1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
/*
* audio encoder psychoacoustic model
* Copyright (C) 2008 Konstantin Shishkov
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_PSYMODEL_H
#define AVCODEC_PSYMODEL_H
#include "avcodec.h"
/** maximum possible number of bands */
#define PSY_MAX_BANDS 128
/** maximum number of channels */
#define PSY_MAX_CHANS 20
/**
* single band psychoacoustic information
*/
typedef struct FFPsyBand {
int bits;
float energy;
float threshold;
float distortion;
float perceptual_weight;
} FFPsyBand;
/**
* single channel psychoacoustic information
*/
typedef struct FFPsyChannel {
FFPsyBand psy_bands[PSY_MAX_BANDS]; ///< channel bands information
float entropy; ///< total PE for this channel
} FFPsyChannel;
/**
* psychoacoustic information for an arbitrary group of channels
*/
typedef struct FFPsyChannelGroup {
FFPsyChannel *ch[PSY_MAX_CHANS]; ///< pointers to the individual channels in the group
uint8_t num_ch; ///< number of channels in this group
uint8_t coupling[PSY_MAX_BANDS]; ///< allow coupling for this band in the group
} FFPsyChannelGroup;
/**
* windowing related information
*/
typedef struct FFPsyWindowInfo {
int window_type[3]; ///< window type (short/long/transitional, etc.) - current, previous and next
int window_shape; ///< window shape (sine/KBD/whatever)
int num_windows; ///< number of windows in a frame
int grouping[8]; ///< window grouping (for e.g. AAC)
int *window_sizes; ///< sequence of window sizes inside one frame (for eg. WMA)
} FFPsyWindowInfo;
/**
* context used by psychoacoustic model
*/
typedef struct FFPsyContext {
AVCodecContext *avctx; ///< encoder context
const struct FFPsyModel *model; ///< encoder-specific model functions
FFPsyChannel *ch; ///< single channel information
FFPsyChannelGroup *group; ///< channel group information
int num_groups; ///< number of channel groups
uint8_t **bands; ///< scalefactor band sizes for possible frame sizes
int *num_bands; ///< number of scalefactor bands for possible frame sizes
int num_lens; ///< number of scalefactor band sets
struct {
int size; ///< size of the bitresevoir in bits
int bits; ///< number of bits used in the bitresevoir
} bitres;
void* model_priv_data; ///< psychoacoustic model implementation private data
} FFPsyContext;
/**
* codec-specific psychoacoustic model implementation
*/
typedef struct FFPsyModel {
const char *name;
int (*init) (FFPsyContext *apc);
/**
* Suggest window sequence for channel.
*
* @param ctx model context
* @param audio samples for the current frame
* @param la lookahead samples (NULL when unavailable)
* @param channel number of channel element to analyze
* @param prev_type previous window type
*
* @return suggested window information in a structure
*/
FFPsyWindowInfo (*window)(FFPsyContext *ctx, const float *audio, const float *la, int channel, int prev_type);
/**
* Perform psychoacoustic analysis and set band info (threshold, energy) for a group of channels.
*
* @param ctx model context
* @param channel channel number of the first channel in the group to perform analysis on
* @param coeffs array of pointers to the transformed coefficients
* @param wi window information for the channels in the group
*/
void (*analyze)(FFPsyContext *ctx, int channel, const float **coeffs, const FFPsyWindowInfo *wi);
void (*end) (FFPsyContext *apc);
} FFPsyModel;
/**
* Initialize psychoacoustic model.
*
* @param ctx model context
* @param avctx codec context
* @param num_lens number of possible frame lengths
* @param bands scalefactor band lengths for all frame lengths
* @param num_bands number of scalefactor bands for all frame lengths
* @param num_groups number of channel groups
* @param group_map array with # of channels in group - 1, for each group
*
* @return zero if successful, a negative value if not
*/
av_cold int ff_psy_init(FFPsyContext *ctx, AVCodecContext *avctx, int num_lens,
const uint8_t **bands, const int* num_bands,
int num_groups, const uint8_t *group_map);
/**
* Determine what group a channel belongs to.
*
* @param ctx psymodel context
* @param channel channel to locate the group for
*
* @return pointer to the FFPsyChannelGroup this channel belongs to
*/
FFPsyChannelGroup *ff_psy_find_group(FFPsyContext *ctx, int channel);
/**
* Cleanup model context at the end.
*
* @param ctx model context
*/
av_cold void ff_psy_end(FFPsyContext *ctx);
/**************************************************************************
* Audio preprocessing stuff. *
* This should be moved into some audio filter eventually. *
**************************************************************************/
struct FFPsyPreprocessContext;
/**
* psychoacoustic model audio preprocessing initialization
*/
av_cold struct FFPsyPreprocessContext* ff_psy_preprocess_init(AVCodecContext *avctx);
/**
* Preprocess several channel in audio frame in order to compress it better.
*
* @param ctx preprocessing context
* @param audio samples to preprocess
* @param dest place to put filtered samples
* @param tag channel number
* @param channels number of channel to preprocess (some additional work may be done on stereo pair)
*/
void ff_psy_preprocess(struct FFPsyPreprocessContext *ctx, const float *audio,
float *dest, int tag, int channels);
/**
* Cleanup audio preprocessing module.
*/
av_cold void ff_psy_preprocess_end(struct FFPsyPreprocessContext *ctx);
#endif /* AVCODEC_PSYMODEL_H */
|