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authorbnagaev <bnagaev@yandex-team.ru>2022-02-10 16:47:04 +0300
committerDaniil Cherednik <dcherednik@yandex-team.ru>2022-02-10 16:47:04 +0300
commitd6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d (patch)
treed5dca6d44593f5e52556a1cc7b1ab0386e096ebe /contrib/libs/hyperscan/src/nfagraph/ng_depth.h
parent1861d4c1402bb2c67a3e6b43b51706081b74508a (diff)
downloadydb-d6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d.tar.gz
Restoring authorship annotation for <bnagaev@yandex-team.ru>. Commit 1 of 2.
Diffstat (limited to 'contrib/libs/hyperscan/src/nfagraph/ng_depth.h')
-rw-r--r--contrib/libs/hyperscan/src/nfagraph/ng_depth.h146
1 files changed, 73 insertions, 73 deletions
diff --git a/contrib/libs/hyperscan/src/nfagraph/ng_depth.h b/contrib/libs/hyperscan/src/nfagraph/ng_depth.h
index 36cca87e84..418e5e4412 100644
--- a/contrib/libs/hyperscan/src/nfagraph/ng_depth.h
+++ b/contrib/libs/hyperscan/src/nfagraph/ng_depth.h
@@ -1,99 +1,99 @@
-/*
+/*
* Copyright (c) 2015-2017, Intel Corporation
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Intel Corporation nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Intel Corporation nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
/**
* \file
- * \brief NFA graph vertex depth calculations.
- */
-
+ * \brief NFA graph vertex depth calculations.
+ */
+
#ifndef NG_DEPTH_H
#define NG_DEPTH_H
-
+
#include "ue2common.h"
-#include "nfagraph/ng_holder.h"
-#include "util/depth.h"
-
-#include <vector>
-
-namespace ue2 {
-
-/**
- * \brief Encapsulates min/max depths relative to the start and startDs
- * vertices.
- */
-struct NFAVertexDepth {
- DepthMinMax fromStart;
- DepthMinMax fromStartDotStar;
-};
-
-/**
- * \brief Encapsulates min/max depths relative to the accept and acceptEod
- * vertices.
- */
-struct NFAVertexRevDepth {
- DepthMinMax toAccept;
- DepthMinMax toAcceptEod;
-};
-
-/**
- * \brief Encapsulates min/max depths relative to all of our special vertices.
- */
+#include "nfagraph/ng_holder.h"
+#include "util/depth.h"
+
+#include <vector>
+
+namespace ue2 {
+
+/**
+ * \brief Encapsulates min/max depths relative to the start and startDs
+ * vertices.
+ */
+struct NFAVertexDepth {
+ DepthMinMax fromStart;
+ DepthMinMax fromStartDotStar;
+};
+
+/**
+ * \brief Encapsulates min/max depths relative to the accept and acceptEod
+ * vertices.
+ */
+struct NFAVertexRevDepth {
+ DepthMinMax toAccept;
+ DepthMinMax toAcceptEod;
+};
+
+/**
+ * \brief Encapsulates min/max depths relative to all of our special vertices.
+ */
struct NFAVertexBidiDepth {
DepthMinMax fromStart;
DepthMinMax fromStartDotStar;
DepthMinMax toAccept;
DepthMinMax toAcceptEod;
-};
-
-/**
+};
+
+/**
* \brief Calculate depths from start and startDs. Returns them in a vector,
* indexed by vertex index.
- */
+ */
std::vector<NFAVertexDepth> calcDepths(const NGHolder &g);
-
-/**
+
+/**
* \brief Calculate depths to accept and acceptEod. Returns them in a vector,
* indexed by vertex index.
- */
+ */
std::vector<NFAVertexRevDepth> calcRevDepths(const NGHolder &g);
-
-/**
+
+/**
* \brief Calculate depths to/from all special vertices. Returns them in a
* vector, indexed by vertex index.
- */
+ */
std::vector<NFAVertexBidiDepth> calcBidiDepths(const NGHolder &g);
-
+
/**
* \brief Calculate the (min, max) depths from the given \p src to every vertex
* in the graph and return them in a vector, indexed by \p vertex_index.
*/
std::vector<DepthMinMax> calcDepthsFrom(const NGHolder &g, const NFAVertex src);
-
-} // namespace ue2
-
+
+} // namespace ue2
+
#endif // NG_DEPTH_H