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authorbnagaev <bnagaev@yandex-team.ru>2022-02-10 16:47:04 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:47:04 +0300
commitd6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d (patch)
treed5dca6d44593f5e52556a1cc7b1ab0386e096ebe /contrib/libs/hyperscan/src/util/depth.cpp
parent1861d4c1402bb2c67a3e6b43b51706081b74508a (diff)
downloadydb-d6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d.tar.gz
Restoring authorship annotation for <bnagaev@yandex-team.ru>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/hyperscan/src/util/depth.cpp')
-rw-r--r--contrib/libs/hyperscan/src/util/depth.cpp182
1 files changed, 91 insertions, 91 deletions
diff --git a/contrib/libs/hyperscan/src/util/depth.cpp b/contrib/libs/hyperscan/src/util/depth.cpp
index 475458763a..fdfc66546a 100644
--- a/contrib/libs/hyperscan/src/util/depth.cpp
+++ b/contrib/libs/hyperscan/src/util/depth.cpp
@@ -1,91 +1,91 @@
-/*
- * Copyright (c) 2015, Intel Corporation
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Intel Corporation nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
-/** \file
- * \brief Data types used to represent depth quantities.
- */
-#include "depth.h"
-#include "ue2common.h"
-
-#include <algorithm> // std::min, std::max
-
-namespace ue2 {
-
-DepthMinMax unionDepthMinMax(const DepthMinMax &a, const DepthMinMax &b) {
- DepthMinMax rv;
-
- if (a.min.is_unreachable()) {
- rv.min = b.min;
- } else if (b.min.is_unreachable()) {
- rv.min = a.min;
- } else {
- rv.min = std::min(a.min, b.min);
- }
-
- if (a.max.is_infinite() || b.max.is_infinite()) {
- rv.max = depth::infinity();
- } else if (a.max.is_unreachable()) {
- rv.max = b.max;
- } else if (b.max.is_unreachable()) {
- rv.max = a.max;
- } else {
- rv.max = std::max(a.max, b.max);
- }
-
- return rv;
-}
-
-} // namespace ue2
-
-#ifdef DUMP_SUPPORT
-
-#include <sstream>
-#include <string>
-
-namespace ue2 {
-
-std::string depth::str() const {
- if (is_unreachable()) {
- return "unr";
- } else if (is_infinite()) {
- return "inf";
- }
- std::ostringstream oss;
- oss << val;
- return oss.str();
-}
-
-std::string DepthMinMax::str() const {
- std::ostringstream oss;
- oss << "[" << min.str() << "," << max.str() << "]";
- return oss.str();
-}
-
-} // namespace ue2
-
-#endif // DUMP_SUPPORT
+/*
+ * Copyright (c) 2015, Intel Corporation
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Intel Corporation nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/** \file
+ * \brief Data types used to represent depth quantities.
+ */
+#include "depth.h"
+#include "ue2common.h"
+
+#include <algorithm> // std::min, std::max
+
+namespace ue2 {
+
+DepthMinMax unionDepthMinMax(const DepthMinMax &a, const DepthMinMax &b) {
+ DepthMinMax rv;
+
+ if (a.min.is_unreachable()) {
+ rv.min = b.min;
+ } else if (b.min.is_unreachable()) {
+ rv.min = a.min;
+ } else {
+ rv.min = std::min(a.min, b.min);
+ }
+
+ if (a.max.is_infinite() || b.max.is_infinite()) {
+ rv.max = depth::infinity();
+ } else if (a.max.is_unreachable()) {
+ rv.max = b.max;
+ } else if (b.max.is_unreachable()) {
+ rv.max = a.max;
+ } else {
+ rv.max = std::max(a.max, b.max);
+ }
+
+ return rv;
+}
+
+} // namespace ue2
+
+#ifdef DUMP_SUPPORT
+
+#include <sstream>
+#include <string>
+
+namespace ue2 {
+
+std::string depth::str() const {
+ if (is_unreachable()) {
+ return "unr";
+ } else if (is_infinite()) {
+ return "inf";
+ }
+ std::ostringstream oss;
+ oss << val;
+ return oss.str();
+}
+
+std::string DepthMinMax::str() const {
+ std::ostringstream oss;
+ oss << "[" << min.str() << "," << max.str() << "]";
+ return oss.str();
+}
+
+} // namespace ue2
+
+#endif // DUMP_SUPPORT