1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
|
/*
* Texture block compression
* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
* Based on public domain code by Fabian Giesen, Sean Barrett and Yann Collet.
*
* This file is part of FFmpeg
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stddef.h>
#include <stdint.h>
#include "libavutil/attributes.h"
#include "libavutil/common.h"
#include "libavutil/intreadwrite.h"
#include "texturedsp.h"
static const uint8_t expand5[32] = {
0, 8, 16, 24, 33, 41, 49, 57, 66, 74, 82, 90,
99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189,
198, 206, 214, 222, 231, 239, 247, 255,
};
static const uint8_t expand6[64] = {
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44,
48, 52, 56, 60, 65, 69, 73, 77, 81, 85, 89, 93,
97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142,
146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190,
195, 199, 203, 207, 211, 215, 219, 223, 227, 231, 235, 239,
243, 247, 251, 255,
};
static const uint8_t match5[256][2] = {
{ 0, 0 }, { 0, 0 }, { 0, 1 }, { 0, 1 }, { 1, 0 }, { 1, 0 },
{ 1, 0 }, { 1, 1 }, { 1, 1 }, { 2, 0 }, { 2, 0 }, { 0, 4 },
{ 2, 1 }, { 2, 1 }, { 2, 1 }, { 3, 0 }, { 3, 0 }, { 3, 0 },
{ 3, 1 }, { 1, 5 }, { 3, 2 }, { 3, 2 }, { 4, 0 }, { 4, 0 },
{ 4, 1 }, { 4, 1 }, { 4, 2 }, { 4, 2 }, { 4, 2 }, { 3, 5 },
{ 5, 1 }, { 5, 1 }, { 5, 2 }, { 4, 4 }, { 5, 3 }, { 5, 3 },
{ 5, 3 }, { 6, 2 }, { 6, 2 }, { 6, 2 }, { 6, 3 }, { 5, 5 },
{ 6, 4 }, { 6, 4 }, { 4, 8 }, { 7, 3 }, { 7, 3 }, { 7, 3 },
{ 7, 4 }, { 7, 4 }, { 7, 4 }, { 7, 5 }, { 5, 9 }, { 7, 6 },
{ 7, 6 }, { 8, 4 }, { 8, 4 }, { 8, 5 }, { 8, 5 }, { 8, 6 },
{ 8, 6 }, { 8, 6 }, { 7, 9 }, { 9, 5 }, { 9, 5 }, { 9, 6 },
{ 8, 8 }, { 9, 7 }, { 9, 7 }, { 9, 7 }, { 10, 6 }, { 10, 6 },
{ 10, 6 }, { 10, 7 }, { 9, 9 }, { 10, 8 }, { 10, 8 }, { 8, 12 },
{ 11, 7 }, { 11, 7 }, { 11, 7 }, { 11, 8 }, { 11, 8 }, { 11, 8 },
{ 11, 9 }, { 9, 13 }, { 11, 10 }, { 11, 10 }, { 12, 8 }, { 12, 8 },
{ 12, 9 }, { 12, 9 }, { 12, 10 }, { 12, 10 }, { 12, 10 }, { 11, 13 },
{ 13, 9 }, { 13, 9 }, { 13, 10 }, { 12, 12 }, { 13, 11 }, { 13, 11 },
{ 13, 11 }, { 14, 10 }, { 14, 10 }, { 14, 10 }, { 14, 11 }, { 13, 13 },
{ 14, 12 }, { 14, 12 }, { 12, 16 }, { 15, 11 }, { 15, 11 }, { 15, 11 },
{ 15, 12 }, { 15, 12 }, { 15, 12 }, { 15, 13 }, { 13, 17 }, { 15, 14 },
{ 15, 14 }, { 16, 12 }, { 16, 12 }, { 16, 13 }, { 16, 13 }, { 16, 14 },
{ 16, 14 }, { 16, 14 }, { 15, 17 }, { 17, 13 }, { 17, 13 }, { 17, 14 },
{ 16, 16 }, { 17, 15 }, { 17, 15 }, { 17, 15 }, { 18, 14 }, { 18, 14 },
{ 18, 14 }, { 18, 15 }, { 17, 17 }, { 18, 16 }, { 18, 16 }, { 16, 20 },
{ 19, 15 }, { 19, 15 }, { 19, 15 }, { 19, 16 }, { 19, 16 }, { 19, 16 },
{ 19, 17 }, { 17, 21 }, { 19, 18 }, { 19, 18 }, { 20, 16 }, { 20, 16 },
{ 20, 17 }, { 20, 17 }, { 20, 18 }, { 20, 18 }, { 20, 18 }, { 19, 21 },
{ 21, 17 }, { 21, 17 }, { 21, 18 }, { 20, 20 }, { 21, 19 }, { 21, 19 },
{ 21, 19 }, { 22, 18 }, { 22, 18 }, { 22, 18 }, { 22, 19 }, { 21, 21 },
{ 22, 20 }, { 22, 20 }, { 20, 24 }, { 23, 19 }, { 23, 19 }, { 23, 19 },
{ 23, 20 }, { 23, 20 }, { 23, 20 }, { 23, 21 }, { 21, 25 }, { 23, 22 },
{ 23, 22 }, { 24, 20 }, { 24, 20 }, { 24, 21 }, { 24, 21 }, { 24, 22 },
{ 24, 22 }, { 24, 22 }, { 23, 25 }, { 25, 21 }, { 25, 21 }, { 25, 22 },
{ 24, 24 }, { 25, 23 }, { 25, 23 }, { 25, 23 }, { 26, 22 }, { 26, 22 },
{ 26, 22 }, { 26, 23 }, { 25, 25 }, { 26, 24 }, { 26, 24 }, { 24, 28 },
{ 27, 23 }, { 27, 23 }, { 27, 23 }, { 27, 24 }, { 27, 24 }, { 27, 24 },
{ 27, 25 }, { 25, 29 }, { 27, 26 }, { 27, 26 }, { 28, 24 }, { 28, 24 },
{ 28, 25 }, { 28, 25 }, { 28, 26 }, { 28, 26 }, { 28, 26 }, { 27, 29 },
{ 29, 25 }, { 29, 25 }, { 29, 26 }, { 28, 28 }, { 29, 27 }, { 29, 27 },
{ 29, 27 }, { 30, 26 }, { 30, 26 }, { 30, 26 }, { 30, 27 }, { 29, 29 },
{ 30, 28 }, { 30, 28 }, { 30, 28 }, { 31, 27 }, { 31, 27 }, { 31, 27 },
{ 31, 28 }, { 31, 28 }, { 31, 28 }, { 31, 29 }, { 31, 29 }, { 31, 30 },
{ 31, 30 }, { 31, 30 }, { 31, 31 }, { 31, 31 },
};
static const uint8_t match6[256][2] = {
{ 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 0 }, { 1, 1 }, { 2, 0 },
{ 2, 1 }, { 3, 0 }, { 3, 0 }, { 3, 1 }, { 4, 0 }, { 4, 0 },
{ 4, 1 }, { 5, 0 }, { 5, 1 }, { 6, 0 }, { 6, 0 }, { 6, 1 },
{ 7, 0 }, { 7, 0 }, { 7, 1 }, { 8, 0 }, { 8, 1 }, { 8, 1 },
{ 8, 2 }, { 9, 1 }, { 9, 2 }, { 9, 2 }, { 9, 3 }, { 10, 2 },
{ 10, 3 }, { 10, 3 }, { 10, 4 }, { 11, 3 }, { 11, 4 }, { 11, 4 },
{ 11, 5 }, { 12, 4 }, { 12, 5 }, { 12, 5 }, { 12, 6 }, { 13, 5 },
{ 13, 6 }, { 8, 16 }, { 13, 7 }, { 14, 6 }, { 14, 7 }, { 9, 17 },
{ 14, 8 }, { 15, 7 }, { 15, 8 }, { 11, 16 }, { 15, 9 }, { 15, 10 },
{ 16, 8 }, { 16, 9 }, { 16, 10 }, { 15, 13 }, { 17, 9 }, { 17, 10 },
{ 17, 11 }, { 15, 16 }, { 18, 10 }, { 18, 11 }, { 18, 12 }, { 16, 16 },
{ 19, 11 }, { 19, 12 }, { 19, 13 }, { 17, 17 }, { 20, 12 }, { 20, 13 },
{ 20, 14 }, { 19, 16 }, { 21, 13 }, { 21, 14 }, { 21, 15 }, { 20, 17 },
{ 22, 14 }, { 22, 15 }, { 25, 10 }, { 22, 16 }, { 23, 15 }, { 23, 16 },
{ 26, 11 }, { 23, 17 }, { 24, 16 }, { 24, 17 }, { 27, 12 }, { 24, 18 },
{ 25, 17 }, { 25, 18 }, { 28, 13 }, { 25, 19 }, { 26, 18 }, { 26, 19 },
{ 29, 14 }, { 26, 20 }, { 27, 19 }, { 27, 20 }, { 30, 15 }, { 27, 21 },
{ 28, 20 }, { 28, 21 }, { 28, 21 }, { 28, 22 }, { 29, 21 }, { 29, 22 },
{ 24, 32 }, { 29, 23 }, { 30, 22 }, { 30, 23 }, { 25, 33 }, { 30, 24 },
{ 31, 23 }, { 31, 24 }, { 27, 32 }, { 31, 25 }, { 31, 26 }, { 32, 24 },
{ 32, 25 }, { 32, 26 }, { 31, 29 }, { 33, 25 }, { 33, 26 }, { 33, 27 },
{ 31, 32 }, { 34, 26 }, { 34, 27 }, { 34, 28 }, { 32, 32 }, { 35, 27 },
{ 35, 28 }, { 35, 29 }, { 33, 33 }, { 36, 28 }, { 36, 29 }, { 36, 30 },
{ 35, 32 }, { 37, 29 }, { 37, 30 }, { 37, 31 }, { 36, 33 }, { 38, 30 },
{ 38, 31 }, { 41, 26 }, { 38, 32 }, { 39, 31 }, { 39, 32 }, { 42, 27 },
{ 39, 33 }, { 40, 32 }, { 40, 33 }, { 43, 28 }, { 40, 34 }, { 41, 33 },
{ 41, 34 }, { 44, 29 }, { 41, 35 }, { 42, 34 }, { 42, 35 }, { 45, 30 },
{ 42, 36 }, { 43, 35 }, { 43, 36 }, { 46, 31 }, { 43, 37 }, { 44, 36 },
{ 44, 37 }, { 44, 37 }, { 44, 38 }, { 45, 37 }, { 45, 38 }, { 40, 48 },
{ 45, 39 }, { 46, 38 }, { 46, 39 }, { 41, 49 }, { 46, 40 }, { 47, 39 },
{ 47, 40 }, { 43, 48 }, { 47, 41 }, { 47, 42 }, { 48, 40 }, { 48, 41 },
{ 48, 42 }, { 47, 45 }, { 49, 41 }, { 49, 42 }, { 49, 43 }, { 47, 48 },
{ 50, 42 }, { 50, 43 }, { 50, 44 }, { 48, 48 }, { 51, 43 }, { 51, 44 },
{ 51, 45 }, { 49, 49 }, { 52, 44 }, { 52, 45 }, { 52, 46 }, { 51, 48 },
{ 53, 45 }, { 53, 46 }, { 53, 47 }, { 52, 49 }, { 54, 46 }, { 54, 47 },
{ 57, 42 }, { 54, 48 }, { 55, 47 }, { 55, 48 }, { 58, 43 }, { 55, 49 },
{ 56, 48 }, { 56, 49 }, { 59, 44 }, { 56, 50 }, { 57, 49 }, { 57, 50 },
{ 60, 45 }, { 57, 51 }, { 58, 50 }, { 58, 51 }, { 61, 46 }, { 58, 52 },
{ 59, 51 }, { 59, 52 }, { 62, 47 }, { 59, 53 }, { 60, 52 }, { 60, 53 },
{ 60, 53 }, { 60, 54 }, { 61, 53 }, { 61, 54 }, { 61, 54 }, { 61, 55 },
{ 62, 54 }, { 62, 55 }, { 62, 55 }, { 62, 56 }, { 63, 55 }, { 63, 56 },
{ 63, 56 }, { 63, 57 }, { 63, 58 }, { 63, 59 }, { 63, 59 }, { 63, 60 },
{ 63, 61 }, { 63, 62 }, { 63, 62 }, { 63, 63 },
};
/* Multiplication over 8 bit emulation */
#define mul8(a, b) (((a) * (b) + 128 + (((a) * (b) + 128) >> 8)) >> 8)
/* Conversion from rgb24 to rgb565 */
#define rgb2rgb565(r, g, b) \
((mul8(r, 31) << 11) | (mul8(g, 63) << 5) | (mul8(b, 31) << 0))
/* Linear interpolation at 1/3 point between a and b */
#define lerp13(a, b) ((2 * (a) + (b)) / 3)
/* Linear interpolation on an RGB pixel */
static inline void lerp13rgb(uint8_t *out, uint8_t *p1, uint8_t *p2)
{
out[0] = lerp13(p1[0], p2[0]);
out[1] = lerp13(p1[1], p2[1]);
out[2] = lerp13(p1[2], p2[2]);
}
/* Conversion from rgb565 to rgb24 */
static inline void rgb5652rgb(uint8_t *out, uint16_t v)
{
int rv = (v & 0xf800) >> 11;
int gv = (v & 0x07e0) >> 5;
int bv = (v & 0x001f) >> 0;
out[0] = expand5[rv];
out[1] = expand6[gv];
out[2] = expand5[bv];
out[3] = 0;
}
/* Color matching function */
static unsigned int match_colors(const uint8_t *block, ptrdiff_t stride,
uint16_t c0, uint16_t c1)
{
uint32_t mask = 0;
int dirr, dirg, dirb;
int dots[16];
int stops[4];
int x, y, k = 0;
int c0_point, half_point, c3_point;
uint8_t color[16];
static const int indexMap[8] = {
0 << 30, 2 << 30, 0 << 30, 2 << 30,
3 << 30, 3 << 30, 1 << 30, 1 << 30,
};
/* Fill color and compute direction for each component */
rgb5652rgb(color + 0, c0);
rgb5652rgb(color + 4, c1);
lerp13rgb(color + 8, color + 0, color + 4);
lerp13rgb(color + 12, color + 4, color + 0);
dirr = color[0 * 4 + 0] - color[1 * 4 + 0];
dirg = color[0 * 4 + 1] - color[1 * 4 + 1];
dirb = color[0 * 4 + 2] - color[1 * 4 + 2];
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++)
dots[k++] = block[0 + x * 4 + y * stride] * dirr +
block[1 + x * 4 + y * stride] * dirg +
block[2 + x * 4 + y * stride] * dirb;
stops[y] = color[0 + y * 4] * dirr +
color[1 + y * 4] * dirg +
color[2 + y * 4] * dirb;
}
/* Think of the colors as arranged on a line; project point onto that line,
* then choose next color out of available ones. we compute the crossover
* points for 'best color in top half'/'best in bottom half' and then
* the same inside that subinterval.
*
* Relying on this 1d approximation isn't always optimal in terms of
* Euclidean distance, but it's very close and a lot faster.
*
* http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html */
c0_point = (stops[1] + stops[3]) >> 1;
half_point = (stops[3] + stops[2]) >> 1;
c3_point = (stops[2] + stops[0]) >> 1;
for (x = 0; x < 16; x++) {
int dot = dots[x];
int bits = (dot < half_point ? 4 : 0) |
(dot < c0_point ? 2 : 0) |
(dot < c3_point ? 1 : 0);
mask >>= 2;
mask |= indexMap[bits];
}
return mask;
}
/* Color optimization function */
static void optimize_colors(const uint8_t *block, ptrdiff_t stride,
uint16_t *pmax16, uint16_t *pmin16)
{
const uint8_t *minp;
const uint8_t *maxp;
const int iter_power = 4;
double magn;
int v_r, v_g, v_b;
float covf[6], vfr, vfg, vfb;
int mind, maxd;
int cov[6] = { 0 };
int mu[3], min[3], max[3];
int ch, iter, x, y;
/* Determine color distribution */
for (ch = 0; ch < 3; ch++) {
const uint8_t *bp = &block[ch];
int muv, minv, maxv;
muv = minv = maxv = bp[0];
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
muv += bp[x * 4 + y * stride];
if (bp[x * 4 + y * stride] < minv)
minv = bp[x * 4 + y * stride];
else if (bp[x * 4 + y * stride] > maxv)
maxv = bp[x * 4 + y * stride];
}
}
mu[ch] = (muv + 8) >> 4;
min[ch] = minv;
max[ch] = maxv;
}
/* Determine covariance matrix */
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
int r = block[x * 4 + stride * y + 0] - mu[0];
int g = block[x * 4 + stride * y + 1] - mu[1];
int b = block[x * 4 + stride * y + 2] - mu[2];
cov[0] += r * r;
cov[1] += r * g;
cov[2] += r * b;
cov[3] += g * g;
cov[4] += g * b;
cov[5] += b * b;
}
}
/* Convert covariance matrix to float, find principal axis via power iter */
for (x = 0; x < 6; x++)
covf[x] = cov[x] / 255.0f;
vfr = (float) (max[0] - min[0]);
vfg = (float) (max[1] - min[1]);
vfb = (float) (max[2] - min[2]);
for (iter = 0; iter < iter_power; iter++) {
float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
vfr = r;
vfg = g;
vfb = b;
}
magn = fabs(vfr);
if (fabs(vfg) > magn)
magn = fabs(vfg);
if (fabs(vfb) > magn)
magn = fabs(vfb);
/* if magnitude is too small, default to luminance */
if (magn < 4.0f) {
/* JPEG YCbCr luma coefs, scaled by 1000 */
v_r = 299;
v_g = 587;
v_b = 114;
} else {
magn = 512.0 / magn;
v_r = (int) (vfr * magn);
v_g = (int) (vfg * magn);
v_b = (int) (vfb * magn);
}
/* Pick colors at extreme points */
mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b;
minp = maxp = block;
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
int dot = block[x * 4 + y * stride + 0] * v_r +
block[x * 4 + y * stride + 1] * v_g +
block[x * 4 + y * stride + 2] * v_b;
if (dot < mind) {
mind = dot;
minp = block + x * 4 + y * stride;
} else if (dot > maxd) {
maxd = dot;
maxp = block + x * 4 + y * stride;
}
}
}
*pmax16 = rgb2rgb565(maxp[0], maxp[1], maxp[2]);
*pmin16 = rgb2rgb565(minp[0], minp[1], minp[2]);
}
/* Try to optimize colors to suit block contents better, by solving
* a least squares system via normal equations + Cramer's rule. */
static int refine_colors(const uint8_t *block, ptrdiff_t stride,
uint16_t *pmax16, uint16_t *pmin16, uint32_t mask)
{
uint32_t cm = mask;
uint16_t oldMin = *pmin16;
uint16_t oldMax = *pmax16;
uint16_t min16, max16;
int x, y;
/* Additional magic to save a lot of multiplies in the accumulating loop.
* The tables contain precomputed products of weights for least squares
* system, accumulated inside one 32-bit register */
static const int w1tab[4] = { 3, 0, 2, 1 };
static const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 };
/* Check if all pixels have the same index */
if ((mask ^ (mask << 2)) < 4) {
/* If so, linear system would be singular; solve using optimal
* single-color match on average color. */
int r = 8, g = 8, b = 8;
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
r += block[0 + x * 4 + y * stride];
g += block[1 + x * 4 + y * stride];
b += block[2 + x * 4 + y * stride];
}
}
r >>= 4;
g >>= 4;
b >>= 4;
max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0];
min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1];
} else {
float fr, fg, fb;
int at1_r = 0, at1_g = 0, at1_b = 0;
int at2_r = 0, at2_g = 0, at2_b = 0;
int akku = 0;
int xx, xy, yy;
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
int step = cm & 3;
int w1 = w1tab[step];
int r = block[0 + x * 4 + y * stride];
int g = block[1 + x * 4 + y * stride];
int b = block[2 + x * 4 + y * stride];
akku += prods[step];
at1_r += w1 * r;
at1_g += w1 * g;
at1_b += w1 * b;
at2_r += r;
at2_g += g;
at2_b += b;
cm >>= 2;
}
}
at2_r = 3 * at2_r - at1_r;
at2_g = 3 * at2_g - at1_g;
at2_b = 3 * at2_b - at1_b;
/* Extract solutions and decide solvability */
xx = akku >> 16;
yy = (akku >> 8) & 0xFF;
xy = (akku >> 0) & 0xFF;
fr = 3.0f * 31.0f / 255.0f / (xx * yy - xy * xy);
fg = fr * 63.0f / 31.0f;
fb = fr;
/* Solve */
max16 = av_clip_uintp2((at1_r * yy - at2_r * xy) * fr + 0.5f, 5) << 11;
max16 |= av_clip_uintp2((at1_g * yy - at2_g * xy) * fg + 0.5f, 6) << 5;
max16 |= av_clip_uintp2((at1_b * yy - at2_b * xy) * fb + 0.5f, 5) << 0;
min16 = av_clip_uintp2((at2_r * xx - at1_r * xy) * fr + 0.5f, 5) << 11;
min16 |= av_clip_uintp2((at2_g * xx - at1_g * xy) * fg + 0.5f, 6) << 5;
min16 |= av_clip_uintp2((at2_b * xx - at1_b * xy) * fb + 0.5f, 5) << 0;
}
*pmin16 = min16;
*pmax16 = max16;
return oldMin != min16 || oldMax != max16;
}
/* Check if input block is a constant color */
static int constant_color(const uint8_t *block, ptrdiff_t stride)
{
int x, y;
uint32_t first = AV_RL32(block);
for (y = 0; y < 4; y++)
for (x = 0; x < 4; x++)
if (first != AV_RL32(block + x * 4 + y * stride))
return 0;
return 1;
}
/* Main color compression function */
static void compress_color(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
{
uint32_t mask;
uint16_t max16, min16;
int constant = constant_color(block, stride);
/* Constant color will load values from tables */
if (constant) {
int r = block[0];
int g = block[1];
int b = block[2];
mask = 0xAAAAAAAA;
max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0];
min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1];
} else {
int refine;
/* Otherwise find pca and map along principal axis */
optimize_colors(block, stride, &max16, &min16);
if (max16 != min16)
mask = match_colors(block, stride, max16, min16);
else
mask = 0;
/* One pass refinement */
refine = refine_colors(block, stride, &max16, &min16, mask);
if (refine) {
if (max16 != min16)
mask = match_colors(block, stride, max16, min16);
else
mask = 0;
}
}
/* Finally write the color block */
if (max16 < min16) {
FFSWAP(uint16_t, min16, max16);
mask ^= 0x55555555;
}
AV_WL16(dst + 0, max16);
AV_WL16(dst + 2, min16);
AV_WL32(dst + 4, mask);
}
/* Alpha compression function */
static void compress_alpha(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
{
int x, y;
int dist, bias, dist4, dist2;
int mn, mx;
int bits = 0;
int mask = 0;
memset(dst, 0, 8);
/* Find min/max color */
mn = mx = block[3];
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
int val = block[3 + x * 4 + y * stride];
if (val < mn)
mn = val;
else if (val > mx)
mx = val;
}
}
/* Encode them */
dst[0] = (uint8_t) mx;
dst[1] = (uint8_t) mn;
dst += 2;
/* Mono-alpha shortcut */
if (mn == mx)
return;
/* Determine bias and emit color indices.
* Given the choice of mx/mn, these indices are optimal:
* fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination */
dist = mx - mn;
dist4 = dist * 4;
dist2 = dist * 2;
if (dist < 8)
bias = dist - 1 - mn * 7;
else
bias = dist / 2 + 2 - mn * 7;
for (y = 0; y < 4; y++) {
for (x = 0; x < 4; x++) {
int alp = block[3 + x * 4 + y * stride] * 7 + bias;
int ind, tmp;
/* This is a "linear scale" lerp factor between 0 (val=min)
* and 7 (val=max) to select index. */
tmp = (alp >= dist4) ? -1 : 0;
ind = tmp & 4;
alp -= dist4 & tmp;
tmp = (alp >= dist2) ? -1 : 0;
ind += tmp & 2;
alp -= dist2 & tmp;
ind += (alp >= dist);
/* Turn linear scale into DXT index (0/1 are extreme points) */
ind = -ind & 7;
ind ^= (2 > ind);
/* Write index */
mask |= ind << bits;
bits += 3;
if (bits >= 8) {
*dst++ = mask;
mask >>= 8;
bits -= 8;
}
}
}
}
/**
* Convert a RGBA buffer to unscaled YCoCg.
* Scale is usually introduced to avoid banding over a certain range of colors,
* but this version of the algorithm does not introduce it as much as other
* implementations, allowing for a simpler and faster conversion.
*/
static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel)
{
int r = pixel[0];
int g = (pixel[1] + 1) >> 1;
int b = pixel[2];
int t = (2 + r + b) >> 2;
dst[0] = av_clip_uint8(128 + ((r - b + 1) >> 1)); /* Co */
dst[1] = av_clip_uint8(128 + g - t); /* Cg */
dst[2] = 0;
dst[3] = av_clip_uint8(g + t); /* Y */
}
/**
* Compress one block of RGBA pixels in a DXT1 texture and store the
* resulting bytes in 'dst'. Alpha is not preserved.
*
* @param dst output buffer.
* @param stride scanline in bytes.
* @param block block to compress.
* @return how much texture data has been written.
*/
static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
{
compress_color(dst, stride, block);
return 8;
}
/**
* Compress one block of RGBA pixels in a DXT5 texture and store the
* resulting bytes in 'dst'. Alpha is preserved.
*
* @param dst output buffer.
* @param stride scanline in bytes.
* @param block block to compress.
* @return how much texture data has been written.
*/
static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
{
compress_alpha(dst, stride, block);
compress_color(dst + 8, stride, block);
return 16;
}
/**
* Compress one block of RGBA pixels in a DXT5-YCoCg texture and store the
* resulting bytes in 'dst'. Alpha is not preserved.
*
* @param dst output buffer.
* @param stride scanline in bytes.
* @param block block to compress.
* @return how much texture data has been written.
*/
static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
{
int x, y;
uint8_t reorder[64];
/* Reorder the components and then run a normal DXT5 compression. */
for (y = 0; y < 4; y++)
for (x = 0; x < 4; x++)
rgba2ycocg(reorder + x * 4 + y * 16, block + x * 4 + y * stride);
compress_alpha(dst + 0, 16, reorder);
compress_color(dst + 8, 16, reorder);
return 16;
}
av_cold void ff_texturedspenc_init(TextureDSPContext *c)
{
c->dxt1_block = dxt1_block;
c->dxt5_block = dxt5_block;
c->dxt5ys_block = dxt5ys_block;
}
|