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authorbnagaev <bnagaev@yandex-team.ru>2022-02-10 16:47:04 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:47:04 +0300
commitd6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d (patch)
treed5dca6d44593f5e52556a1cc7b1ab0386e096ebe /contrib/libs/hyperscan/src/parser/ComponentBackReference.h
parent1861d4c1402bb2c67a3e6b43b51706081b74508a (diff)
downloadydb-d6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d.tar.gz
Restoring authorship annotation for <bnagaev@yandex-team.ru>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/hyperscan/src/parser/ComponentBackReference.h')
-rw-r--r--contrib/libs/hyperscan/src/parser/ComponentBackReference.h168
1 files changed, 84 insertions, 84 deletions
diff --git a/contrib/libs/hyperscan/src/parser/ComponentBackReference.h b/contrib/libs/hyperscan/src/parser/ComponentBackReference.h
index d22df7a7f6..d8324d3bc4 100644
--- a/contrib/libs/hyperscan/src/parser/ComponentBackReference.h
+++ b/contrib/libs/hyperscan/src/parser/ComponentBackReference.h
@@ -1,84 +1,84 @@
-/*
- * Copyright (c) 2015, Intel Corporation
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Intel Corporation nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
-/** \file
- * \brief Back-references (/([a-f]{3}).*\\1/)
- */
-
-#ifndef _RE_COMPONENTBACKREFERENCE_H_
-#define _RE_COMPONENTBACKREFERENCE_H_
-
-#include "Component.h"
-#include <string>
-
-namespace ue2 {
-
-class ComponentBackReference : public Component {
- friend class DumpVisitor;
- friend class PrintVisitor;
- friend class ReferenceVisitor;
-public:
- explicit ComponentBackReference(unsigned int id);
- explicit ComponentBackReference(const std::string &s);
- ~ComponentBackReference() override {}
- ComponentBackReference *clone() const override;
-
- Component *accept(ComponentVisitor &v) override {
- Component *c = v.visit(this);
- v.post(this);
- return c;
- }
-
- void accept(ConstComponentVisitor &v) const override {
- v.pre(*this);
- v.during(*this);
- v.post(*this);
- }
-
- unsigned int getRefID() const { return ref_id; }
- const std::string &getRefName() const { return name; }
-
- std::vector<PositionInfo> first() const override;
- std::vector<PositionInfo> last() const override;
- bool empty(void) const override;
- void notePositions(GlushkovBuildState &bs) override;
- void buildFollowSet(GlushkovBuildState &bs,
- const std::vector<PositionInfo> &lastPos) override;
-
-private:
- // Private copy ctor. Use clone instead.
- ComponentBackReference(const ComponentBackReference &other)
- : Component(other), name(other.name), ref_id(other.ref_id) {}
-
- std::string name;
- unsigned int ref_id;
-};
-
-} // namespace ue2
-
-#endif
+/*
+ * Copyright (c) 2015, Intel Corporation
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Intel Corporation nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/** \file
+ * \brief Back-references (/([a-f]{3}).*\\1/)
+ */
+
+#ifndef _RE_COMPONENTBACKREFERENCE_H_
+#define _RE_COMPONENTBACKREFERENCE_H_
+
+#include "Component.h"
+#include <string>
+
+namespace ue2 {
+
+class ComponentBackReference : public Component {
+ friend class DumpVisitor;
+ friend class PrintVisitor;
+ friend class ReferenceVisitor;
+public:
+ explicit ComponentBackReference(unsigned int id);
+ explicit ComponentBackReference(const std::string &s);
+ ~ComponentBackReference() override {}
+ ComponentBackReference *clone() const override;
+
+ Component *accept(ComponentVisitor &v) override {
+ Component *c = v.visit(this);
+ v.post(this);
+ return c;
+ }
+
+ void accept(ConstComponentVisitor &v) const override {
+ v.pre(*this);
+ v.during(*this);
+ v.post(*this);
+ }
+
+ unsigned int getRefID() const { return ref_id; }
+ const std::string &getRefName() const { return name; }
+
+ std::vector<PositionInfo> first() const override;
+ std::vector<PositionInfo> last() const override;
+ bool empty(void) const override;
+ void notePositions(GlushkovBuildState &bs) override;
+ void buildFollowSet(GlushkovBuildState &bs,
+ const std::vector<PositionInfo> &lastPos) override;
+
+private:
+ // Private copy ctor. Use clone instead.
+ ComponentBackReference(const ComponentBackReference &other)
+ : Component(other), name(other.name), ref_id(other.ref_id) {}
+
+ std::string name;
+ unsigned int ref_id;
+};
+
+} // namespace ue2
+
+#endif