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<title>nihav, branch master</title>
<subtitle>Mirror of nihav.org project</subtitle>
<id>https://code.mastervirt.ru/nihav/atom?h=master</id>
<link rel='self' href='https://code.mastervirt.ru/nihav/atom?h=master'/>
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<updated>2024-09-14T09:39:39Z</updated>
<entry>
<title>actually remove IMAX decoder and demuxer</title>
<updated>2024-09-14T09:39:39Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-09-14T09:39:39Z</published>
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<id>urn:sha1:4efc9d7e0b8b03a36e62c54aa94edc5662649071</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove IMAX support</title>
<updated>2024-09-14T09:34:03Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-09-14T09:34:03Z</published>
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<id>urn:sha1:26869f5fada89416a5714307552e47962ae54c39</id>
<content type='text'>
It has been moved to na_game_tool.
</content>
</entry>
<entry>
<title>remove Highlander FMV support</title>
<updated>2024-09-14T09:31:37Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-09-14T09:31:37Z</published>
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<id>urn:sha1:a9cd7fe6d877f5c8c9bb7268ed64cae3af2af626</id>
<content type='text'>
It has been moved to na_game_tool.
</content>
</entry>
<entry>
<title>remove Arxel Tribe CNM decoding support</title>
<updated>2024-09-14T09:29:35Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-09-14T09:29:35Z</published>
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<id>urn:sha1:4d126e09f277356b19c3090206bd01f9ebf13aa5</id>
<content type='text'>
It has been moved to na_game_tool.
</content>
</entry>
<entry>
<title>h264: koda</title>
<updated>2024-08-06T16:09:47Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-08-06T16:09:47Z</published>
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<id>urn:sha1:25f6045bcf6624e5175c46373c7356fd365f48e4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mov: set block size when possible</title>
<updated>2024-08-06T16:08:14Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-08-06T16:08:14Z</published>
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<id>urn:sha1:511f5e91f17edc3520a6c83a3b9150c2b3db6a63</id>
<content type='text'>
This seems to allow decoding of e.g. MS IMA ADPCM variant
</content>
</entry>
<entry>
<title>svq1: rework frame reconstruction</title>
<updated>2024-08-06T16:06:38Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-08-06T16:06:38Z</published>
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<id>urn:sha1:12e9040136caa4a7ce81db5d717f12c0fea41ecd</id>
<content type='text'>
Apparently the codec applies all deltas and only then clips the result.
</content>
</entry>
<entry>
<title>svq1: fix +-128 values in inter means codebook</title>
<updated>2024-08-06T16:04:45Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-08-06T16:04:45Z</published>
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<id>urn:sha1:c81af4dc7401b6db3d9be0c8e23abb31b2feeb79</id>
<content type='text'>
Discovered by Peter Ross quite a while ago
</content>
</entry>
<entry>
<title>sga: fix option name</title>
<updated>2024-07-31T16:36:05Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-07-31T16:32:37Z</published>
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<id>urn:sha1:3c0e662a0f2402137f4236d4b870a084013990c3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>vx: fix audio support</title>
<updated>2024-07-31T16:36:05Z</updated>
<author>
<name>Kostya Shishkov</name>
<email>kostya.shishkov@gmail.com</email>
</author>
<published>2024-07-31T16:23:45Z</published>
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<id>urn:sha1:0e5eee2dd8ec2e09f730a74576093bd11fd4fe74</id>
<content type='text'>
Now that audio part can be demuxed too, the audio decoder can be tested.
Some parts of it were missing, some were a bit wrong, some things had
to be changed to support stereo properly.
</content>
</entry>
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