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authorbnagaev <bnagaev@yandex-team.ru>2022-02-10 16:47:04 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:47:04 +0300
commitc74559fb88da8adac0d9186cfa55a6b13c47695f (patch)
treeb83306b6e37edeea782e9eed673d89286c4fef35 /contrib/libs/hyperscan/src/parser/ComponentAssertion.cpp
parentd6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d (diff)
downloadydb-c74559fb88da8adac0d9186cfa55a6b13c47695f.tar.gz
Restoring authorship annotation for <bnagaev@yandex-team.ru>. Commit 2 of 2.
Diffstat (limited to 'contrib/libs/hyperscan/src/parser/ComponentAssertion.cpp')
-rw-r--r--contrib/libs/hyperscan/src/parser/ComponentAssertion.cpp242
1 files changed, 121 insertions, 121 deletions
diff --git a/contrib/libs/hyperscan/src/parser/ComponentAssertion.cpp b/contrib/libs/hyperscan/src/parser/ComponentAssertion.cpp
index ae023dad5a..cadff93264 100644
--- a/contrib/libs/hyperscan/src/parser/ComponentAssertion.cpp
+++ b/contrib/libs/hyperscan/src/parser/ComponentAssertion.cpp
@@ -1,121 +1,121 @@
-/*
- * Copyright (c) 2015, Intel Corporation
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Intel Corporation nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
-/** \file
- * \brief Lookahead/lookbehind zero-width assertions.
- */
-#include "ComponentAssertion.h"
-#include "buildstate.h"
-#include "position.h"
-#include "position_info.h"
-#include "ue2common.h"
-
-#include <cassert>
-#include <algorithm>
-
-using namespace std;
-
-namespace ue2 {
-
-ComponentAssertion::ComponentAssertion(enum Direction dir, enum Sense sense)
- : m_dir(dir), m_sense(sense) {}
-
-ComponentAssertion::~ComponentAssertion() { }
-
-ComponentAssertion *ComponentAssertion::clone() const {
- return new ComponentAssertion(*this);
-}
-
-Component * ComponentAssertion::accept(ComponentVisitor &v) {
- Component *c = v.visit(this);
- if (c != this) {
- v.post(this);
- return c;
- }
-
- for (auto i = children.begin(), e = children.end(); i != e; ++i) {
- Component *child = i->get();
- c = (*i)->accept(v);
- if (c != child) {
- // Child has been replaced (new Component pointer) or we've been
- // instructed to delete it (null).
- i->reset(c);
- }
- }
-
- // Remove deleted children.
- children.erase(remove(children.begin(), children.end(), nullptr),
- children.end());
-
- v.post(this);
- return this;
-}
-
-void ComponentAssertion::accept(ConstComponentVisitor &v) const {
- v.pre(*this);
- for (auto i = children.begin(), e = children.end(); i != e; ++i) {
- (*i)->accept(v);
- if (i + 1 != e) {
- v.during(*this);
- }
- }
-
- v.post(*this);
-}
-
-vector<PositionInfo> ComponentAssertion::first() const {
- assert(0);
- return vector<PositionInfo>();
-}
-
-vector<PositionInfo> ComponentAssertion::last() const {
- assert(0);
- return vector<PositionInfo>();
-}
-
-bool ComponentAssertion::empty() const {
- return true;
-}
-
-void ComponentAssertion::notePositions(GlushkovBuildState &) {
- assert(0);
-}
-
-void ComponentAssertion::buildFollowSet(GlushkovBuildState &,
- const vector<PositionInfo> &) {
- assert(0);
-}
-
-bool ComponentAssertion::repeatable() const {
- // If this assertion has no children (it's an empty sequence, like that
- // produced by '(?!)') then PCRE would throw a "nothing to repeat" error.
- // So we do as well.
- return !children.empty();
-}
-
-} // namespace ue2
+/*
+ * Copyright (c) 2015, Intel Corporation
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Intel Corporation nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/** \file
+ * \brief Lookahead/lookbehind zero-width assertions.
+ */
+#include "ComponentAssertion.h"
+#include "buildstate.h"
+#include "position.h"
+#include "position_info.h"
+#include "ue2common.h"
+
+#include <cassert>
+#include <algorithm>
+
+using namespace std;
+
+namespace ue2 {
+
+ComponentAssertion::ComponentAssertion(enum Direction dir, enum Sense sense)
+ : m_dir(dir), m_sense(sense) {}
+
+ComponentAssertion::~ComponentAssertion() { }
+
+ComponentAssertion *ComponentAssertion::clone() const {
+ return new ComponentAssertion(*this);
+}
+
+Component * ComponentAssertion::accept(ComponentVisitor &v) {
+ Component *c = v.visit(this);
+ if (c != this) {
+ v.post(this);
+ return c;
+ }
+
+ for (auto i = children.begin(), e = children.end(); i != e; ++i) {
+ Component *child = i->get();
+ c = (*i)->accept(v);
+ if (c != child) {
+ // Child has been replaced (new Component pointer) or we've been
+ // instructed to delete it (null).
+ i->reset(c);
+ }
+ }
+
+ // Remove deleted children.
+ children.erase(remove(children.begin(), children.end(), nullptr),
+ children.end());
+
+ v.post(this);
+ return this;
+}
+
+void ComponentAssertion::accept(ConstComponentVisitor &v) const {
+ v.pre(*this);
+ for (auto i = children.begin(), e = children.end(); i != e; ++i) {
+ (*i)->accept(v);
+ if (i + 1 != e) {
+ v.during(*this);
+ }
+ }
+
+ v.post(*this);
+}
+
+vector<PositionInfo> ComponentAssertion::first() const {
+ assert(0);
+ return vector<PositionInfo>();
+}
+
+vector<PositionInfo> ComponentAssertion::last() const {
+ assert(0);
+ return vector<PositionInfo>();
+}
+
+bool ComponentAssertion::empty() const {
+ return true;
+}
+
+void ComponentAssertion::notePositions(GlushkovBuildState &) {
+ assert(0);
+}
+
+void ComponentAssertion::buildFollowSet(GlushkovBuildState &,
+ const vector<PositionInfo> &) {
+ assert(0);
+}
+
+bool ComponentAssertion::repeatable() const {
+ // If this assertion has no children (it's an empty sequence, like that
+ // produced by '(?!)') then PCRE would throw a "nothing to repeat" error.
+ // So we do as well.
+ return !children.empty();
+}
+
+} // namespace ue2