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authorbnagaev <bnagaev@yandex-team.ru>2022-02-10 16:47:04 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:47:04 +0300
commitd6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d (patch)
treed5dca6d44593f5e52556a1cc7b1ab0386e096ebe /contrib/libs/hyperscan/src/nfagraph/ng_stop.h
parent1861d4c1402bb2c67a3e6b43b51706081b74508a (diff)
downloadydb-d6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d.tar.gz
Restoring authorship annotation for <bnagaev@yandex-team.ru>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/hyperscan/src/nfagraph/ng_stop.h')
-rw-r--r--contrib/libs/hyperscan/src/nfagraph/ng_stop.h120
1 files changed, 60 insertions, 60 deletions
diff --git a/contrib/libs/hyperscan/src/nfagraph/ng_stop.h b/contrib/libs/hyperscan/src/nfagraph/ng_stop.h
index 4a889dca09..8399047f7b 100644
--- a/contrib/libs/hyperscan/src/nfagraph/ng_stop.h
+++ b/contrib/libs/hyperscan/src/nfagraph/ng_stop.h
@@ -1,66 +1,66 @@
-/*
+/*
* Copyright (c) 2015-2018, Intel Corporation
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Intel Corporation nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
-/** \file
- * \brief Stop Alphabet calculation.
- */
-
-#ifndef NG_STOP_H
-#define NG_STOP_H
-
-#include "ue2common.h"
-#include "som/som.h"
-
-#include <vector>
-
-namespace ue2 {
-
-struct CastleProto;
-class CharReach;
-class NGHolder;
-
-/** Find the set of characters that are not present in the reachability of
- * graph \p g after a certain depth (currently 8). If a character in this set
- * is encountered, it means that the NFA is either dead or has not progressed
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Intel Corporation nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/** \file
+ * \brief Stop Alphabet calculation.
+ */
+
+#ifndef NG_STOP_H
+#define NG_STOP_H
+
+#include "ue2common.h"
+#include "som/som.h"
+
+#include <vector>
+
+namespace ue2 {
+
+struct CastleProto;
+class CharReach;
+class NGHolder;
+
+/** Find the set of characters that are not present in the reachability of
+ * graph \p g after a certain depth (currently 8). If a character in this set
+ * is encountered, it means that the NFA is either dead or has not progressed
* more than 8 characters from its start states.
*
* This is only used to guide merging heuristics, use
* findLeftOffsetStopAlphabet for real uses.
*/
-CharReach findStopAlphabet(const NGHolder &g, som_type som);
-
-/** Calculate the stop alphabet for each depth from 0 to MAX_STOP_DEPTH. Then
- * build an eight-bit mask per character C, with each bit representing the
- * depth before the location of character C (if encountered) that the NFA would
- * be in a predictable start state. */
-std::vector<u8> findLeftOffsetStopAlphabet(const NGHolder &g, som_type som);
-std::vector<u8> findLeftOffsetStopAlphabet(const CastleProto &c, som_type som);
-
-} // namespace ue2
-
-#endif
+CharReach findStopAlphabet(const NGHolder &g, som_type som);
+
+/** Calculate the stop alphabet for each depth from 0 to MAX_STOP_DEPTH. Then
+ * build an eight-bit mask per character C, with each bit representing the
+ * depth before the location of character C (if encountered) that the NFA would
+ * be in a predictable start state. */
+std::vector<u8> findLeftOffsetStopAlphabet(const NGHolder &g, som_type som);
+std::vector<u8> findLeftOffsetStopAlphabet(const CastleProto &c, som_type som);
+
+} // namespace ue2
+
+#endif