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author | thegeorg <thegeorg@yandex-team.ru> | 2022-05-07 11:12:39 +0300 |
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committer | thegeorg <thegeorg@yandex-team.ru> | 2022-05-07 11:12:39 +0300 |
commit | a0c9cd069ff45244eeb9caa2fcadf1e9bc4a840d (patch) | |
tree | c9a178299041ce75a8b6d3edb644521c0f13c092 /contrib/libs/lzma/liblzma/common/easy_preset.h | |
parent | d47cdd245c4b49c8e273c80a2e2b29ee5b2071c3 (diff) | |
download | ydb-a0c9cd069ff45244eeb9caa2fcadf1e9bc4a840d.tar.gz |
Improve layout of contrib/libs/lzma
* Rename contrib/libs/xz to contrib/libs/lzma (yamaker project is updated accordingly)
* Move xz/liblzma/ya.make to top level
* Update provides.pbtxt and PEERDIRs as necessary
ref:1bb07a87b6adb738965483167fa64e7ad5da1e2b
Diffstat (limited to 'contrib/libs/lzma/liblzma/common/easy_preset.h')
-rw-r--r-- | contrib/libs/lzma/liblzma/common/easy_preset.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/contrib/libs/lzma/liblzma/common/easy_preset.h b/contrib/libs/lzma/liblzma/common/easy_preset.h new file mode 100644 index 0000000000..382ade8940 --- /dev/null +++ b/contrib/libs/lzma/liblzma/common/easy_preset.h @@ -0,0 +1,32 @@ +/////////////////////////////////////////////////////////////////////////////// +// +/// \file easy_preset.h +/// \brief Preset handling for easy encoder and decoder +// +// Author: Lasse Collin +// +// This file has been put into the public domain. +// You can do whatever you want with this file. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "common.h" + + +typedef struct { + /// We need to keep the filters array available in case + /// LZMA_FULL_FLUSH is used. + lzma_filter filters[LZMA_FILTERS_MAX + 1]; + + /// Options for LZMA2 + lzma_options_lzma opt_lzma; + + // Options for more filters can be added later, so this struct + // is not ready to be put into the public API. + +} lzma_options_easy; + + +/// Set *easy to the settings given by the preset. Returns true on error, +/// false on success. +extern bool lzma_easy_preset(lzma_options_easy *easy, uint32_t preset); |