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/*
* HEVC video Decoder
*
* Copyright (C) 2012 - 2013 Guillaume Martres
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "hevc.h"
#include "hevcpred.h"
#define BIT_DEPTH 8
#include "hevcpred_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 9
#include "hevcpred_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 10
#include "hevcpred_template.c"
#undef BIT_DEPTH
#define BIT_DEPTH 12
#include "hevcpred_template.c"
#undef BIT_DEPTH
void ff_hevc_pred_init(HEVCPredContext *hpc, int bit_depth)
{
#undef FUNC
#define FUNC(a, depth) a ## _ ## depth
#define HEVC_PRED(depth) \
hpc->intra_pred[0] = FUNC(intra_pred_2, depth); \
hpc->intra_pred[1] = FUNC(intra_pred_3, depth); \
hpc->intra_pred[2] = FUNC(intra_pred_4, depth); \
hpc->intra_pred[3] = FUNC(intra_pred_5, depth); \
hpc->pred_planar[0] = FUNC(pred_planar_0, depth); \
hpc->pred_planar[1] = FUNC(pred_planar_1, depth); \
hpc->pred_planar[2] = FUNC(pred_planar_2, depth); \
hpc->pred_planar[3] = FUNC(pred_planar_3, depth); \
hpc->pred_dc = FUNC(pred_dc, depth); \
hpc->pred_angular[0] = FUNC(pred_angular_0, depth); \
hpc->pred_angular[1] = FUNC(pred_angular_1, depth); \
hpc->pred_angular[2] = FUNC(pred_angular_2, depth); \
hpc->pred_angular[3] = FUNC(pred_angular_3, depth);
switch (bit_depth) {
case 9:
HEVC_PRED(9);
break;
case 10:
HEVC_PRED(10);
break;
case 12:
HEVC_PRED(12);
break;
default:
HEVC_PRED(8);
break;
}
}
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