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author | Devtools Arcadia <arcadia-devtools@yandex-team.ru> | 2022-02-07 18:08:42 +0300 |
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committer | Devtools Arcadia <arcadia-devtools@mous.vla.yp-c.yandex.net> | 2022-02-07 18:08:42 +0300 |
commit | 1110808a9d39d4b808aef724c861a2e1a38d2a69 (patch) | |
tree | e26c9fed0de5d9873cce7e00bc214573dc2195b7 /contrib/libs/llvm12/include/llvm/TableGen/Automaton.td | |
download | ydb-1110808a9d39d4b808aef724c861a2e1a38d2a69.tar.gz |
intermediate changes
ref:cde9a383711a11544ce7e107a78147fb96cc4029
Diffstat (limited to 'contrib/libs/llvm12/include/llvm/TableGen/Automaton.td')
-rw-r--r-- | contrib/libs/llvm12/include/llvm/TableGen/Automaton.td | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/contrib/libs/llvm12/include/llvm/TableGen/Automaton.td b/contrib/libs/llvm12/include/llvm/TableGen/Automaton.td new file mode 100644 index 0000000000..13ced2a0e7 --- /dev/null +++ b/contrib/libs/llvm12/include/llvm/TableGen/Automaton.td @@ -0,0 +1,95 @@ +//===- Automaton.td ----------------------------------------*- tablegen -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// This file defines the key top-level classes needed to produce a reasonably +// generic finite-state automaton. +// +//===----------------------------------------------------------------------===// + +// Define a record inheriting from GenericAutomaton to generate a reasonably +// generic finite-state automaton over a set of actions and states. +// +// This automaton is defined by: +// 1) a state space (explicit, always bits<32>). +// 2) a set of input symbols (actions, explicit) and +// 3) a transition function from state + action -> state. +// +// A theoretical automaton is defined by <Q, S, d, q0, F>: +// Q: A set of possible states. +// S: (sigma) The input alphabet. +// d: (delta) The transition function f(q in Q, s in S) -> q' in Q. +// F: The set of final (accepting) states. +// +// Because generating all possible states is tedious, we instead define the +// transition function only and crawl all reachable states starting from the +// initial state with all inputs under all transitions until termination. +// +// We define F = S, that is, all valid states are accepting. +// +// To ensure the generation of the automaton terminates, the state transitions +// are defined as a lattice (meaning every transitioned-to state is more +// specific than the transitioned-from state, for some definition of specificity). +// Concretely a transition may set one or more bits in the state that were +// previously zero to one. If any bit was not zero, the transition is invalid. +// +// Instead of defining all possible states (which would be cumbersome), the user +// provides a set of possible Transitions from state A, consuming an input +// symbol A to state B. The Transition object transforms state A to state B and +// acts as a predicate. This means the state space can be discovered by crawling +// all the possible transitions until none are valid. +// +// This automaton is considered to be nondeterministic, meaning that multiple +// transitions can occur from any (state, action) pair. The generated automaton +// is determinized, meaning that is executes in O(k) time where k is the input +// sequence length. +// +// In addition to a generated automaton that determines if a sequence of inputs +// is accepted or not, a table is emitted that allows determining a plausible +// sequence of states traversed to accept that input. +class GenericAutomaton { + // Name of a class that inherits from Transition. All records inheriting from + // this class will be considered when constructing the automaton. + string TransitionClass; + + // Names of fields within TransitionClass that define the action symbol. This + // defines the action as an N-tuple. + // + // Each symbol field can be of class, int, string or code type. + // If the type of a field is a class, the Record's name is used verbatim + // in C++ and the class name is used as the C++ type name. + // If the type of a field is a string, code or int, that is also used + // verbatim in C++. + // + // To override the C++ type name for field F, define a field called TypeOf_F. + // This should be a string that will be used verbatim in C++. + // + // As an example, to define a 2-tuple with an enum and a string, one might: + // def MyTransition : Transition { + // MyEnum S1; + // int S2; + // } + // def MyAutomaton : GenericAutomaton }{ + // let TransitionClass = "Transition"; + // let SymbolFields = ["S1", "S2"]; + // let TypeOf_S1 = "MyEnumInCxxKind"; + // } + list<string> SymbolFields; +} + +// All transitions inherit from Transition. +class Transition { + // A transition S' = T(S) is valid if, for every set bit in NewState, the + // corresponding bit in S is clear. That is: + // def T(S): + // S' = S | NewState + // return S' if S' != S else Failure + // + // The automaton generator uses this property to crawl the set of possible + // transitions from a starting state of 0b0. + bits<32> NewState; +} |