1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
|
\input texinfo @c -*- texinfo -*-
@settitle Developer Documentation
@titlepage
@center @titlefont{Developer Documentation}
@end titlepage
@top
@contents
@chapter Developers Guide
@section API
@itemize @bullet
@item libavcodec is the library containing the codecs (both encoding and
decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
@item libavformat is the library containing the file format handling (mux and
demux code for several formats). Look at @file{ffplay.c} to use it in a
player. See @file{libavformat/output-example.c} to use it to generate
audio or video streams.
@end itemize
@section Integrating libavcodec or libavformat in your program
You can integrate all the source code of the libraries to link them
statically to avoid any version problem. All you need is to provide a
'config.mak' and a 'config.h' in the parent directory. See the defines
generated by ./configure to understand what is needed.
You can use libavcodec or libavformat in your commercial program, but
@emph{any patch you make must be published}. The best way to proceed is
to send your patches to the FFmpeg mailing list.
@section Contributing
There are 3 ways by which code gets into ffmpeg.
@itemize @bullet
@item Submiting Patches to the main developer mailing list
see @ref{Submitting patches} for details.
@item Directly commiting changes to the main tree.
@item Commiting changes to a git clone, for example on github.com or
gitorious.org. And asking us to merge these changes.
@end itemize
Whichever way, changes should be reviewed by the maintainer of the code
before they are commited. And they should follow the @ref{Coding Rules}.
The developer making the commit and the author are responsible for their changes
and should try to fix issues their commit causes.
@anchor{Coding Rules}
@section Coding Rules
FFmpeg is programmed in the ISO C90 language with a few additional
features from ISO C99, namely:
@itemize @bullet
@item
the @samp{inline} keyword;
@item
@samp{//} comments;
@item
designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
@item
compound literals (@samp{x = (struct s) @{ 17, 23 @};})
@end itemize
These features are supported by all compilers we care about, so we will not
accept patches to remove their use unless they absolutely do not impair
clarity and performance.
All code must compile with recent versions of GCC and a number of other
currently supported compilers. To ensure compatibility, please do not use
additional C99 features or GCC extensions. Especially watch out for:
@itemize @bullet
@item
mixing statements and declarations;
@item
@samp{long long} (use @samp{int64_t} instead);
@item
@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
@item
GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
@end itemize
Indent size is 4.
The presentation is one inspired by 'indent -i4 -kr -nut'.
The TAB character is forbidden outside of Makefiles as is any
form of trailing whitespace. Commits containing either will be
rejected by the git repository.
The main priority in FFmpeg is simplicity and small code size in order to
minimize the bug count.
Comments: Use the JavaDoc/Doxygen
format (see examples below) so that code documentation
can be generated automatically. All nontrivial functions should have a comment
above them explaining what the function does, even if it is just one sentence.
All structures and their member variables should be documented, too.
@example
/**
* @@file
* MPEG codec.
* @@author ...
*/
/**
* Summary sentence.
* more text ...
* ...
*/
typedef struct Foobar@{
int var1; /**< var1 description */
int var2; ///< var2 description
/** var3 description */
int var3;
@} Foobar;
/**
* Summary sentence.
* more text ...
* ...
* @@param my_parameter description of my_parameter
* @@return return value description
*/
int myfunc(int my_parameter)
...
@end example
fprintf and printf are forbidden in libavformat and libavcodec,
please use av_log() instead.
Casts should be used only when necessary. Unneeded parentheses
should also be avoided if they don't make the code easier to understand.
@section Development Policy
@enumerate
@item
Contributions should be licensed under the LGPL 2.1, including an
"or any later version" clause, or the MIT license. GPL 2 including
an "or any later version" clause is also acceptable, but LGPL is
preferred.
@item
You must not commit code which breaks FFmpeg! (Meaning unfinished but
enabled code which breaks compilation or compiles but does not work or
breaks the regression tests)
You can commit unfinished stuff (for testing etc), but it must be disabled
(#ifdef etc) by default so it does not interfere with other developers'
work.
@item
You do not have to over-test things. If it works for you, and you think it
should work for others, then commit. If your code has problems
(portability, triggers compiler bugs, unusual environment etc) they will be
reported and eventually fixed.
@item
Do not commit unrelated changes together, split them into self-contained
pieces. Also do not forget that if part B depends on part A, but A does not
depend on B, then A can and should be committed first and separate from B.
Keeping changes well split into self-contained parts makes reviewing and
understanding them on the commit log mailing list easier. This also helps
in case of debugging later on.
Also if you have doubts about splitting or not splitting, do not hesitate to
ask/discuss it on the developer mailing list.
@item
Do not change behavior of the programs (renaming options etc) or public
API or ABI without first discussing it on the ffmpeg-devel mailing list.
Do not remove functionality from the code. Just improve!
Note: Redundant code can be removed.
@item
Do not commit changes to the build system (Makefiles, configure script)
which change behavior, defaults etc, without asking first. The same
applies to compiler warning fixes, trivial looking fixes and to code
maintained by other developers. We usually have a reason for doing things
the way we do. Send your changes as patches to the ffmpeg-devel mailing
list, and if the code maintainers say OK, you may commit. This does not
apply to files you wrote and/or maintain.
@item
We refuse source indentation and other cosmetic changes if they are mixed
with functional changes, such commits will be rejected and removed. Every
developer has his own indentation style, you should not change it. Of course
if you (re)write something, you can use your own style, even though we would
prefer if the indentation throughout FFmpeg was consistent (Many projects
force a given indentation style - we do not.). If you really need to make
indentation changes (try to avoid this), separate them strictly from real
changes.
NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
then either do NOT change the indentation of the inner part within (do not
move it to the right)! or do so in a separate commit
@item
Always fill out the commit log message. Describe in a few lines what you
changed and why. You can refer to mailing list postings if you fix a
particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
Recommanded format:
area changed: Short 1 line description
details describing what and why and giving references.
@item
Make sure the author of the commit is set correctly. (see git commit --author)
If you apply a patch, send an
answer to ffmpeg-devel (or wherever you got the patch from) saying that
you applied the patch.
@item
When applying patches that have been discussed (at length) on the mailing
list, reference the thread in the log message.
@item
Do NOT commit to code actively maintained by others without permission.
Send a patch to ffmpeg-devel instead. If no one answers within a reasonable
timeframe (12h for build failures and security fixes, 3 days small changes,
1 week for big patches) then commit your patch if you think it is OK.
Also note, the maintainer can simply ask for more time to review!
@item
Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
are sent there and reviewed by all the other developers. Bugs and possible
improvements or general questions regarding commits are discussed there. We
expect you to react if problems with your code are uncovered.
@item
Update the documentation if you change behavior or add features. If you are
unsure how best to do this, send a patch to ffmpeg-devel, the documentation
maintainer(s) will review and commit your stuff.
@item
Try to keep important discussions and requests (also) on the public
developer mailing list, so that all developers can benefit from them.
@item
Never write to unallocated memory, never write over the end of arrays,
always check values read from some untrusted source before using them
as array index or other risky things.
@item
Remember to check if you need to bump versions for the specific libav
parts (libavutil, libavcodec, libavformat) you are changing. You need
to change the version integer.
Incrementing the first component means no backward compatibility to
previous versions (e.g. removal of a function from the public API).
Incrementing the second component means backward compatible change
(e.g. addition of a function to the public API or extension of an
existing data structure).
Incrementing the third component means a noteworthy binary compatible
change (e.g. encoder bug fix that matters for the decoder).
@item
Compiler warnings indicate potential bugs or code with bad style. If a type of
warning always points to correct and clean code, that warning should
be disabled, not the code changed.
Thus the remaining warnings can either be bugs or correct code.
If it is a bug, the bug has to be fixed. If it is not, the code should
be changed to not generate a warning unless that causes a slowdown
or obfuscates the code.
@item
If you add a new file, give it a proper license header. Do not copy and
paste it from a random place, use an existing file as template.
@end enumerate
We think our rules are not too hard. If you have comments, contact us.
Note, these rules are mostly borrowed from the MPlayer project.
@anchor{Submitting patches}
@section Submitting patches
First, read the @ref{Coding Rules} above if you did not yet, in particular
the rules regarding patch submission.
When you submit your patch, please use @code{git format-patch} or
@code{git send-email}. We cannot read other diffs :-)
Also please do not submit a patch which contains several unrelated changes.
Split it into separate, self-contained pieces. This does not mean splitting
file by file. Instead, make the patch as small as possible while still
keeping it as a logical unit that contains an individual change, even
if it spans multiple files. This makes reviewing your patches much easier
for us and greatly increases your chances of getting your patch applied.
Use the patcheck tool of FFmpeg to check your patch.
The tool is located in the tools directory.
Run the @ref{Regression Tests} before submitting a patch in order to verify
it does not cause unexpected problems.
Patches should be posted as base64 encoded attachments (or any other
encoding which ensures that the patch will not be trashed during
transmission) to the ffmpeg-devel mailing list, see
@url{http://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel}
It also helps quite a bit if you tell us what the patch does (for example
'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
and has no lrint()')
Also please if you send several patches, send each patch as a separate mail,
do not attach several unrelated patches to the same mail.
Your patch will be reviewed on the mailing list. You will likely be asked
to make some changes and are expected to send in an improved version that
incorporates the requests from the review. This process may go through
several iterations. Once your patch is deemed good enough, some developer
will pick it up and commit it to the official FFmpeg tree.
Give us a few days to react. But if some time passes without reaction,
send a reminder by email. Your patch should eventually be dealt with.
@section New codecs or formats checklist
@enumerate
@item
Did you use av_cold for codec initialization and close functions?
@item
Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
AVInputFormat/AVOutputFormat struct?
@item
Did you bump the minor version number (and reset the micro version
number) in @file{avcodec.h} or @file{avformat.h}?
@item
Did you register it in @file{allcodecs.c} or @file{allformats.c}?
@item
Did you add the CodecID to @file{avcodec.h}?
@item
If it has a fourcc, did you add it to @file{libavformat/riff.c},
even if it is only a decoder?
@item
Did you add a rule to compile the appropriate files in the Makefile?
Remember to do this even if you're just adding a format to a file that is
already being compiled by some other rule, like a raw demuxer.
@item
Did you add an entry to the table of supported formats or codecs in
@file{doc/general.texi}?
@item
Did you add an entry in the Changelog?
@item
If it depends on a parser or a library, did you add that dependency in
configure?
@item
Did you @code{git add} the appropriate files before committing?
@item
Did you make sure it compiles standalone, i.e. with
@code{configure --disable-everything --enable-decoder=foo}
(or @code{--enable-demuxer} or whatever your component is)?
@end enumerate
@section patch submission checklist
@enumerate
@item
Does @code{make fate} pass with the patch applied?
@item
Was the patch generated with git format-patch or send-email?
@item
Did you sign off your patch? (git commit -s)
See @url{http://kerneltrap.org/files/Jeremy/DCO.txt} for the meaning
of sign off.
@item
Did you provide a clear git commit log message?
@item
Is the patch against latest FFmpeg git master branch?
@item
Are you subscribed to ffmpeg-devel?
(the list is subscribers only due to spam)
@item
Have you checked that the changes are minimal, so that the same cannot be
achieved with a smaller patch and/or simpler final code?
@item
If the change is to speed critical code, did you benchmark it?
@item
If you did any benchmarks, did you provide them in the mail?
@item
Have you checked that the patch does not introduce buffer overflows or
other security issues?
@item
Did you test your decoder or demuxer against damaged data? If no, see
tools/trasher and the noise bitstream filter. Your decoder or demuxer
should not crash or end in a (near) infinite loop when fed damaged data.
@item
Does the patch not mix functional and cosmetic changes?
@item
Did you add tabs or trailing whitespace to the code? Both are forbidden.
@item
Is the patch attached to the email you send?
@item
Is the mime type of the patch correct? It should be text/x-diff or
text/x-patch or at least text/plain and not application/octet-stream.
@item
If the patch fixes a bug, did you provide a verbose analysis of the bug?
@item
If the patch fixes a bug, did you provide enough information, including
a sample, so the bug can be reproduced and the fix can be verified?
Note please do not attach samples >100k to mails but rather provide a
URL, you can upload to ftp://upload.ffmpeg.org
@item
Did you provide a verbose summary about what the patch does change?
@item
Did you provide a verbose explanation why it changes things like it does?
@item
Did you provide a verbose summary of the user visible advantages and
disadvantages if the patch is applied?
@item
Did you provide an example so we can verify the new feature added by the
patch easily?
@item
If you added a new file, did you insert a license header? It should be
taken from FFmpeg, not randomly copied and pasted from somewhere else.
@item
You should maintain alphabetical order in alphabetically ordered lists as
long as doing so does not break API/ABI compatibility.
@item
Lines with similar content should be aligned vertically when doing so
improves readability.
@item
Consider to add a regression test for your code.
@item
If you added YASM code please check that things still work with --disable-yasm
@end enumerate
@section Patch review process
All patches posted to ffmpeg-devel will be reviewed, unless they contain a
clear note that the patch is not for the git master branch.
Reviews and comments will be posted as replies to the patch on the
mailing list. The patch submitter then has to take care of every comment,
that can be by resubmitting a changed patch or by discussion. Resubmitted
patches will themselves be reviewed like any other patch. If at some point
a patch passes review with no comments then it is approved, that can for
simple and small patches happen immediately while large patches will generally
have to be changed and reviewed many times before they are approved.
After a patch is approved it will be committed to the repository.
We will review all submitted patches, but sometimes we are quite busy so
especially for large patches this can take several weeks.
When resubmitting patches, please do not make any significant changes
not related to the comments received during review. Such patches will
be rejected. Instead, submit significant changes or new features as
separate patches.
@section Regression tests
Before submitting a patch (or committing to the repository), you should at least
test that you did not break anything.
Running 'make fate' accomplishes this, please see @file{doc/fate.txt} for details.
[Of course, some patches may change the results of the regression tests. In
this case, the reference results of the regression tests shall be modified
accordingly].
@bye
|