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author | bnagaev <bnagaev@yandex-team.ru> | 2022-02-10 16:47:04 +0300 |
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committer | Daniil Cherednik <dcherednik@yandex-team.ru> | 2022-02-10 16:47:04 +0300 |
commit | d6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d (patch) | |
tree | d5dca6d44593f5e52556a1cc7b1ab0386e096ebe /contrib/libs/hyperscan/src/util/depth.cpp | |
parent | 1861d4c1402bb2c67a3e6b43b51706081b74508a (diff) | |
download | ydb-d6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d.tar.gz |
Restoring authorship annotation for <bnagaev@yandex-team.ru>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/hyperscan/src/util/depth.cpp')
-rw-r--r-- | contrib/libs/hyperscan/src/util/depth.cpp | 182 |
1 files changed, 91 insertions, 91 deletions
diff --git a/contrib/libs/hyperscan/src/util/depth.cpp b/contrib/libs/hyperscan/src/util/depth.cpp index 475458763a..fdfc66546a 100644 --- a/contrib/libs/hyperscan/src/util/depth.cpp +++ b/contrib/libs/hyperscan/src/util/depth.cpp @@ -1,91 +1,91 @@ -/* - * Copyright (c) 2015, Intel Corporation - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of Intel Corporation nor the names of its contributors - * may be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - */ - -/** \file - * \brief Data types used to represent depth quantities. - */ -#include "depth.h" -#include "ue2common.h" - -#include <algorithm> // std::min, std::max - -namespace ue2 { - -DepthMinMax unionDepthMinMax(const DepthMinMax &a, const DepthMinMax &b) { - DepthMinMax rv; - - if (a.min.is_unreachable()) { - rv.min = b.min; - } else if (b.min.is_unreachable()) { - rv.min = a.min; - } else { - rv.min = std::min(a.min, b.min); - } - - if (a.max.is_infinite() || b.max.is_infinite()) { - rv.max = depth::infinity(); - } else if (a.max.is_unreachable()) { - rv.max = b.max; - } else if (b.max.is_unreachable()) { - rv.max = a.max; - } else { - rv.max = std::max(a.max, b.max); - } - - return rv; -} - -} // namespace ue2 - -#ifdef DUMP_SUPPORT - -#include <sstream> -#include <string> - -namespace ue2 { - -std::string depth::str() const { - if (is_unreachable()) { - return "unr"; - } else if (is_infinite()) { - return "inf"; - } - std::ostringstream oss; - oss << val; - return oss.str(); -} - -std::string DepthMinMax::str() const { - std::ostringstream oss; - oss << "[" << min.str() << "," << max.str() << "]"; - return oss.str(); -} - -} // namespace ue2 - -#endif // DUMP_SUPPORT +/* + * Copyright (c) 2015, Intel Corporation + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Intel Corporation nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +/** \file + * \brief Data types used to represent depth quantities. + */ +#include "depth.h" +#include "ue2common.h" + +#include <algorithm> // std::min, std::max + +namespace ue2 { + +DepthMinMax unionDepthMinMax(const DepthMinMax &a, const DepthMinMax &b) { + DepthMinMax rv; + + if (a.min.is_unreachable()) { + rv.min = b.min; + } else if (b.min.is_unreachable()) { + rv.min = a.min; + } else { + rv.min = std::min(a.min, b.min); + } + + if (a.max.is_infinite() || b.max.is_infinite()) { + rv.max = depth::infinity(); + } else if (a.max.is_unreachable()) { + rv.max = b.max; + } else if (b.max.is_unreachable()) { + rv.max = a.max; + } else { + rv.max = std::max(a.max, b.max); + } + + return rv; +} + +} // namespace ue2 + +#ifdef DUMP_SUPPORT + +#include <sstream> +#include <string> + +namespace ue2 { + +std::string depth::str() const { + if (is_unreachable()) { + return "unr"; + } else if (is_infinite()) { + return "inf"; + } + std::ostringstream oss; + oss << val; + return oss.str(); +} + +std::string DepthMinMax::str() const { + std::ostringstream oss; + oss << "[" << min.str() << "," << max.str() << "]"; + return oss.str(); +} + +} // namespace ue2 + +#endif // DUMP_SUPPORT |