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authororivej <orivej@yandex-team.ru>2022-02-10 16:44:49 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:44:49 +0300
commit718c552901d703c502ccbefdfc3c9028d608b947 (patch)
tree46534a98bbefcd7b1f3faa5b52c138ab27db75b7 /contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h
parente9656aae26e0358d5378e5b63dcac5c8dbe0e4d0 (diff)
downloadydb-718c552901d703c502ccbefdfc3c9028d608b947.tar.gz
Restoring authorship annotation for <orivej@yandex-team.ru>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h')
-rw-r--r--contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h360
1 files changed, 180 insertions, 180 deletions
diff --git a/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h b/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h
index b395c26d0a..01d05d68e0 100644
--- a/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h
+++ b/contrib/libs/poco/Foundation/include/Poco/WindowsConsoleChannel.h
@@ -1,183 +1,183 @@
-//
-// WindowsConsoleChannel.h
-//
-// Library: Foundation
-// Package: Logging
-// Module: WindowsConsoleChannel
-//
-// Definition of the WindowsConsoleChannel class.
-//
-// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
-// and Contributors.
-//
-// SPDX-License-Identifier: BSL-1.0
-//
-
-
-#ifndef Foundation_WindowsConsoleChannel_INCLUDED
-#define Foundation_WindowsConsoleChannel_INCLUDED
-
-
-#include "Poco/Foundation.h"
-#include "Poco/Channel.h"
-#include "Poco/Mutex.h"
-#include "Poco/UnWindows.h"
-
-
-namespace Poco {
-
-
-class Foundation_API WindowsConsoleChannel: public Channel
- /// A channel that writes to the Windows console.
- ///
- /// Only the message's text is written, followed
- /// by a newline.
- ///
- /// If POCO has been compiled with POCO_WIN32_UTF8,
- /// log messages are assumed to be UTF-8 encoded, and
- /// are converted to UTF-16 prior to writing them to the
- /// console. This is the main difference to the ConsoleChannel
- /// class, which cannot handle UTF-8 encoded messages on Windows.
- ///
- /// Chain this channel to a FormattingChannel with an
- /// appropriate Formatter to control what is contained
- /// in the text.
- ///
- /// Only available on Windows platforms.
-{
-public:
- WindowsConsoleChannel();
- /// Creates the WindowsConsoleChannel.
-
- void log(const Message& msg);
- /// Logs the given message to the channel's stream.
-
-protected:
- ~WindowsConsoleChannel();
-
-private:
- HANDLE _hConsole;
- bool _isFile;
-};
-
-
-class Foundation_API WindowsColorConsoleChannel: public Channel
- /// A channel that writes to the Windows console.
- ///
- /// Only the message's text is written, followed
- /// by a newline.
- ///
- /// If POCO has been compiled with POCO_WIN32_UTF8,
- /// log messages are assumed to be UTF-8 encoded, and
- /// are converted to UTF-16 prior to writing them to the
- /// console. This is the main difference to the ConsoleChannel
- /// class, which cannot handle UTF-8 encoded messages on Windows.
- ///
- /// Messages can be colored depending on priority.
- ///
- /// To enable message coloring, set the "enableColors"
- /// property to true (default). Furthermore, colors can be
- /// configured by setting the following properties
- /// (default values are given in parenthesis):
+//
+// WindowsConsoleChannel.h
+//
+// Library: Foundation
+// Package: Logging
+// Module: WindowsConsoleChannel
+//
+// Definition of the WindowsConsoleChannel class.
+//
+// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
+// and Contributors.
+//
+// SPDX-License-Identifier: BSL-1.0
+//
+
+
+#ifndef Foundation_WindowsConsoleChannel_INCLUDED
+#define Foundation_WindowsConsoleChannel_INCLUDED
+
+
+#include "Poco/Foundation.h"
+#include "Poco/Channel.h"
+#include "Poco/Mutex.h"
+#include "Poco/UnWindows.h"
+
+
+namespace Poco {
+
+
+class Foundation_API WindowsConsoleChannel: public Channel
+ /// A channel that writes to the Windows console.
///
- /// * traceColor (gray)
- /// * debugColor (gray)
- /// * informationColor (default)
- /// * noticeColor (default)
- /// * warningColor (yellow)
- /// * errorColor (lightRed)
- /// * criticalColor (lightRed)
- /// * fatalColor (lightRed)
- ///
- /// The following color values are supported:
+ /// Only the message's text is written, followed
+ /// by a newline.
///
- /// * default
- /// * black
- /// * red
- /// * green
- /// * brown
- /// * blue
- /// * magenta
- /// * cyan
- /// * gray
- /// * darkgray
- /// * lightRed
- /// * lightGreen
- /// * yellow
- /// * lightBlue
- /// * lightMagenta
- /// * lightCyan
- /// * white
- ///
- /// Chain this channel to a FormattingChannel with an
- /// appropriate Formatter to control what is contained
- /// in the text.
- ///
- /// Only available on Windows platforms.
-{
-public:
- WindowsColorConsoleChannel();
- /// Creates the WindowsConsoleChannel.
-
- void log(const Message& msg);
- /// Logs the given message to the channel's stream.
-
- void setProperty(const std::string& name, const std::string& value);
- /// Sets the property with the given name.
+ /// If POCO has been compiled with POCO_WIN32_UTF8,
+ /// log messages are assumed to be UTF-8 encoded, and
+ /// are converted to UTF-16 prior to writing them to the
+ /// console. This is the main difference to the ConsoleChannel
+ /// class, which cannot handle UTF-8 encoded messages on Windows.
+ ///
+ /// Chain this channel to a FormattingChannel with an
+ /// appropriate Formatter to control what is contained
+ /// in the text.
+ ///
+ /// Only available on Windows platforms.
+{
+public:
+ WindowsConsoleChannel();
+ /// Creates the WindowsConsoleChannel.
+
+ void log(const Message& msg);
+ /// Logs the given message to the channel's stream.
+
+protected:
+ ~WindowsConsoleChannel();
+
+private:
+ HANDLE _hConsole;
+ bool _isFile;
+};
+
+
+class Foundation_API WindowsColorConsoleChannel: public Channel
+ /// A channel that writes to the Windows console.
+ ///
+ /// Only the message's text is written, followed
+ /// by a newline.
+ ///
+ /// If POCO has been compiled with POCO_WIN32_UTF8,
+ /// log messages are assumed to be UTF-8 encoded, and
+ /// are converted to UTF-16 prior to writing them to the
+ /// console. This is the main difference to the ConsoleChannel
+ /// class, which cannot handle UTF-8 encoded messages on Windows.
+ ///
+ /// Messages can be colored depending on priority.
+ ///
+ /// To enable message coloring, set the "enableColors"
+ /// property to true (default). Furthermore, colors can be
+ /// configured by setting the following properties
+ /// (default values are given in parenthesis):
+ ///
+ /// * traceColor (gray)
+ /// * debugColor (gray)
+ /// * informationColor (default)
+ /// * noticeColor (default)
+ /// * warningColor (yellow)
+ /// * errorColor (lightRed)
+ /// * criticalColor (lightRed)
+ /// * fatalColor (lightRed)
+ ///
+ /// The following color values are supported:
+ ///
+ /// * default
+ /// * black
+ /// * red
+ /// * green
+ /// * brown
+ /// * blue
+ /// * magenta
+ /// * cyan
+ /// * gray
+ /// * darkgray
+ /// * lightRed
+ /// * lightGreen
+ /// * yellow
+ /// * lightBlue
+ /// * lightMagenta
+ /// * lightCyan
+ /// * white
+ ///
+ /// Chain this channel to a FormattingChannel with an
+ /// appropriate Formatter to control what is contained
+ /// in the text.
+ ///
+ /// Only available on Windows platforms.
+{
+public:
+ WindowsColorConsoleChannel();
+ /// Creates the WindowsConsoleChannel.
+
+ void log(const Message& msg);
+ /// Logs the given message to the channel's stream.
+
+ void setProperty(const std::string& name, const std::string& value);
+ /// Sets the property with the given name.
+ ///
+ /// The following properties are supported:
+ /// * enableColors: Enable or disable colors.
+ /// * traceColor: Specify color for trace messages.
+ /// * debugColor: Specify color for debug messages.
+ /// * informationColor: Specify color for information messages.
+ /// * noticeColor: Specify color for notice messages.
+ /// * warningColor: Specify color for warning messages.
+ /// * errorColor: Specify color for error messages.
+ /// * criticalColor: Specify color for critical messages.
+ /// * fatalColor: Specify color for fatal messages.
///
- /// The following properties are supported:
- /// * enableColors: Enable or disable colors.
- /// * traceColor: Specify color for trace messages.
- /// * debugColor: Specify color for debug messages.
- /// * informationColor: Specify color for information messages.
- /// * noticeColor: Specify color for notice messages.
- /// * warningColor: Specify color for warning messages.
- /// * errorColor: Specify color for error messages.
- /// * criticalColor: Specify color for critical messages.
- /// * fatalColor: Specify color for fatal messages.
- ///
- /// See the class documentation for a list of supported color values.
-
- std::string getProperty(const std::string& name) const;
- /// Returns the value of the property with the given name.
- /// See setProperty() for a description of the supported
- /// properties.
-
-protected:
- enum Color
- {
- CC_BLACK = 0x0000,
- CC_RED = 0x0004,
- CC_GREEN = 0x0002,
- CC_BROWN = 0x0006,
- CC_BLUE = 0x0001,
- CC_MAGENTA = 0x0005,
- CC_CYAN = 0x0003,
- CC_GRAY = 0x0007,
- CC_DARKGRAY = 0x0008,
- CC_LIGHTRED = 0x000C,
- CC_LIGHTGREEN = 0x000A,
- CC_YELLOW = 0x000E,
- CC_LIGHTBLUE = 0x0009,
- CC_LIGHTMAGENTA = 0x000D,
- CC_LIGHTCYAN = 0x000B,
- CC_WHITE = 0x000F
- };
-
- ~WindowsColorConsoleChannel();
- WORD parseColor(const std::string& color) const;
- std::string formatColor(WORD color) const;
- void initColors();
-
-private:
- bool _enableColors;
- HANDLE _hConsole;
- bool _isFile;
- WORD _colors[9];
-};
-
-
-} // namespace Poco
-
-
-#endif // Foundation_WindowsConsoleChannel_INCLUDED
+ /// See the class documentation for a list of supported color values.
+
+ std::string getProperty(const std::string& name) const;
+ /// Returns the value of the property with the given name.
+ /// See setProperty() for a description of the supported
+ /// properties.
+
+protected:
+ enum Color
+ {
+ CC_BLACK = 0x0000,
+ CC_RED = 0x0004,
+ CC_GREEN = 0x0002,
+ CC_BROWN = 0x0006,
+ CC_BLUE = 0x0001,
+ CC_MAGENTA = 0x0005,
+ CC_CYAN = 0x0003,
+ CC_GRAY = 0x0007,
+ CC_DARKGRAY = 0x0008,
+ CC_LIGHTRED = 0x000C,
+ CC_LIGHTGREEN = 0x000A,
+ CC_YELLOW = 0x000E,
+ CC_LIGHTBLUE = 0x0009,
+ CC_LIGHTMAGENTA = 0x000D,
+ CC_LIGHTCYAN = 0x000B,
+ CC_WHITE = 0x000F
+ };
+
+ ~WindowsColorConsoleChannel();
+ WORD parseColor(const std::string& color) const;
+ std::string formatColor(WORD color) const;
+ void initColors();
+
+private:
+ bool _enableColors;
+ HANDLE _hConsole;
+ bool _isFile;
+ WORD _colors[9];
+};
+
+
+} // namespace Poco
+
+
+#endif // Foundation_WindowsConsoleChannel_INCLUDED