diff options
| author | monster <[email protected]> | 2022-07-07 14:41:37 +0300 |
|---|---|---|
| committer | monster <[email protected]> | 2022-07-07 14:41:37 +0300 |
| commit | 06e5c21a835c0e923506c4ff27929f34e00761c2 (patch) | |
| tree | 75efcbc6854ef9bd476eb8bf00cc5c900da436a2 /contrib/python/Pygments/py3/pygments/lexers/mcfunction.py | |
| parent | 03f024c4412e3aa613bb543cf1660176320ba8f4 (diff) | |
fix ya.make
Diffstat (limited to 'contrib/python/Pygments/py3/pygments/lexers/mcfunction.py')
| -rw-r--r-- | contrib/python/Pygments/py3/pygments/lexers/mcfunction.py | 324 |
1 files changed, 0 insertions, 324 deletions
diff --git a/contrib/python/Pygments/py3/pygments/lexers/mcfunction.py b/contrib/python/Pygments/py3/pygments/lexers/mcfunction.py deleted file mode 100644 index b05e21d4034..00000000000 --- a/contrib/python/Pygments/py3/pygments/lexers/mcfunction.py +++ /dev/null @@ -1,324 +0,0 @@ -""" - pygments.lexers.mcfunction - ~~~~~~~~~~~~~~~~~~~~~~~~~~ - - Lexers for MCFunction and related languages. - - :copyright: Copyright 2006-2022 by the Pygments team, see AUTHORS. - :license: BSD, see LICENSE for details. -""" - -from pygments.lexer import RegexLexer, default, include, bygroups -from pygments.token import (Comment, Keyword, Literal, Name, Number, - Operator, Punctuation, String, Text, Token, - Whitespace) - - -__all__ = ['SNBTLexer', 'MCFunctionLexer'] - - -class SNBTLexer(RegexLexer): - """Lexer for stringified NBT, a data format used in Minecraft - - .. versionadded:: 2.12.0 - """ - - name = "SNBT" - url = "https://minecraft.fandom.com/wiki/NBT_format" - aliases = ["snbt"] - filenames = ["*.snbt"] - mimetypes = ["text/snbt"] - - tokens = { - "root": [ - # We only look for the open bracket here since square bracket - # is only valid in NBT pathing (which is a mcfunction idea). - (r"\{", Punctuation, "compound"), - (r"[^\{]+", Text), - ], - - "whitespace": [ - (r"\s+", Whitespace), - ], - - "operators": [ - (r"[,:;]", Punctuation), - ], - - "literals": [ - (r"(true|false)", Keyword.Constant), - (r"-?\d+[eE]-?\d+", Number.Float), - (r"-?\d*\.\d+[fFdD]?", Number.Float), - (r"-?\d+[bBsSlLfFdD]?", Number.Integer), - - # Separate states for both types of strings so they don't entangle - (r'"', String.Double, "literals.string_double"), - (r"'", String.Single, "literals.string_single"), - ], - "literals.string_double": [ - (r"\\.", String.Escape), - (r'[^\\"\n]+', String.Double), - (r'"', String.Double, "#pop"), - ], - "literals.string_single": [ - (r"\\.", String.Escape), - (r"[^\\'\n]+", String.Single), - (r"'", String.Single, "#pop"), - ], - - "compound": [ - # this handles the unquoted snbt keys - # note: stringified keys still work - (r"[A-Z_a-z]+", Name.Attribute), - include("operators"), - include("whitespace"), - include("literals"), - (r"\{", Punctuation, "#push"), - (r"\[", Punctuation, "list"), - (r"\}", Punctuation, "#pop"), - ], - - "list": [ - (r"[A-Z_a-z]+", Name.Attribute), - include("literals"), - include("operators"), - include("whitespace"), - (r"\[", Punctuation, "#push"), - (r"\{", Punctuation, "compound"), - (r"\]", Punctuation, "#pop"), - ], - } - - -class MCFunctionLexer(RegexLexer): - """Lexer for the mcfunction scripting language used in Minecraft - Modelled somewhat after the `GitHub mcfunction grammar <https://github.com/Arcensoth/language-mcfunction>`_. - - .. versionadded:: 2.12.0 - """ - - name = "MCFunction" - url = "https://minecraft.fandom.com/wiki/Commands" - aliases = ["mcfunction", "mcf"] - filenames = ["*.mcfunction"] - mimetypes = ["text/mcfunction"] - - # Used to denotate the start of a block comment, borrowed from Github's mcfunction - _block_comment_prefix = "[>!]" - - tokens = { - "root": [ - include("names"), - include("comments"), - include("literals"), - include("whitespace"), - include("property"), - include("operators"), - include("selectors"), - ], - - "names": [ - # The start of a command (either beginning of line OR after the run keyword) - # We don't encode a list of keywords since mods, plugins, or even pre-processors - # may add new commands, so we have a 'close-enough' regex which catches them. - (r"^(\s*)([a-z_]+)", bygroups(Whitespace, Name.Builtin)), - (r"(?<=run)\s+[a-z_]+", Name.Builtin), - - # UUID - ( - r"\b[0-9a-fA-F]+(?:-[0-9a-fA-F]+){4}\b", - Name.Variable, - ), - include("resource-name"), - # normal command names and scoreboards - # there's no way to know the differences unfortuntely - (r"[A-Za-z_][A-Za-z0-9_.#%$]+", Keyword.Constant), - (r"[#%$][A-Za-z0-9_.#%$]+", Name.Variable.Magic), - ], - - "resource-name": [ - ( - # resource names have to be lowercase - r"#?[a-z_][a-z_.-]*:[a-z0-9_./-]+", - Name.Function, - ), - ( - # similar to above except optional `:`` - # a `/` must be present "somewhere" - r"#?[a-z0-9_\.\-]+\/[a-z0-9_\.\-\/]+", - Name.Function, - ) - ], - - "whitespace": [ - (r"\s+", Whitespace), - ], - - "comments": [ - ( - rf"^\s*(#{_block_comment_prefix})", - Comment.Multiline, - ( - "comments.block", - "comments.block.emphasized", - ), - ), - (r"#.*$", Comment.Single), - ], - "comments.block": [ - (rf"^\s*#{_block_comment_prefix}", Comment.Multiline, "comments.block.emphasized"), - (r"^\s*#", Comment.Multiline, "comments.block.normal"), - default("#pop"), - ], - "comments.block.normal": [ - include("comments.block.special"), - (r"\S+", Comment.Multiline), - (r"\n", Text, "#pop"), - include("whitespace"), - ], - "comments.block.emphasized": [ - include("comments.block.special"), - (r"\S+", String.Doc), - (r"\n", Text, "#pop"), - include("whitespace"), - ], - "comments.block.special": [ - # Params - (r"@\S+", Name.Decorator), - - include("resource-name"), - - # Scoreboard player names - (r"[#%$][A-Za-z0-9_.#%$]+", Name.Variable.Magic), - ], - - "operators": [ - (r"[\-~%^?!+*<>\\/|&=.]", Operator), - ], - - "literals": [ - (r"\.\.", Literal), - (r"(true|false)", Keyword.Pseudo), - - # these are like unquoted strings and appear in many places - (r"[A-Za-z_]+", Name.Variable.Class), - - (r"[0-7]b", Number.Byte), - (r"[+-]?\d*\.?\d+([eE]?[+-]?\d+)?[df]?\b", Number.Float), - (r"[+-]?\d+\b", Number.Integer), - (r'"', String.Double, "literals.string-double"), - (r"'", String.Single, "literals.string-single"), - ], - "literals.string-double": [ - (r"\\.", String.Escape), - (r'[^\\"\n]+', String.Double), - (r'"', String.Double, "#pop"), - ], - "literals.string-single": [ - (r"\\.", String.Escape), - (r"[^\\'\n]+", String.Single), - (r"'", String.Single, "#pop"), - ], - - "selectors": [ - (r"@[a-z]", Name.Variable), - ], - - - ## Generic Property Container - # There are several, differing instances where the language accepts - # specific contained keys or contained key, value pairings. - # - # Property Maps: - # - Starts with either `[` or `{` - # - Key separated by `:` or `=` - # - Deliminated by `,` - # - # Property Lists: - # - Starts with `[` - # - Deliminated by `,` - # - # For simplicity, these patterns match a generic, nestable structure - # which follow a key, value pattern. For normal lists, there's only keys. - # This allow some "illegal" structures, but we'll accept those for - # sake of simplicity - # - # Examples: - # - `[facing=up, powered=true]` (blockstate) - # - `[name="hello world", nbt={key: 1b}]` (selector + nbt) - # - `[{"text": "value"}, "literal"]` (json) - ## - "property": [ - # This state gets included in root and also several substates - # We do this to shortcut the starting of new properties - # within other properties. Lists can have sublists and compounds - # and values can start a new property (see the `difficult_1.txt` - # snippet). - (r"\{", Punctuation, ("property.curly", "property.key")), - (r"\[", Punctuation, ("property.square", "property.key")), - ], - "property.curly": [ - include("whitespace"), - include("property"), - (r"\}", Punctuation, "#pop"), - ], - "property.square": [ - include("whitespace"), - include("property"), - (r"\]", Punctuation, "#pop"), - - # lists can have sequences of items - (r",", Punctuation), - ], - "property.key": [ - include("whitespace"), - - # resource names (for advancements) - # can omit `:` to default `minecraft:` - # must check if there is a future equals sign if `:` is in the name - (r"#?[a-z_][a-z_\.\-]*\:[a-z0-9_\.\-/]+(?=\s*\=)", Name.Attribute, "property.delimiter"), - (r"#?[a-z_][a-z0-9_\.\-/]+", Name.Attribute, "property.delimiter"), - - # unquoted NBT key - (r"[A-Za-z_\-\+]+", Name.Attribute, "property.delimiter"), - - # quoted JSON or NBT key - (r'"', Name.Attribute, "property.delimiter", "literals.string-double"), - (r"'", Name.Attribute, "property.delimiter", "literals.string-single"), - - # index for a list - (r"-?\d+", Number.Integer, "property.delimiter"), - - default("#pop"), - ], - "property.key.string-double": [ - (r"\\.", String.Escape), - (r'[^\\"\n]+', Name.Attribute), - (r'"', Name.Attribute, "#pop"), - ], - "property.key.string-single": [ - (r"\\.", String.Escape), - (r"[^\\'\n]+", Name.Attribute), - (r"'", Name.Attribute, "#pop"), - ], - "property.delimiter": [ - include("whitespace"), - - (r"[:=]!?", Punctuation, "property.value"), - (r",", Punctuation), - - default("#pop"), - ], - "property.value": [ - include("whitespace"), - - # unquoted resource names are valid literals here - (r"#?[a-z_][a-z_\.\-]*\:[a-z0-9_\.\-/]+", Name.Tag), - (r"#?[a-z_][a-z0-9_\.\-/]+", Name.Tag), - - include("literals"), - include("property"), - - default("#pop"), - ], - } |
