diff options
author | orivej <orivej@yandex-team.ru> | 2022-02-10 16:44:49 +0300 |
---|---|---|
committer | Daniil Cherednik <dcherednik@yandex-team.ru> | 2022-02-10 16:44:49 +0300 |
commit | 718c552901d703c502ccbefdfc3c9028d608b947 (patch) | |
tree | 46534a98bbefcd7b1f3faa5b52c138ab27db75b7 /contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h | |
parent | e9656aae26e0358d5378e5b63dcac5c8dbe0e4d0 (diff) | |
download | ydb-718c552901d703c502ccbefdfc3c9028d608b947.tar.gz |
Restoring authorship annotation for <orivej@yandex-team.ru>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h')
-rw-r--r-- | contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h | 360 |
1 files changed, 180 insertions, 180 deletions
diff --git a/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h b/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h index b395c26d0a..01d05d68e0 100644 --- a/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h +++ b/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h @@ -1,183 +1,183 @@ -// -// WindowsConsoleChannel.h -// -// Library: Foundation -// Package: Logging -// Module: WindowsConsoleChannel -// -// Definition of the WindowsConsoleChannel class. -// -// Copyright (c) 2007, Applied Informatics Software Engineering GmbH. -// and Contributors. -// -// SPDX-License-Identifier: BSL-1.0 -// - - -#ifndef Foundation_WindowsConsoleChannel_INCLUDED -#define Foundation_WindowsConsoleChannel_INCLUDED - - -#include "Poco/Foundation.h" -#include "Poco/Channel.h" -#include "Poco/Mutex.h" -#include "Poco/UnWindows.h" - - -namespace Poco { - - -class Foundation_API WindowsConsoleChannel: public Channel - /// A channel that writes to the Windows console. - /// - /// Only the message's text is written, followed - /// by a newline. - /// - /// If POCO has been compiled with POCO_WIN32_UTF8, - /// log messages are assumed to be UTF-8 encoded, and - /// are converted to UTF-16 prior to writing them to the - /// console. This is the main difference to the ConsoleChannel - /// class, which cannot handle UTF-8 encoded messages on Windows. - /// - /// Chain this channel to a FormattingChannel with an - /// appropriate Formatter to control what is contained - /// in the text. - /// - /// Only available on Windows platforms. -{ -public: - WindowsConsoleChannel(); - /// Creates the WindowsConsoleChannel. - - void log(const Message& msg); - /// Logs the given message to the channel's stream. - -protected: - ~WindowsConsoleChannel(); - -private: - HANDLE _hConsole; - bool _isFile; -}; - - -class Foundation_API WindowsColorConsoleChannel: public Channel - /// A channel that writes to the Windows console. - /// - /// Only the message's text is written, followed - /// by a newline. - /// - /// If POCO has been compiled with POCO_WIN32_UTF8, - /// log messages are assumed to be UTF-8 encoded, and - /// are converted to UTF-16 prior to writing them to the - /// console. This is the main difference to the ConsoleChannel - /// class, which cannot handle UTF-8 encoded messages on Windows. - /// - /// Messages can be colored depending on priority. - /// - /// To enable message coloring, set the "enableColors" - /// property to true (default). Furthermore, colors can be - /// configured by setting the following properties - /// (default values are given in parenthesis): +// +// WindowsConsoleChannel.h +// +// Library: Foundation +// Package: Logging +// Module: WindowsConsoleChannel +// +// Definition of the WindowsConsoleChannel class. +// +// Copyright (c) 2007, Applied Informatics Software Engineering GmbH. +// and Contributors. +// +// SPDX-License-Identifier: BSL-1.0 +// + + +#ifndef Foundation_WindowsConsoleChannel_INCLUDED +#define Foundation_WindowsConsoleChannel_INCLUDED + + +#include "Poco/Foundation.h" +#include "Poco/Channel.h" +#include "Poco/Mutex.h" +#include "Poco/UnWindows.h" + + +namespace Poco { + + +class Foundation_API WindowsConsoleChannel: public Channel + /// A channel that writes to the Windows console. /// - /// * traceColor (gray) - /// * debugColor (gray) - /// * informationColor (default) - /// * noticeColor (default) - /// * warningColor (yellow) - /// * errorColor (lightRed) - /// * criticalColor (lightRed) - /// * fatalColor (lightRed) - /// - /// The following color values are supported: + /// Only the message's text is written, followed + /// by a newline. /// - /// * default - /// * black - /// * red - /// * green - /// * brown - /// * blue - /// * magenta - /// * cyan - /// * gray - /// * darkgray - /// * lightRed - /// * lightGreen - /// * yellow - /// * lightBlue - /// * lightMagenta - /// * lightCyan - /// * white - /// - /// Chain this channel to a FormattingChannel with an - /// appropriate Formatter to control what is contained - /// in the text. - /// - /// Only available on Windows platforms. -{ -public: - WindowsColorConsoleChannel(); - /// Creates the WindowsConsoleChannel. - - void log(const Message& msg); - /// Logs the given message to the channel's stream. - - void setProperty(const std::string& name, const std::string& value); - /// Sets the property with the given name. + /// If POCO has been compiled with POCO_WIN32_UTF8, + /// log messages are assumed to be UTF-8 encoded, and + /// are converted to UTF-16 prior to writing them to the + /// console. This is the main difference to the ConsoleChannel + /// class, which cannot handle UTF-8 encoded messages on Windows. + /// + /// Chain this channel to a FormattingChannel with an + /// appropriate Formatter to control what is contained + /// in the text. + /// + /// Only available on Windows platforms. +{ +public: + WindowsConsoleChannel(); + /// Creates the WindowsConsoleChannel. + + void log(const Message& msg); + /// Logs the given message to the channel's stream. + +protected: + ~WindowsConsoleChannel(); + +private: + HANDLE _hConsole; + bool _isFile; +}; + + +class Foundation_API WindowsColorConsoleChannel: public Channel + /// A channel that writes to the Windows console. + /// + /// Only the message's text is written, followed + /// by a newline. + /// + /// If POCO has been compiled with POCO_WIN32_UTF8, + /// log messages are assumed to be UTF-8 encoded, and + /// are converted to UTF-16 prior to writing them to the + /// console. This is the main difference to the ConsoleChannel + /// class, which cannot handle UTF-8 encoded messages on Windows. + /// + /// Messages can be colored depending on priority. + /// + /// To enable message coloring, set the "enableColors" + /// property to true (default). Furthermore, colors can be + /// configured by setting the following properties + /// (default values are given in parenthesis): + /// + /// * traceColor (gray) + /// * debugColor (gray) + /// * informationColor (default) + /// * noticeColor (default) + /// * warningColor (yellow) + /// * errorColor (lightRed) + /// * criticalColor (lightRed) + /// * fatalColor (lightRed) + /// + /// The following color values are supported: + /// + /// * default + /// * black + /// * red + /// * green + /// * brown + /// * blue + /// * magenta + /// * cyan + /// * gray + /// * darkgray + /// * lightRed + /// * lightGreen + /// * yellow + /// * lightBlue + /// * lightMagenta + /// * lightCyan + /// * white + /// + /// Chain this channel to a FormattingChannel with an + /// appropriate Formatter to control what is contained + /// in the text. + /// + /// Only available on Windows platforms. +{ +public: + WindowsColorConsoleChannel(); + /// Creates the WindowsConsoleChannel. + + void log(const Message& msg); + /// Logs the given message to the channel's stream. + + void setProperty(const std::string& name, const std::string& value); + /// Sets the property with the given name. + /// + /// The following properties are supported: + /// * enableColors: Enable or disable colors. + /// * traceColor: Specify color for trace messages. + /// * debugColor: Specify color for debug messages. + /// * informationColor: Specify color for information messages. + /// * noticeColor: Specify color for notice messages. + /// * warningColor: Specify color for warning messages. + /// * errorColor: Specify color for error messages. + /// * criticalColor: Specify color for critical messages. + /// * fatalColor: Specify color for fatal messages. /// - /// The following properties are supported: - /// * enableColors: Enable or disable colors. - /// * traceColor: Specify color for trace messages. - /// * debugColor: Specify color for debug messages. - /// * informationColor: Specify color for information messages. - /// * noticeColor: Specify color for notice messages. - /// * warningColor: Specify color for warning messages. - /// * errorColor: Specify color for error messages. - /// * criticalColor: Specify color for critical messages. - /// * fatalColor: Specify color for fatal messages. - /// - /// See the class documentation for a list of supported color values. - - std::string getProperty(const std::string& name) const; - /// Returns the value of the property with the given name. - /// See setProperty() for a description of the supported - /// properties. - -protected: - enum Color - { - CC_BLACK = 0x0000, - CC_RED = 0x0004, - CC_GREEN = 0x0002, - CC_BROWN = 0x0006, - CC_BLUE = 0x0001, - CC_MAGENTA = 0x0005, - CC_CYAN = 0x0003, - CC_GRAY = 0x0007, - CC_DARKGRAY = 0x0008, - CC_LIGHTRED = 0x000C, - CC_LIGHTGREEN = 0x000A, - CC_YELLOW = 0x000E, - CC_LIGHTBLUE = 0x0009, - CC_LIGHTMAGENTA = 0x000D, - CC_LIGHTCYAN = 0x000B, - CC_WHITE = 0x000F - }; - - ~WindowsColorConsoleChannel(); - WORD parseColor(const std::string& color) const; - std::string formatColor(WORD color) const; - void initColors(); - -private: - bool _enableColors; - HANDLE _hConsole; - bool _isFile; - WORD _colors[9]; -}; - - -} // namespace Poco - - -#endif // Foundation_WindowsConsoleChannel_INCLUDED + /// See the class documentation for a list of supported color values. + + std::string getProperty(const std::string& name) const; + /// Returns the value of the property with the given name. + /// See setProperty() for a description of the supported + /// properties. + +protected: + enum Color + { + CC_BLACK = 0x0000, + CC_RED = 0x0004, + CC_GREEN = 0x0002, + CC_BROWN = 0x0006, + CC_BLUE = 0x0001, + CC_MAGENTA = 0x0005, + CC_CYAN = 0x0003, + CC_GRAY = 0x0007, + CC_DARKGRAY = 0x0008, + CC_LIGHTRED = 0x000C, + CC_LIGHTGREEN = 0x000A, + CC_YELLOW = 0x000E, + CC_LIGHTBLUE = 0x0009, + CC_LIGHTMAGENTA = 0x000D, + CC_LIGHTCYAN = 0x000B, + CC_WHITE = 0x000F + }; + + ~WindowsColorConsoleChannel(); + WORD parseColor(const std::string& color) const; + std::string formatColor(WORD color) const; + void initColors(); + +private: + bool _enableColors; + HANDLE _hConsole; + bool _isFile; + WORD _colors[9]; +}; + + +} // namespace Poco + + +#endif // Foundation_WindowsConsoleChannel_INCLUDED |