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authoreivanov89 <[email protected]>2025-08-29 10:12:02 +0300
committereivanov89 <[email protected]>2025-08-29 10:27:27 +0300
commit140ced4d34c422c9f3cbe096f8dd35243b67d6e4 (patch)
treeb7373341f64151c0ab9839ee692dc919366590d5 /contrib/python/markdown-it-py/markdown_it/common/utils.py
parent136471c8b2f3ab8cd7993200c0de0456b7018118 (diff)
Add python/textual to YDB
commit_hash:eda16a869229724fec5479fa27fa5cdbccbe0395
Diffstat (limited to 'contrib/python/markdown-it-py/markdown_it/common/utils.py')
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diff --git a/contrib/python/markdown-it-py/markdown_it/common/utils.py b/contrib/python/markdown-it-py/markdown_it/common/utils.py
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+"""Utilities for parsing source text"""
+
+from __future__ import annotations
+
+import re
+from re import Match
+from typing import TypeVar
+import unicodedata
+
+from .entities import entities
+
+
+def charCodeAt(src: str, pos: int) -> int | None:
+ """
+ Returns the Unicode value of the character at the specified location.
+
+ @param - index The zero-based index of the desired character.
+ If there is no character at the specified index, NaN is returned.
+
+ This was added for compatibility with python
+ """
+ try:
+ return ord(src[pos])
+ except IndexError:
+ return None
+
+
+def charStrAt(src: str, pos: int) -> str | None:
+ """
+ Returns the Unicode value of the character at the specified location.
+
+ @param - index The zero-based index of the desired character.
+ If there is no character at the specified index, NaN is returned.
+
+ This was added for compatibility with python
+ """
+ try:
+ return src[pos]
+ except IndexError:
+ return None
+
+
+_ItemTV = TypeVar("_ItemTV")
+
+
+def arrayReplaceAt(
+ src: list[_ItemTV], pos: int, newElements: list[_ItemTV]
+) -> list[_ItemTV]:
+ """
+ Remove element from array and put another array at those position.
+ Useful for some operations with tokens
+ """
+ return src[:pos] + newElements + src[pos + 1 :]
+
+
+def isValidEntityCode(c: int) -> bool:
+ # broken sequence
+ if c >= 0xD800 and c <= 0xDFFF:
+ return False
+ # never used
+ if c >= 0xFDD0 and c <= 0xFDEF:
+ return False
+ if ((c & 0xFFFF) == 0xFFFF) or ((c & 0xFFFF) == 0xFFFE):
+ return False
+ # control codes
+ if c >= 0x00 and c <= 0x08:
+ return False
+ if c == 0x0B:
+ return False
+ if c >= 0x0E and c <= 0x1F:
+ return False
+ if c >= 0x7F and c <= 0x9F:
+ return False
+ # out of range
+ return not (c > 0x10FFFF)
+
+
+def fromCodePoint(c: int) -> str:
+ """Convert ordinal to unicode.
+
+ Note, in the original Javascript two string characters were required,
+ for codepoints larger than `0xFFFF`.
+ But Python 3 can represent any unicode codepoint in one character.
+ """
+ return chr(c)
+
+
+# UNESCAPE_MD_RE = re.compile(r'\\([!"#$%&\'()*+,\-.\/:;<=>?@[\\\]^_`{|}~])')
+# ENTITY_RE_g = re.compile(r'&([a-z#][a-z0-9]{1,31})', re.IGNORECASE)
+UNESCAPE_ALL_RE = re.compile(
+ r'\\([!"#$%&\'()*+,\-.\/:;<=>?@[\\\]^_`{|}~])' + "|" + r"&([a-z#][a-z0-9]{1,31});",
+ re.IGNORECASE,
+)
+DIGITAL_ENTITY_BASE10_RE = re.compile(r"#([0-9]{1,8})")
+DIGITAL_ENTITY_BASE16_RE = re.compile(r"#x([a-f0-9]{1,8})", re.IGNORECASE)
+
+
+def replaceEntityPattern(match: str, name: str) -> str:
+ """Convert HTML entity patterns,
+ see https://spec.commonmark.org/0.30/#entity-references
+ """
+ if name in entities:
+ return entities[name]
+
+ code: None | int = None
+ if pat := DIGITAL_ENTITY_BASE10_RE.fullmatch(name):
+ code = int(pat.group(1), 10)
+ elif pat := DIGITAL_ENTITY_BASE16_RE.fullmatch(name):
+ code = int(pat.group(1), 16)
+
+ if code is not None and isValidEntityCode(code):
+ return fromCodePoint(code)
+
+ return match
+
+
+def unescapeAll(string: str) -> str:
+ def replacer_func(match: Match[str]) -> str:
+ escaped = match.group(1)
+ if escaped:
+ return escaped
+ entity = match.group(2)
+ return replaceEntityPattern(match.group(), entity)
+
+ if "\\" not in string and "&" not in string:
+ return string
+ return UNESCAPE_ALL_RE.sub(replacer_func, string)
+
+
+ESCAPABLE = r"""\\!"#$%&'()*+,./:;<=>?@\[\]^`{}|_~-"""
+ESCAPE_CHAR = re.compile(r"\\([" + ESCAPABLE + r"])")
+
+
+def stripEscape(string: str) -> str:
+ """Strip escape \\ characters"""
+ return ESCAPE_CHAR.sub(r"\1", string)
+
+
+def escapeHtml(raw: str) -> str:
+ """Replace special characters "&", "<", ">" and '"' to HTML-safe sequences."""
+ # like html.escape, but without escaping single quotes
+ raw = raw.replace("&", "&amp;") # Must be done first!
+ raw = raw.replace("<", "&lt;")
+ raw = raw.replace(">", "&gt;")
+ raw = raw.replace('"', "&quot;")
+ return raw
+
+
+# //////////////////////////////////////////////////////////////////////////////
+
+REGEXP_ESCAPE_RE = re.compile(r"[.?*+^$[\]\\(){}|-]")
+
+
+def escapeRE(string: str) -> str:
+ string = REGEXP_ESCAPE_RE.sub("\\$&", string)
+ return string
+
+
+# //////////////////////////////////////////////////////////////////////////////
+
+
+def isSpace(code: int | None) -> bool:
+ """Check if character code is a whitespace."""
+ return code in (0x09, 0x20)
+
+
+def isStrSpace(ch: str | None) -> bool:
+ """Check if character is a whitespace."""
+ return ch in ("\t", " ")
+
+
+MD_WHITESPACE = {
+ 0x09, # \t
+ 0x0A, # \n
+ 0x0B, # \v
+ 0x0C, # \f
+ 0x0D, # \r
+ 0x20, # space
+ 0xA0,
+ 0x1680,
+ 0x202F,
+ 0x205F,
+ 0x3000,
+}
+
+
+def isWhiteSpace(code: int) -> bool:
+ r"""Zs (unicode class) || [\t\f\v\r\n]"""
+ if code >= 0x2000 and code <= 0x200A:
+ return True
+ return code in MD_WHITESPACE
+
+
+# //////////////////////////////////////////////////////////////////////////////
+
+
+def isPunctChar(ch: str) -> bool:
+ """Check if character is a punctuation character."""
+ return unicodedata.category(ch).startswith(("P", "S"))
+
+
+MD_ASCII_PUNCT = {
+ 0x21, # /* ! */
+ 0x22, # /* " */
+ 0x23, # /* # */
+ 0x24, # /* $ */
+ 0x25, # /* % */
+ 0x26, # /* & */
+ 0x27, # /* ' */
+ 0x28, # /* ( */
+ 0x29, # /* ) */
+ 0x2A, # /* * */
+ 0x2B, # /* + */
+ 0x2C, # /* , */
+ 0x2D, # /* - */
+ 0x2E, # /* . */
+ 0x2F, # /* / */
+ 0x3A, # /* : */
+ 0x3B, # /* ; */
+ 0x3C, # /* < */
+ 0x3D, # /* = */
+ 0x3E, # /* > */
+ 0x3F, # /* ? */
+ 0x40, # /* @ */
+ 0x5B, # /* [ */
+ 0x5C, # /* \ */
+ 0x5D, # /* ] */
+ 0x5E, # /* ^ */
+ 0x5F, # /* _ */
+ 0x60, # /* ` */
+ 0x7B, # /* { */
+ 0x7C, # /* | */
+ 0x7D, # /* } */
+ 0x7E, # /* ~ */
+}
+
+
+def isMdAsciiPunct(ch: int) -> bool:
+ """Markdown ASCII punctuation characters.
+
+ ::
+
+ !, ", #, $, %, &, ', (, ), *, +, ,, -, ., /, :, ;, <, =, >, ?, @, [, \\, ], ^, _, `, {, |, }, or ~
+
+ See http://spec.commonmark.org/0.15/#ascii-punctuation-character
+
+ Don't confuse with unicode punctuation !!! It lacks some chars in ascii range.
+
+ """
+ return ch in MD_ASCII_PUNCT
+
+
+def normalizeReference(string: str) -> str:
+ """Helper to unify [reference labels]."""
+ # Trim and collapse whitespace
+ #
+ string = re.sub(r"\s+", " ", string.strip())
+
+ # In node v10 'ẞ'.toLowerCase() === 'Ṿ', which is presumed to be a bug
+ # fixed in v12 (couldn't find any details).
+ #
+ # So treat this one as a special case
+ # (remove this when node v10 is no longer supported).
+ #
+ # if ('ẞ'.toLowerCase() === 'Ṿ') {
+ # str = str.replace(/ẞ/g, 'ß')
+ # }
+
+ # .toLowerCase().toUpperCase() should get rid of all differences
+ # between letter variants.
+ #
+ # Simple .toLowerCase() doesn't normalize 125 code points correctly,
+ # and .toUpperCase doesn't normalize 6 of them (list of exceptions:
+ # İ, ϴ, ẞ, Ω, K, Å - those are already uppercased, but have differently
+ # uppercased versions).
+ #
+ # Here's an example showing how it happens. Lets take greek letter omega:
+ # uppercase U+0398 (Θ), U+03f4 (ϴ) and lowercase U+03b8 (θ), U+03d1 (ϑ)
+ #
+ # Unicode entries:
+ # 0398;GREEK CAPITAL LETTER THETA;Lu;0;L;;;;;N;;;;03B8
+ # 03B8;GREEK SMALL LETTER THETA;Ll;0;L;;;;;N;;;0398;;0398
+ # 03D1;GREEK THETA SYMBOL;Ll;0;L;<compat> 03B8;;;;N;GREEK SMALL LETTER SCRIPT THETA;;0398;;0398
+ # 03F4;GREEK CAPITAL THETA SYMBOL;Lu;0;L;<compat> 0398;;;;N;;;;03B8
+ #
+ # Case-insensitive comparison should treat all of them as equivalent.
+ #
+ # But .toLowerCase() doesn't change ϑ (it's already lowercase),
+ # and .toUpperCase() doesn't change ϴ (already uppercase).
+ #
+ # Applying first lower then upper case normalizes any character:
+ # '\u0398\u03f4\u03b8\u03d1'.toLowerCase().toUpperCase() === '\u0398\u0398\u0398\u0398'
+ #
+ # Note: this is equivalent to unicode case folding; unicode normalization
+ # is a different step that is not required here.
+ #
+ # Final result should be uppercased, because it's later stored in an object
+ # (this avoid a conflict with Object.prototype members,
+ # most notably, `__proto__`)
+ #
+ return string.lower().upper()
+
+
+LINK_OPEN_RE = re.compile(r"^<a[>\s]", flags=re.IGNORECASE)
+LINK_CLOSE_RE = re.compile(r"^</a\s*>", flags=re.IGNORECASE)
+
+
+def isLinkOpen(string: str) -> bool:
+ return bool(LINK_OPEN_RE.search(string))
+
+
+def isLinkClose(string: str) -> bool:
+ return bool(LINK_CLOSE_RE.search(string))