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/*
* DSP utils mmx functions are compiled twice for rnd/no_rnd
* Copyright (c) 2000, 2001 Fabrice Bellard.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* MMX optimization by Nick Kurshev <nickols_k@mail.ru>
* mostly rewritten by Michael Niedermayer <michaelni@gmx.at>
* and improved by Zdenek Kabelac <kabi@users.sf.net>
*/
// will have to be check if it's better to have bigger
// unrolled code also on Celerons - for now yes
#define LONG_UNROLL 1
// put_pixels
static void DEF(put, pixels_x2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
MOVQ_BFE(%%mm7)
"lea (%3, %3), %%eax \n\t"
".balign 8 \n\t"
"1: \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm2 \n\t"
"movq 1(%1), %%mm1 \n\t"
"movq 1(%1, %3), %%mm3 \n\t"
PAVGB(%%mm0, %%mm1)
"movq %%mm6, (%2) \n\t"
PAVGB(%%mm2, %%mm3)
"movq %%mm6, (%2, %3) \n\t"
"addl %%eax, %1 \n\t"
"addl %%eax, %2 \n\t"
#if LONG_UNROLL
"movq (%1), %%mm0 \n\t"
"movq (%1, %3), %%mm2 \n\t"
"movq 1(%1), %%mm1 \n\t"
"movq 1(%1, %3), %%mm3 \n\t"
PAVGB(%%mm0, %%mm1)
"movq %%mm6, (%2) \n\t"
PAVGB(%%mm2, %%mm3)
"movq %%mm6, (%2, %3) \n\t"
"addl %%eax, %1 \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
#else
"subl $2, %0 \n\t"
#endif
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r"(line_size)
:"eax", "memory");
}
static void DEF(put, pixels_y2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
MOVQ_BFE(%%mm7)
"lea (%3, %3), %%eax \n\t"
"movq (%1), %%mm0 \n\t"
".balign 8 \n\t"
"1: \n\t"
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax),%%mm2 \n\t"
PAVGB(%%mm1, %%mm0)
"movq %%mm6, (%2) \n\t"
PAVGB(%%mm2, %%mm1)
"movq %%mm6, (%2, %3) \n\t"
"addl %%eax, %1 \n\t"
"addl %%eax, %2 \n\t"
#ifdef LONG_UNROLL
"movq (%1, %3), %%mm1 \n\t"
"movq (%1, %%eax),%%mm0 \n\t"
PAVGB(%%mm1, %%mm2)
"movq %%mm6, (%2) \n\t"
PAVGB(%%mm0, %%mm1)
"movq %%mm6, (%2, %3) \n\t"
"addl %%eax, %1 \n\t"
"addl %%eax, %2 \n\t"
"subl $4, %0 \n\t"
#else
"subl $2, %0 \n\t"
#endif
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r"(line_size)
:"eax", "memory");
}
// ((a + b)/2 + (c + d)/2)/2
// not sure if this is properly replacing original code
static void DEF(put, pixels_xy2)(UINT8 *block, const UINT8 *pixels, int line_size, int h)
{
__asm __volatile(
MOVQ_BFE(%%mm7)
"lea (%3, %3), %%eax \n\t"
"movq (%1), %%mm0 \n\t"
"movq (%1), %%mm0 \n\t"
"movq 1(%1), %%mm1 \n\t"
".balign 8 \n\t"
"1: \n\t"
"movq (%1, %3), %%mm2 \n\t"
"movq 1(%1, %3), %%mm3 \n\t"
PAVGBR(%%mm2, %%mm0, %%mm4)
PAVGBR(%%mm3, %%mm1, %%mm5)
PAVGB(%%mm4, %%mm5)
"movq %%mm6, (%2) \n\t"
"movq (%1, %%eax), %%mm0 \n\t"
"movq 1(%1, %%eax), %%mm1 \n\t"
PAVGBR(%%mm0, %%mm2, %%mm4)
PAVGBR(%%mm1, %%mm3, %%mm5)
PAVGB(%%mm4, %%mm5)
"movq %%mm6, (%2, %3) \n\t"
"addl %%eax, %1 \n\t"
"addl %%eax, %2 \n\t"
"subl $2, %0 \n\t"
"jnz 1b \n\t"
:"+g"(h), "+S"(pixels), "+D"(block)
:"r"(line_size)
:"eax", "memory");
}
// avg_pixels
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