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authorvvvv <vvvv@yandex-team.ru>2022-03-03 23:09:11 +0300
committervvvv <vvvv@yandex-team.ru>2022-03-03 23:09:11 +0300
commit8dbdbab054b6eb352cfffdad09991052008062fc (patch)
tree71befed92d327f2cc409bff4986ec510d0530d92 /contrib/libs/icu/common/uvector.h
parented3f4e21f3a3837059607ec2606e1dc910269ac0 (diff)
downloadydb-8dbdbab054b6eb352cfffdad09991052008062fc.tar.gz
YQL-13710 try to switch to new shiny PG
ref:2bed0445c8e8bd6c575883632adf19445f0a72a7
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+// © 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/*
+**********************************************************************
+* Copyright (C) 1999-2016, International Business Machines
+* Corporation and others. All Rights Reserved.
+**********************************************************************
+* Date Name Description
+* 10/22/99 alan Creation. This is an internal header.
+* It should not be exported.
+**********************************************************************
+*/
+
+#ifndef UVECTOR_H
+#define UVECTOR_H
+
+#include "unicode/utypes.h"
+#include "unicode/uobject.h"
+#include "cmemory.h"
+#include "uarrsort.h"
+#include "uelement.h"
+
+U_NAMESPACE_BEGIN
+
+/**
+ * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
+ * that is (mostly) compatible with java.util.Vector.
+ *
+ * <p>This is a very simple implementation, written to satisfy an
+ * immediate porting need. As such, it is not completely fleshed out,
+ * and it aims for simplicity and conformity. Nonetheless, it serves
+ * its purpose (porting code from java that uses java.util.Vector)
+ * well, and it could be easily made into a more robust vector class.
+ *
+ * <p><b>Design notes</b>
+ *
+ * <p>There is index bounds checking, but little is done about it. If
+ * indices are out of bounds, either nothing happens, or zero is
+ * returned. We <em>do</em> avoid indexing off into the weeds.
+ *
+ * <p>There is detection of out of memory, but the handling is very
+ * coarse-grained -- similar to UnicodeString's protocol, but even
+ * coarser. The class contains <em>one static flag</em> that is set
+ * when any call to <tt>new</tt> returns zero. This allows the caller
+ * to use several vectors and make just one check at the end to see if
+ * a memory failure occurred. This is more efficient than making a
+ * check after each call on each vector when doing many operations on
+ * multiple vectors. The single static flag works best when memory
+ * failures are infrequent, and when recovery options are limited or
+ * nonexistent.
+ *
+ * <p>Since we don't have garbage collection, UVector was given the
+ * option to <em>own</em>its contents. To employ this, set a deleter
+ * function. The deleter is called on a void* pointer when that
+ * pointer is released by the vector, either when the vector itself is
+ * destructed, or when a call to setElementAt() overwrites an element,
+ * or when a call to remove() or one of its variants explicitly
+ * removes an element. If no deleter is set, or the deleter is set to
+ * zero, then it is assumed that the caller will delete elements as
+ * needed.
+ *
+ * <p>In order to implement methods such as contains() and indexOf(),
+ * UVector needs a way to compare objects for equality. To do so, it
+ * uses a comparison function, or "comparer." If the comparer is not
+ * set, or is set to zero, then all such methods will act as if the
+ * vector contains no element. That is, indexOf() will always return
+ * -1, contains() will always return FALSE, etc.
+ *
+ * <p><b>To do</b>
+ *
+ * <p>Improve the handling of index out of bounds errors.
+ *
+ * @author Alan Liu
+ */
+class U_COMMON_API UVector : public UObject {
+ // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
+ // its basic storage type. It uses UElementsAreEqual as its
+ // comparison function. It uses UObjectDeleter as its deleter
+ // function. These are named for hashtables, but used here as-is
+ // rather than duplicating the type. This allows sharing of
+ // support functions.
+
+private:
+ int32_t count;
+
+ int32_t capacity;
+
+ UElement* elements;
+
+ UObjectDeleter *deleter;
+
+ UElementsAreEqual *comparer;
+
+public:
+ UVector(UErrorCode &status);
+
+ UVector(int32_t initialCapacity, UErrorCode &status);
+
+ UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
+
+ UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
+
+ virtual ~UVector();
+
+ /**
+ * Assign this object to another (make this a copy of 'other').
+ * Use the 'assign' function to assign each element.
+ */
+ void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec);
+
+ /**
+ * Compare this vector with another. They will be considered
+ * equal if they are of the same size and all elements are equal,
+ * as compared using this object's comparer.
+ */
+ UBool operator==(const UVector& other);
+
+ /**
+ * Equivalent to !operator==()
+ */
+ inline UBool operator!=(const UVector& other);
+
+ //------------------------------------------------------------
+ // java.util.Vector API
+ //------------------------------------------------------------
+
+ void addElement(void* obj, UErrorCode &status);
+
+ void addElement(int32_t elem, UErrorCode &status);
+
+ void setElementAt(void* obj, int32_t index);
+
+ void setElementAt(int32_t elem, int32_t index);
+
+ void insertElementAt(void* obj, int32_t index, UErrorCode &status);
+
+ void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
+
+ void* elementAt(int32_t index) const;
+
+ int32_t elementAti(int32_t index) const;
+
+ UBool equals(const UVector &other) const;
+
+ inline void* firstElement(void) const;
+
+ inline void* lastElement(void) const;
+
+ inline int32_t lastElementi(void) const;
+
+ int32_t indexOf(void* obj, int32_t startIndex = 0) const;
+
+ int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
+
+ inline UBool contains(void* obj) const;
+
+ inline UBool contains(int32_t obj) const;
+
+ UBool containsAll(const UVector& other) const;
+
+ UBool removeAll(const UVector& other);
+
+ UBool retainAll(const UVector& other);
+
+ void removeElementAt(int32_t index);
+
+ UBool removeElement(void* obj);
+
+ void removeAllElements();
+
+ inline int32_t size(void) const;
+
+ inline UBool isEmpty(void) const;
+
+ UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
+
+ /**
+ * Change the size of this vector as follows: If newSize is
+ * smaller, then truncate the array, possibly deleting held
+ * elements for i >= newSize. If newSize is larger, grow the
+ * array, filling in new slots with NULL.
+ */
+ void setSize(int32_t newSize, UErrorCode &status);
+
+ /**
+ * Fill in the given array with all elements of this vector.
+ */
+ void** toArray(void** result) const;
+
+ //------------------------------------------------------------
+ // New API
+ //------------------------------------------------------------
+
+ UObjectDeleter *setDeleter(UObjectDeleter *d);
+
+ UElementsAreEqual *setComparer(UElementsAreEqual *c);
+
+ inline void* operator[](int32_t index) const;
+
+ /**
+ * Removes the element at the given index from this vector and
+ * transfer ownership of it to the caller. After this call, the
+ * caller owns the result and must delete it and the vector entry
+ * at 'index' is removed, shifting all subsequent entries back by
+ * one index and shortening the size of the vector by one. If the
+ * index is out of range or if there is no item at the given index
+ * then 0 is returned and the vector is unchanged.
+ */
+ void* orphanElementAt(int32_t index);
+
+ /**
+ * Returns true if this vector contains none of the elements
+ * of the given vector.
+ * @param other vector to be checked for containment
+ * @return true if the test condition is met
+ */
+ UBool containsNone(const UVector& other) const;
+
+ /**
+ * Insert the given object into this vector at its sorted position
+ * as defined by 'compare'. The current elements are assumed to
+ * be sorted already.
+ */
+ void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec);
+
+ /**
+ * Insert the given integer into this vector at its sorted position
+ * as defined by 'compare'. The current elements are assumed to
+ * be sorted already.
+ */
+ void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec);
+
+ /**
+ * Sort the contents of the vector, assuming that the contents of the
+ * vector are of type int32_t.
+ */
+ void sorti(UErrorCode &ec);
+
+ /**
+ * Sort the contents of this vector, using a caller-supplied function
+ * to do the comparisons. (It's confusing that
+ * UVector's UElementComparator function is different from the
+ * UComparator function type defined in uarrsort.h)
+ */
+ void sort(UElementComparator *compare, UErrorCode &ec);
+
+ /**
+ * Stable sort the contents of this vector using a caller-supplied function
+ * of type UComparator to do the comparison. Provides more flexibility
+ * than UVector::sort() because an additional user parameter can be passed to
+ * the comparison function.
+ */
+ void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec);
+
+ /**
+ * ICU "poor man's RTTI", returns a UClassID for this class.
+ */
+ static UClassID U_EXPORT2 getStaticClassID();
+
+ /**
+ * ICU "poor man's RTTI", returns a UClassID for the actual class.
+ */
+ virtual UClassID getDynamicClassID() const;
+
+private:
+ void _init(int32_t initialCapacity, UErrorCode &status);
+
+ int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const;
+
+ void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec);
+
+ // Disallow
+ UVector(const UVector&);
+
+ // Disallow
+ UVector& operator=(const UVector&);
+
+};
+
+
+/**
+ * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
+ * that is (mostly) compatible with java.util.Stack. As in java, this
+ * is merely a paper thin layer around UVector. See the UVector
+ * documentation for further information.
+ *
+ * <p><b>Design notes</b>
+ *
+ * <p>The element at index <tt>n-1</tt> is (of course) the top of the
+ * stack.
+ *
+ * <p>The poorly named <tt>empty()</tt> method doesn't empty the
+ * stack; it determines if the stack is empty.
+ *
+ * @author Alan Liu
+ */
+class U_COMMON_API UStack : public UVector {
+public:
+ UStack(UErrorCode &status);
+
+ UStack(int32_t initialCapacity, UErrorCode &status);
+
+ UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status);
+
+ UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status);
+
+ virtual ~UStack();
+
+ // It's okay not to have a virtual destructor (in UVector)
+ // because UStack has no special cleanup to do.
+
+ inline UBool empty(void) const;
+
+ inline void* peek(void) const;
+
+ inline int32_t peeki(void) const;
+
+ void* pop(void);
+
+ int32_t popi(void);
+
+ inline void* push(void* obj, UErrorCode &status);
+
+ inline int32_t push(int32_t i, UErrorCode &status);
+
+ /*
+ If the object o occurs as an item in this stack,
+ this method returns the 1-based distance from the top of the stack.
+ */
+ int32_t search(void* obj) const;
+
+ /**
+ * ICU "poor man's RTTI", returns a UClassID for this class.
+ */
+ static UClassID U_EXPORT2 getStaticClassID();
+
+ /**
+ * ICU "poor man's RTTI", returns a UClassID for the actual class.
+ */
+ virtual UClassID getDynamicClassID() const;
+
+private:
+ // Disallow
+ UStack(const UStack&);
+
+ // Disallow
+ UStack& operator=(const UStack&);
+};
+
+
+// UVector inlines
+
+inline int32_t UVector::size(void) const {
+ return count;
+}
+
+inline UBool UVector::isEmpty(void) const {
+ return count == 0;
+}
+
+inline UBool UVector::contains(void* obj) const {
+ return indexOf(obj) >= 0;
+}
+
+inline UBool UVector::contains(int32_t obj) const {
+ return indexOf(obj) >= 0;
+}
+
+inline void* UVector::firstElement(void) const {
+ return elementAt(0);
+}
+
+inline void* UVector::lastElement(void) const {
+ return elementAt(count-1);
+}
+
+inline int32_t UVector::lastElementi(void) const {
+ return elementAti(count-1);
+}
+
+inline void* UVector::operator[](int32_t index) const {
+ return elementAt(index);
+}
+
+inline UBool UVector::operator!=(const UVector& other) {
+ return !operator==(other);
+}
+
+// UStack inlines
+
+inline UBool UStack::empty(void) const {
+ return isEmpty();
+}
+
+inline void* UStack::peek(void) const {
+ return lastElement();
+}
+
+inline int32_t UStack::peeki(void) const {
+ return lastElementi();
+}
+
+inline void* UStack::push(void* obj, UErrorCode &status) {
+ addElement(obj, status);
+ return obj;
+}
+
+inline int32_t UStack::push(int32_t i, UErrorCode &status) {
+ addElement(i, status);
+ return i;
+}
+
+U_NAMESPACE_END
+
+#endif