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author | bnagaev <bnagaev@yandex-team.ru> | 2022-02-10 16:47:04 +0300 |
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committer | Daniil Cherednik <dcherednik@yandex-team.ru> | 2022-02-10 16:47:04 +0300 |
commit | c74559fb88da8adac0d9186cfa55a6b13c47695f (patch) | |
tree | b83306b6e37edeea782e9eed673d89286c4fef35 /contrib/libs/hyperscan/src/nfagraph/ng_depth.h | |
parent | d6449ba66291ff0c0d352c82e6eb3efb4c8a7e8d (diff) | |
download | ydb-c74559fb88da8adac0d9186cfa55a6b13c47695f.tar.gz |
Restoring authorship annotation for <bnagaev@yandex-team.ru>. Commit 2 of 2.
Diffstat (limited to 'contrib/libs/hyperscan/src/nfagraph/ng_depth.h')
-rw-r--r-- | contrib/libs/hyperscan/src/nfagraph/ng_depth.h | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/contrib/libs/hyperscan/src/nfagraph/ng_depth.h b/contrib/libs/hyperscan/src/nfagraph/ng_depth.h index 418e5e4412..36cca87e84 100644 --- a/contrib/libs/hyperscan/src/nfagraph/ng_depth.h +++ b/contrib/libs/hyperscan/src/nfagraph/ng_depth.h @@ -1,99 +1,99 @@ -/* +/* * Copyright (c) 2015-2017, Intel Corporation - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of Intel Corporation nor the names of its contributors - * may be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - */ - + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Intel Corporation nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + /** * \file - * \brief NFA graph vertex depth calculations. - */ - + * \brief NFA graph vertex depth calculations. + */ + #ifndef NG_DEPTH_H #define NG_DEPTH_H - + #include "ue2common.h" -#include "nfagraph/ng_holder.h" -#include "util/depth.h" - -#include <vector> - -namespace ue2 { - -/** - * \brief Encapsulates min/max depths relative to the start and startDs - * vertices. - */ -struct NFAVertexDepth { - DepthMinMax fromStart; - DepthMinMax fromStartDotStar; -}; - -/** - * \brief Encapsulates min/max depths relative to the accept and acceptEod - * vertices. - */ -struct NFAVertexRevDepth { - DepthMinMax toAccept; - DepthMinMax toAcceptEod; -}; - -/** - * \brief Encapsulates min/max depths relative to all of our special vertices. - */ +#include "nfagraph/ng_holder.h" +#include "util/depth.h" + +#include <vector> + +namespace ue2 { + +/** + * \brief Encapsulates min/max depths relative to the start and startDs + * vertices. + */ +struct NFAVertexDepth { + DepthMinMax fromStart; + DepthMinMax fromStartDotStar; +}; + +/** + * \brief Encapsulates min/max depths relative to the accept and acceptEod + * vertices. + */ +struct NFAVertexRevDepth { + DepthMinMax toAccept; + DepthMinMax toAcceptEod; +}; + +/** + * \brief Encapsulates min/max depths relative to all of our special vertices. + */ struct NFAVertexBidiDepth { DepthMinMax fromStart; DepthMinMax fromStartDotStar; DepthMinMax toAccept; DepthMinMax toAcceptEod; -}; - -/** +}; + +/** * \brief Calculate depths from start and startDs. Returns them in a vector, * indexed by vertex index. - */ + */ std::vector<NFAVertexDepth> calcDepths(const NGHolder &g); - -/** + +/** * \brief Calculate depths to accept and acceptEod. Returns them in a vector, * indexed by vertex index. - */ + */ std::vector<NFAVertexRevDepth> calcRevDepths(const NGHolder &g); - -/** + +/** * \brief Calculate depths to/from all special vertices. Returns them in a * vector, indexed by vertex index. - */ + */ std::vector<NFAVertexBidiDepth> calcBidiDepths(const NGHolder &g); - + /** * \brief Calculate the (min, max) depths from the given \p src to every vertex * in the graph and return them in a vector, indexed by \p vertex_index. */ std::vector<DepthMinMax> calcDepthsFrom(const NGHolder &g, const NFAVertex src); - -} // namespace ue2 - + +} // namespace ue2 + #endif // NG_DEPTH_H |