <<
+ " if " << P() << " == " << PE() << " {" << endl <<
+ " goto _test_eof" << endl <<
+ " }" << endl;
+ }
+
+ if ( useAgainLabel() ) {
+ out <<
+ " goto _resume" << endl <<
+ endl <<
+ "_again:" << endl <<
+ " switch " << vCS() << " {" << endl;
+ AGAIN_CASES(1) <<
+ " }" << endl <<
+ endl;
+
+ if ( !noEnd ) {
+ testEofUsed = true;
+ out <<
+ " if " << P() << "++; " << P() << " == " << PE() << " {" << endl <<
+ " goto _test_eof" << endl <<
+ " }" << endl;
+ }
+ else {
+ out <<
+ " " << P() << "++" << endl;
+ }
+ out << "_resume:" << endl;
+ }
+
+ out <<
+ " switch " << vCS() << " {" << endl;
+ STATE_GOTOS_SWITCH(1);
+ out <<
+ " }" << endl;
+ out << " goto st_out" << endl;
+ STATE_GOTOS(1);
+ out << " st_out:" << endl;
+ EXIT_STATES() <<
+ endl;
+
+ if ( testEofUsed )
+ out << " _test_eof: {}" << endl;
+
+ if ( redFsm->anyEofTrans() || redFsm->anyEofActions() ) {
+ out <<
+ " if " << P() << " == " << vEOF() << " {" << endl <<
+ " switch " << vCS() << " {" << endl;
+ FINISH_CASES(2);
+ out <<
+ " }" << endl <<
+ " }" << endl <<
+ endl;
+ }
+
+ if ( outLabelUsed )
+ out << " _out: {}" << endl;
+
+ out <<
+ " }" << endl;
+}